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Thread: GM Policy Update     submit to reddit submit to twitter

  1. #21
    Resident Moogle
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    Re: GM Policy Update

    I wouldn't mind the least if they added rage timers to all the NMs in the game, would save some grief for a lot of people.
    (and add a bloody +Movement to mobs when they're in rage to prevent the aforementioned KB-kite issue, or hell, modify their AI during rage, insta-cast Meteor spam would be epic on a KB)

  2. #22
    Spiders are Awesome
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    Re: GM Policy Update

    Quote Originally Posted by Afrohatch
    Incoming 3 hour rage timer to Tiamat/Jorm/Vrtra/Cerb/Khim/Hydra, then the GMs will have more time to focus on what they usually do when they respond to holding calls, nothing!
    Yes, please.

  3. #23
    Sea Torques
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    Re: GM Policy Update

    sounds like a KV rule, had a ls call GM on another for holding a few times on rag, which is fucking bullshit on a NM that you basically have to hold due to depop.

  4. #24
    Old Merits
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    Re: GM Policy Update

    Quote Originally Posted by Kerberoz
    Quote Originally Posted by Afrohatch
    Incoming 3 hour rage timer to Tiamat/Jorm/Vrtra/Cerb/Khim/Hydra, then the GMs will have more time to focus on what they usually do when they respond to holding calls, nothing!
    Yes, please.
    Was a joke, but 1.5-2 hour rage timer for Tiamat should do the trick.

  5. #25
    This isnt going so well guys.
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    Re: GM Policy Update

    They should make Fafnir rage timer like 20 minutes, maybe 30 to make it more even. It sucks seeing people take 45 minutes to kill fafnir.

  6. #26
    Black Belt
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    Re: GM Policy Update

    Quote Originally Posted by kazen
    They should make Fafnir rage timer like 20 minutes, maybe 30 to make it more even. It sucks seeing people take 45 minutes to kill fafnir.
    6 people killing it in 45 minutes is superior to 18 people killing it in 10. really short rage timers encourages mindless zerging.

    wyrm timers should be 3 hours.

  7. #27
    Fake Numbers
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    Re: GM Policy Update

    Quote Originally Posted by layoneil
    Quote Originally Posted by kazen
    They should make Fafnir rage timer like 20 minutes, maybe 30 to make it more even. It sucks seeing people take 45 minutes to kill fafnir.
    6 people killing it in 45 minutes is superior to 18 people killing it in 10. really short rage timers encourages mindless zerging.

    wyrm timers should be 3 hours.

    And 3 hours would encourage more loners soloing things. This is a community based game... that is what makes it so great.

    If you want to play by yourself go play WoW or some other hand holding game with no real challenge.

    This is the only MMO I know of where you honestly develop a community relationship.

    Kill things with groups.

  8. #28
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    Re: GM Policy Update

    Quote Originally Posted by ddazska
    Quote Originally Posted by layoneil
    6 people killing it in 45 minutes is superior to 18 people killing it in 10. really short rage timers encourages mindless zerging.

    wyrm timers should be 3 hours.

    And 3 hours would encourage more loners soloing things. This is a community based game... that is what makes it so great.

    If you want to play by yourself go play WoW or some other hand holding game with no real challenge.

    This is the only MMO I know of where you honestly develop a community relationship.

    Kill things with groups.
    lol? you can solo a CoP Wyrm in 3 hours?

  9. #29
    >The Implying
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    Re: GM Policy Update

    Quote Originally Posted by layoneil
    Quote Originally Posted by ddazska
    Quote Originally Posted by layoneil
    6 people killing it in 45 minutes is superior to 18 people killing it in 10. really short rage timers encourages mindless zerging.

    wyrm timers should be 3 hours.

    And 3 hours would encourage more loners soloing things. This is a community based game... that is what makes it so great.

    If you want to play by yourself go play WoW or some other hand holding game with no real challenge.

    This is the only MMO I know of where you honestly develop a community relationship.

    Kill things with groups.
    lol? you can solo a CoP Wyrm in 3 hours?
    My guess is Samurai will soon be able to.

    I wish I could say I was exaggerating.

  10. #30
    A. Body
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    Re: GM Policy Update

    Should just make it rage depending on damage being dealt to the mob, 10% dmg every 10mins or it rages until 10% dmg is dealt then the clock resets >.>

  11. #31
    Puppetmaster
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    Re: GM Policy Update

    Quote Originally Posted by Seyrr
    Another example of monster holding would be a player or group of players holding a monster until their friends came to help. In these types of situations, the GM staff will perceive this as monster holding if it continues over an excessive amount of time.
    Without a precise definition of "excessive", this is not really helpful, and it won't deter groups that use these kinds of grief tactics on HNMs that are not on the list.

  12. #32
    I Have The Clap Again
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    Re: GM Policy Update

    Ok I got a question..my char(NIN/WAR) gets a 3-day ban for holding KB until my blm's zoned on Bismark because of some hating ls's get GM call happy- so what would be the chances that SE would clear my recored since the policy changed or are they just gonna do the SE modo (fuck off, Idk,etc) because one more strike I'm out.

  13. #33
    Old Merits
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    Re: GM Policy Update

    They probably won't do anything in regards to your record, it was the policy then, I doubt it would be retroactive XD Else there are probably a lot of people who's records need to be changed

  14. #34
    Ashira
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    Re: GM Policy Update

    LOL LB

  15. #35
    Salvage Bans
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    Re: GM Policy Update

    They probably got sick of people calling a GM everytime someone started to fight Tiamat. You know claim him with 6 people while you wait for more to get there.

  16. #36
    Hydra
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    Re: GM Policy Update

    Oh cmon Zumi. It took you all 45 minutes to get it to 98%.

  17. #37
    The Syrup To Waffles's Waffle
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    Re: GM Policy Update

    You all being how many?

    And it's even less relevent to Tiamat, because if you're holding a grand to adjust it's window than that's...uh...well you can't do that. >.> So it's only relevent to one defined method of holding, which isn't found too consistently with a grand either.

  18. #38
    Hydra
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    Re: GM Policy Update

    Nah, not going there. I'm not trying to start dramarama (as no one gives a fuck about stupid Phoenix Tiamat drama), just loling at Zumi's implication that GMing a group for taking 45 minutes to do 2% damage to Tiamat is somehow us GMing as soon as we get there.

  19. #39
    Sea Torques
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    Re: GM Policy Update

    Need more raging NMs and shorter timers. I know I know I should not mention RMT but 29 minute serkets, 20+ minute cassies and 60+ minute beastman kings is just painful to watch. They're making it far too easy for these poorly geared skilless clowns to win.

  20. #40
    Sea Torques
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    Re: GM Policy Update

    I've said for a very long time NQ should be 30 min rage timer, HQ @ 45 mins. Let's be realistic, you clould claim Fafnir and hold it for 45-50 minutes and blast it down before rage. With how old the mobs are and advanced the players are with experiences and merits n such, it's possible and I see it happen sometimes...

    Clearly letting someone hold Fafnir and do no damage is ok, where it is obviously so wrong to have claim on Tiamat and not started damage within 5 minutes, clearly...

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