Item Search
     
BG-Wiki Search
Page 3 of 6 FirstFirst 1 2 3 4 5 ... LastLast
Results 41 to 60 of 111
  1. #41
    A. Body
    Join Date
    Jan 2006
    Posts
    4,008
    BG Level
    7
    WoW Realm
    Area 52

    Re: Anyone actually like world HNMs?

    Need harder world HNM's, the fact newb ls's can kill tiamat with the broken pld changes and 10+ e.seal sleep rotation = lol.

  2. #42
    Puppetmaster
    Join Date
    Sep 2004
    Posts
    56
    BG Level
    2

    Re: Anyone actually like world HNMs?

    if would HNMs where harder, it would also relieve camping, you don't camp something if you cant kill it; unless your RMT

  3. #43
    THOU THOU THOU THOU THOU THOU THOU THOU
    Avatar of Fury.

    Join Date
    Jan 2006
    Posts
    5,584
    BG Level
    8
    FFXIV Character
    Shiroe Blackrose
    FFXIV Server
    Diabolos
    FFXI Server
    Carbuncle

    Re: Anyone actually like world HNMs?

    Quote Originally Posted by Tajin
    Quote Originally Posted by Obilisk
    agreed, im all for making HNMs harder again- +1 for wiping once in a while
    Take care what you ask for, hi2u AVirtue. (granted, nobody asked for him to be fixed).
    But he is fixed! Sundi said we had to take care of the regen first!

    Oh lawd...

  4. #44
    Sea Torques
    Join Date
    Jan 2005
    Posts
    742
    BG Level
    5
    FFXI Server
    Bahamut

    Re: Anyone actually like world HNMs?

    Well I don't just like fafnir/nidhogg, I consider camping them to be the most exciting thing in FFXI.
    There might be a 90% chance that you could camp for 3 hours and get nothing, but even with the smallest chance of claiming it's worth it imo.
    I know a lot of people would say its boring and they take it for granted, but for me the rush you get from a fafhogg claim is unparalleled by anything in ffxi.

  5. #45
    Yoshi P
    Join Date
    Dec 2006
    Posts
    5,360
    BG Level
    8
    WoW Realm
    Arthas

    Re: Anyone actually like world HNMs?

    TBH I don't see what making current HNM harder would do besides spicing things up a bit for those that already claim them day in and day out. If anything it would just make it more impossible than it already is for newer LS/players to claim than take them down, and just encourage the same LS to keep fighting the same shit.

  6. #46
    A. Body
    Join Date
    Jan 2006
    Posts
    4,008
    BG Level
    7
    WoW Realm
    Area 52

    Re: Anyone actually like world HNMs?

    Quote Originally Posted by fantasticdan
    TBH I don't see what making current HNM harder would do besides spicing things up a bit for those that already claim them day in and day out. If anything it would just make it more impossible than it already is for newer LS/players to claim than take them down, and just encourage the same LS to keep fighting the same shit.

    Filter the newbs out ftw, its way too overcrowded atleast on my server and ToAU is to blame because they dumbed the game down so much where it doesn't even take skill anymore to take down our current HNM.

  7. #47
    I trusted Zet and this is what happened
    Eleven owes me $40 bucks

    Join Date
    Jun 2007
    Posts
    21,209
    BG Level
    10
    FFXIV Character
    Kaslo Essyx
    FFXIV Server
    Famfrit
    FFXI Server
    Carbuncle

    Re: Anyone actually like world HNMs?

    Quote Originally Posted by The Blackrose
    Salvage/Sky/Sea/Limbus/Dynamis/Assault, hell even Einherjar works because it allows a playerbase to do what they want on their time, not a predetermined time slot where you're guaranteed to get nothing except the experience of holding your dick in your hand for 3+ hours while random people shit talk each other and have a grand old orgy in /emotes.

    Hi, I logged in to play. I don't call that playing.
    How do you know those are fun, you can't even do them!

  8. #48
    Sea Torques
    Join Date
    Oct 2005
    Posts
    604
    BG Level
    5
    FFXI Server
    Gilgamesh

    Re: Anyone actually like world HNMs?

    Quote Originally Posted by Lordender
    Quote Originally Posted by fantasticdan
    TBH I don't see what making current HNM harder would do besides spicing things up a bit for those that already claim them day in and day out. If anything it would just make it more impossible than it already is for newer LS/players to claim than take them down, and just encourage the same LS to keep fighting the same shit.

    Filter the newbs out ftw, its way too overcrowded atleast on my server and ToAU is to blame because they dumbed the game down so much where it doesn't even take skill anymore to take down our current HNM.
    I would prefer more difficult new HNMs for the more established and/or hardcore Linkshells to tackle, leaving the current ones to occupy newer/smaller linkshells. Everybody starts out somewhere. What's "too easy" for a particular LS nowadays, wasnt always. But SE doesn't seem terribly fond of content that progesses so....

