I know this is extremely noobish...but I heard there was a function that when you receive a tell, a pinging noise is played. How exactly do I enable this?
Thanks!
I know this is extremely noobish...but I heard there was a function that when you receive a tell, a pinging noise is played. How exactly do I enable this?
Thanks!
It's one of the options in Filter. Select /tell in your Chat Filters menu and hit enter. Your options will be Off, Off w/tone, Hold, and Hold w/tone.
For some reason I smell a woosh coming on, but anyway, it's under config > chat filters > "Tells". Turn it on/off until you see the little music note.
**Edit...beaten to it lol**
Alright, thank you!
I didn't notice this function for a few months after it was implemented..
I made some comment in LSchat about a plugin I heard about that makes a noise when you receive a /tell, then got laughed at![]()
I didn't even know it existed until just now...
How long has this been in the game?
like 6 months at least
Yep. It's awesome for when you want to seek and take a nap at the same time. Just turn up the volume and you're set.
Of course, it can backfire horribly if lots of people happen to want to talk to you at the same time. >.>
Just be thankful the geniuses who designed calls 1 thru 4 didn't design the tell chyme... it's not too offensive aurally.
I actually want to stab them for making a totally ineffective way of getting my attention. I haven't been able to find anywhere in the game to stand where the background noise isn't deafening at a volume that might actually allow me to hear a /tell chime even one room away. I wish there were a few choices. I'd like to be able to, say, do the dishes (2 rooms away) and hear whether someone wants to talk to me, but that's pretty much impossible.
What exactly does hold do? I thought it would like "hold" my tells for example until I turned the filter off, than they would pop up, but it obviously doesn't do this.
it "holds" them at the top of the chatbox while allowing less important text to pass by - for example mid combat the damage would continue to flow on while any tell you got would stay at the top of the box for 5-10 seconds.
Just like all other dat files I would assume someone could write a better /t sound as a replacement.
Same here.Originally Posted by Tirrock
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I'm sure getting it onto my PS2 would be exciting, especially since even if someone has written a utility to easily do such a thing, it's probably Windows-only (and if I wanted to run Windows, I'd be taking advantage of longer FFXI macros and not crashing while in sea or doing serpent general quests). I'm not even sure the audio file formats on the two platforms are the same.Originally Posted by Everlasting
You could just adjust your background music and sound effects down.Originally Posted by Bakthi
I only see two audio controls, one for music (which is all the way down) and one for sound effects. Is it different on the Windows version?Originally Posted by ringthree
Every potentially quiet spot I've tried, including (especially) my various mog houses, has background sound effects that grow into huge rumbling monstrosities by the time that chime is loud enough to matter.
isnt the chime a sound effect? i've never used it but i would assume it isOriginally Posted by ringthree
Chime and <calls> are not affected by Background music or sound effect volume sliders, you can safely turn those 2 down, crank the volume up on your pc and get woken up by a /tell or hear it across the house, if your pc speaker are good enough.Originally Posted by Capo
Yep. If you want to actually adjust the volume of calls separate from in-game music and sound effects, you have to mod the files. Someone had resampled files at lower volumes a bit ago on the windower forums if I remember right.Originally Posted by Master of Puppets