
Originally Posted by
Ferien
One of the issues has to do with latency between client and server. Basically, your client doesn't register you've been hit until a certain period of time after the server says you have, and the server doesn't know you're casting a spell until that same period of time after you initiate the cast. Often, in times of high lag/latency/etc, you'll notice a cast will go through even though you've been hit after the 20% mark, or you'll get interrupted even though you got hit when/after the spell should have taken effect.