  9. #49
    Cerberus
    Join Date
    Aug 2006
    Posts
    445
    BG Level
    4

    Re: Anyone actually like world HNMs?

    Fafnir is the best thing that ever happened to FFXI.

    Theres nothing better than /shouting "OURS" in dragon's aery when you see the red Fafnir letters on my PC monito, or "RIDILL" when your LS gets the best sword in the game in front of the cocksucking botters of rival LSs.

    There is no better feeling of accomplishment when someone /checks me and sees my fafnir gear.

    Fafnir makes school and work more exciting.

    Out-parsing other WARs in merit parties and posting the results on this forum makes the past 30minutes-3 hours a day for year and a half I've spent camping it totally worth it.

    The only bad part about Fafnir is when the noob, faggot ass botters get good equipment.

    Ridill> all.

  10. #50
    Yoshi P
    Join Date
    Dec 2006
    Posts
    5,360
    BG Level
    8
    WoW Realm
    Arthas

    Re: Anyone actually like world HNMs?

    Quote Originally Posted by Lordender
    Filter the newbs out ftw, its way too overcrowded atleast on my server and ToAU is to blame because they dumbed the game down so much where it doesn't even take skill anymore to take down our current HNM.
    If you're so sick of the old content, maybe you should move on, not the new(er) players/ls that never had a chance to fight them in the first place.

    Quote Originally Posted by Stolin
    Ridill> all.
    Extremely easy to get great axes > ridill?

  11. #51
    ¯\(°_o)/¯
    Join Date
    Mar 2006
    Posts
    1,820
    BG Level
    6

    Re: Anyone actually like world HNMs?

    What do we have here?
    A thread bitching about kings?
    Fresh and exciting!

  12. #52
    I'm not safe on my island
    Nikkei will still get me.

    Join Date
    Oct 2006
    Posts
    20,043
    BG Level
    10

    Re: Anyone actually like world HNMs?

    ur fresh and exciting

  13. #53
    Sea Torques
    Join Date
    Oct 2006
    Posts
    724
    BG Level
    5

    Re: Anyone actually like world HNMs?

    Imagine if they built a wall around the entrance to the area where KB spawns, blocked off the Aspid area with a wall, and put one right by the Dragon's Aery zone in.

    In order to gain access to said area for an hour you have to trade a key item purchased for some large amount of money and then you'll get an "hourglassish" item back, which you can then distribute to your linkshell. Everyone trades their hourglasses and gains entrance to the spot where an NQ or an HQ is up (which one spawns is pure luck).

    The catch is there's a 2 week to 1 month timer on re-entry for each battlefield, so you can only do them once/twice a month with your linkshell.

    Tada, items remain rare, camping is gone.

  14. #54
    Puppetmaster
    Join Date
    Sep 2004
    Posts
    56
    BG Level
    2

    Re: Anyone actually like world HNMs?

    Quote Originally Posted by Yutuyu
    Imagine if they built a wall around the entrance to the area where KB spawns, blocked off the Aspid area with a wall, and put one right by the Dragon's Aery zone in.

    In order to gain access to said area for an hour you have to trade a key item purchased for some large amount of money and then you'll get an "hourglassish" item back, which you can then distribute to your linkshell. Everyone trades their hourglasses and gains entrance to the spot where an NQ or an HQ is up (which one spawns is pure luck).

    The catch is there's a 2 week to 1 month timer on re-entry for each battlefield, so you can only do them once/twice a month with your linkshell.

    Tada, items remain rare, camping is gone.
    but then it would be pretty much the same thing as an instance ;;

  15. #55
    Yoshi P
    Join Date
    Dec 2006
    Posts
    5,360
    BG Level
    8
    WoW Realm
    Arthas

    Re: Anyone actually like world HNMs?

    Quote Originally Posted by Obilisk
    but then it would be pretty much the same thing as an instance ;;
    So what?

  16. #56
    BRP
    BRP is offline
    Banned.

    Join Date
    Dec 2005
    Posts
    15,019
    BG Level
    9

    Re: Anyone actually like world HNMs?

    Imagine if they built a wall around the entrance to the area where KB spawns, blocked off the Aspid area with a wall, and put one right by the Dragon's Aery zone in.
    I recall this being explained in detail to SE devs in a Bercus interview two or three years ago. It will probably never happen.

  17. #57
    Custom Title
    Join Date
    Oct 2006
    Posts
    5,822
    BG Level
    8
    FFXI Server
    Bahamut
    Blog Entries
    3

    Re: Anyone actually like world HNMs?

    I love the world HNMs..

    theres like 9 of them, but I wished that they received 'equal attention' and were all regularly being killed instead of some being heavily camped and others being totally ignored.

