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Thread: INT vs. MAB on your head.     submit to reddit submit to twitter

  1. #21
    Subduer of the Squenix
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    Re: INT vs. MAB on your head.

    Quote Originally Posted by Nirokun!
    Quote Originally Posted by Sylphet
    Quote Originally Posted by Tajin
    I would not be caught dead using Turban to cast Stun, i rather put more INT, or Dark Magic skill (no dark magic skill pieces for BLM on the head but still <_<)
    Personally I like Nashira turban for stun on BLM. 5Macc, -5enmity, 2% haste, spell interrupt -10%. It's usually a /toss piece anyway so not hard to get and... it's kind of useless for everything else. I don't see anything wrong with turban though, having the lowest possible recast on a spell that's very rarely resisted is win.
    we think so much alike

    however, i use the turban for aspirs and drains too, but thats more of a personal choice (and my elemental macro because i dont have af2 hat and fuck if im carrying around beret +1 for... ouryu)
    Actually I lied! I use them for drain and aspir too :D

  2. #22
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    Re: INT vs. MAB on your head.

    I don't believe INT effects Stun. I do believe Magic Acc does. I can't think of another Dark Magic spell where this isn't the case, maybe except Bio because of its nuking properties.

  3. #23
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    Re: INT vs. MAB on your head.

    Quote Originally Posted by Sylphet
    Quote Originally Posted by Nirokun!
    Quote Originally Posted by Sylphet
    Quote Originally Posted by Tajin
    I would not be caught dead using Turban to cast Stun, i rather put more INT, or Dark Magic skill (no dark magic skill pieces for BLM on the head but still <_<)
    Personally I like Nashira turban for stun on BLM. 5Macc, -5enmity, 2% haste, spell interrupt -10%. It's usually a /toss piece anyway so not hard to get and... it's kind of useless for everything else. I don't see anything wrong with turban though, having the lowest possible recast on a spell that's very rarely resisted is win.
    we think so much alike

    however, i use the turban for aspirs and drains too, but thats more of a personal choice (and my elemental macro because i dont have af2 hat and fuck if im carrying around beret +1 for... ouryu)
    Actually I lied! I use them for drain and aspir too :D
    you're my evil twin :D

  4. #24
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    Re: INT vs. MAB on your head.

    I thought that Dark Magic Skill was the only thing that affected stuns duration? I always noticed that a BLM or DRKs stuns were more potent than mine as a RDM (although I can say accuracy was a moot point)

  5. #25
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    Re: INT vs. MAB on your head.

    I just macro all my dark skill and staff in for stun. Never really bothered swapping anything out on the head slot, since turban is inventory-1 for what... 2 seconds off recast?

    Anyway, why would you compare INT+4 to MAB+2? Demon helm+1 is 6 INT, NQ demon helm or AF+1 are 5 INT, NQ AF1 is trash.

  6. #26
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    Re: INT vs. MAB on your head.

    I use W.turban for stun/drain/aspir on stuff that's not very resistant, Morrigan's Coronal for stuff that might resist. Coronal probably doesn't do much, but macroing it in makes me feel like it was worth upgrading.

    For nukes, my results have always been that AF+1 head and Yigit turban are close enough that it really doesn't matter. Yigit's probably slightly better than NQ AF head overall.

  7. #27
    New Spam Forum
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    Re: INT vs. MAB on your head.

    Quote Originally Posted by Zero Serenity
    This gives me an idea. *Scuttles off and opens Visual Studio 2008 Beta*

    I'm going to make a calculator for Magic Damage based on this information...unless there is already one.

    But that wasn't what I was asking. I was reffering to what's better on my head for each spell.
    i made one a while back

    http://myweb.cableone.net/rcwhite/blmcalc.rar

  8. #28
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    Re: INT vs. MAB on your head.

    I have a question; what causes this?

    My friend (123INT,HQ staff+26MAB) and I (122INT,HQstaff+26MAB+novio=33mab) compared nukes (no day correlation, positive or negative) and I ended up doing 3-3.5% more on various nukes compared to him. 7matk=around +3% damage in these setups? I'm not very familiar with magic damage formulas.

  9. #29
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    Re: INT vs. MAB on your head.

    Quote Originally Posted by Necrosis
    I have a question; what causes this?

    My friend (123INT,HQ staff+26MAB) and I (122INT,HQstaff+26MAB+novio=33mab) compared nukes (no day correlation, positive or negative) and I ended up doing 3-3.5% more on various nukes compared to him. 7matk=around +3% damage in these setups? I'm not very familiar with magic damage formulas.
    If you want to know the % difference in damage between two different levels of MAB, just divide the larger one by the smaller one in the following way:

    You said +26 MAB, I'm guessing that includes merits, but obviously doesn't include job traits, so his total MAB would be 32+26=58. Yours would be 32+26+7=65.

    1.65/1.58 = 1.0443 or about a 4.4% increase in damage. Not sure why you got 1% less than that, maybe from truncation in determining the actual damage from what you were fighting, or maybe the thing you were fighting was something like a pudding which takes bonus damage from magic, thereby increasing the damage each point of INT does and lowering the gap between you (although that should only lower it to about 4.0~4.1% on Ebony Puddings specifically). Anyhow it should be close enough to answer what I think you were asking.

  10. #30
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    Re: INT vs. MAB on your head.

    Quote Originally Posted by Suiram
    Quote Originally Posted by Necrosis
    I have a question; what causes this?

    My friend (123INT,HQ staff+26MAB) and I (122INT,HQstaff+26MAB+novio=33mab) compared nukes (no day correlation, positive or negative) and I ended up doing 3-3.5% more on various nukes compared to him. 7matk=around +3% damage in these setups? I'm not very familiar with magic damage formulas.
    If you want to know the % difference in damage between two different levels of MAB, just divide the larger one by the smaller one in the following way:

    You said +26 MAB, I'm guessing that includes merits, but obviously doesn't include job traits, so his total MAB would be 32+26=58. Yours would be 32+26+7=65.

    1.65/1.58 = 1.0443 or about a 4.4% increase in damage. Not sure why you got 1% less than that, maybe from truncation in determining the actual damage from what you were fighting, or maybe the thing you were fighting was something like a pudding which takes bonus damage from magic, thereby increasing the damage each point of INT does and lowering the gap between you (although that should only lower it to about 4.0~4.1% on Ebony Puddings specifically). Anyhow it should be close enough to answer what I think you were asking.
    Oh, that makes sense, thanks :D

  11. #31
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    Re: INT vs. MAB on your head.

    Hmm, I need to correct myself slightly, as I always make this mistake when comparing the bonus from adding INT. I said that if it was a pudding the bonus damage taken from magic would exaggerate the difference in INT and help to tighten the gap between you two, but actually that's not true, the bonus/penalty a monster or monster family takes, as well as any other multiplicative bonuses don't have any bearing on the % increase from adding INT. The only relevant part of why the difference between you guys would be less than 4.4% is the difference in base damage, which is just a function of your INT, the monster's INT, and the spell you are casting. The lower the base damage (due to high mob INT, lower spell constant, etc) the greater the benefit from adding INT, the other stuff has nothing to do with it.

    In any event this was tangential to your main question, I just realized looking again that I made a mistake there and didn't want to leave it uncorrected.

  12. #32
    Chram
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    Re: INT vs. MAB on your head.

    yeah. the amount int helps is directly proportional to the base power of the spell.

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