    In my opinion, one of the reasons why there are so many of them in the first place is to give some form of variance.. but for those from CoP and ToA, their loot pools don't necessarily justify the effort. I would only wish something is done to their loot pools to revive interest in these uncamped NMs (Jormy, Vrtra, Hydra) and possibly take off some attention form the Aery. Maybe they should dumb Fafnir down, remove his abjuration and make him kinda like a dummy NM like Adamantoise and Behemoth are.. i dunno. SE can figure something out I'm sure...

    I feel that wider loot pools with more equipment variance (that have considerable demand) should be the way to go for HNM loot pools, so that everyone can kinda benefit from banding together to kill the shit. Crafting drops is fine too, but more instant eq or trade-off (abju or limbus system style) would definitely see a higher demand.

  18. #58
    A. Body
    Join Date
    Jan 2006
    Posts
    4,008
    BG Level
    7
    WoW Realm
    Area 52

    Re: Anyone actually like world HNMs?

    Quote Originally Posted by fantasticdan
    If you're so sick of the old content, maybe you should move on, not the new(er) players/ls that never had a chance to fight them in the first place.

    No what i'm saying is that FFXI end game needs to get much harder, merits/job buff's have progressed players past anything in the game outside of AV. In my early days you just didn't show up to the aery with a ragtag newb group and kill a fafnir(now possible after all these changes). True veterans in this game started on the jeuno HNM's roc, serket, simrugh then we progressed to sky then 3 kings then CoP wyrms came out. This game needs new harder HNM's, on some servers vrtra went 4-6 months before people actually killed it.

    CoP wyrms when they came out were unlike any fights the game had to offer before and they were very challenging. I was extremely disappointed at how easy ToAU HNM was, how easy the changes that came out of ToAU had made the game a whole lot easier after being involved in the endgame scene for years.

  19. #59
    A. Body
    Join Date
    Jan 2006
    Posts
    4,008
    BG Level
    7
    WoW Realm
    Area 52

    Re: Anyone actually like world HNMs?

    Quote Originally Posted by Lordender
    Quote Originally Posted by fantasticdan
    If you're so sick of the old content, maybe you should move on, not the new(er) players/ls that never had a chance to fight them in the first place.

    No what i'm saying is that World HNM's need to get much harder, merits/job buff's have progressed players past anything in the game outside of AV. In my early days you just didn't show up to the aery with a ragtag newb group and kill a fafnir(now possible after all these changes). True veterans in this game started on the jeuno HNM's roc, serket, simrugh then we progressed to sky then 3 kings then CoP wyrms came out. This game needs new harder HNM's, on some servers vrtra went 4-6 months before people actually killed it.

    CoP wyrms when they came out were unlike any fights the game had to offer before and they were very challenging. I was extremely disappointed at how easy ToAU HNM was, how easy the changes that came out of ToAU had made the game a whole lot easier after being involved in the endgame scene for years.

  20. #60
    A. Body
    Join Date
    Jan 2006
    Posts
    4,008
    BG Level
    7
    WoW Realm
    Area 52

    Re: Anyone actually like world HNMs?

    Quote Originally Posted by fantasticdan
    If you're so sick of the old content, maybe you should move on, not the new(er) players/ls that never had a chance to fight them in the first place.

    No what i'm saying is that World HNM's need to get much harder, merits/job buff's have progressed players past anything in the game outside of AV. In my early days you just didn't show up to the aery with a ragtag newb group and kill a fafnir(now possible after all these changes). True veterans in this game started on the jeuno HNM's roc, serket, simrugh then we progressed to sky then 3 kings then CoP wyrms came out. This game needs new harder HNM's, on some servers vrtra went 4-6 months before people actually killed it.

    CoP wyrms when they came out were unlike any fights the game had to offer before and they were very challenging. I was extremely disappointed at how easy ToAU HNM was, how easy the changes that came out of ToAU had made the game a whole lot easier after being involved in the endgame scene for years.

Page 3 of 6 FirstFirst 1 2 3 4 5 ... LastLast

Similar Threads

  1. Shitty economy, anyone actually making gil?
    By Syntex in forum FFXI: Everything
    Replies: 91
    Last Post: 2008-12-31, 14:31
  2. Anyone notice their game looks like crap now?
    By Lockecole in forum FFXI: Everything
    Replies: 31
    Last Post: 2005-12-21, 18:17
  3. anyone likes vistiting www.ffxiplayers.com ?
    By in forum FFXI: Everything
    Replies: 4
    Last Post: 2004-12-09, 00:58
  4. THF advice, Equip HNM stuff like that
    By in forum FFXI: Everything
    Replies: 2
    Last Post: 2004-10-23, 18:32
  5. Actually winning HNM pulls >_<
    By Bokchoi in forum FFXI: Everything
    Replies: 7
    Last Post: 2004-09-28, 23:32