Need harder world HNM's, the fact newb ls's can kill tiamat with the broken pld changes and 10+ e.seal sleep rotation = lol.
Need harder world HNM's, the fact newb ls's can kill tiamat with the broken pld changes and 10+ e.seal sleep rotation = lol.
if would HNMs where harder, it would also relieve camping, you don't camp something if you cant kill it; unless your RMT
But he is fixed! Sundi said we had to take care of the regen first!Originally Posted by Tajin
Oh lawd...
Well I don't just like fafnir/nidhogg, I consider camping them to be the most exciting thing in FFXI.
There might be a 90% chance that you could camp for 3 hours and get nothing, but even with the smallest chance of claiming it's worth it imo.
I know a lot of people would say its boring and they take it for granted, but for me the rush you get from a fafhogg claim is unparalleled by anything in ffxi.
TBH I don't see what making current HNM harder would do besides spicing things up a bit for those that already claim them day in and day out. If anything it would just make it more impossible than it already is for newer LS/players to claim than take them down, and just encourage the same LS to keep fighting the same shit.
Originally Posted by fantasticdan
Filter the newbs out ftw, its way too overcrowded atleast on my server and ToAU is to blame because they dumbed the game down so much where it doesn't even take skill anymore to take down our current HNM.
How do you know those are fun, you can't even do them!Originally Posted by The Blackrose
I would prefer more difficult new HNMs for the more established and/or hardcore Linkshells to tackle, leaving the current ones to occupy newer/smaller linkshells. Everybody starts out somewhere. What's "too easy" for a particular LS nowadays, wasnt always. But SE doesn't seem terribly fond of content that progesses so....Originally Posted by Lordender
Fafnir is the best thing that ever happened to FFXI.
Theres nothing better than /shouting "OURS" in dragon's aery when you see the red Fafnir letters on my PC monito, or "RIDILL" when your LS gets the best sword in the game in front of the cocksucking botters of rival LSs.
There is no better feeling of accomplishment when someone /checks me and sees my fafnir gear.
Fafnir makes school and work more exciting.
Out-parsing other WARs in merit parties and posting the results on this forum makes the past 30minutes-3 hours a day for year and a half I've spent camping it totally worth it.
The only bad part about Fafnir is when the noob, faggot ass botters get good equipment.
Ridill> all.
If you're so sick of the old content, maybe you should move on, not the new(er) players/ls that never had a chance to fight them in the first place.Originally Posted by Lordender
Extremely easy to get great axes > ridill?Originally Posted by Stolin
What do we have here?
A thread bitching about kings?
Fresh and exciting!
ur fresh and exciting
Imagine if they built a wall around the entrance to the area where KB spawns, blocked off the Aspid area with a wall, and put one right by the Dragon's Aery zone in.
In order to gain access to said area for an hour you have to trade a key item purchased for some large amount of money and then you'll get an "hourglassish" item back, which you can then distribute to your linkshell. Everyone trades their hourglasses and gains entrance to the spot where an NQ or an HQ is up (which one spawns is pure luck).
The catch is there's a 2 week to 1 month timer on re-entry for each battlefield, so you can only do them once/twice a month with your linkshell.
Tada, items remain rare, camping is gone.
but then it would be pretty much the same thing as an instance ;;Originally Posted by Yutuyu
So what?Originally Posted by Obilisk
I recall this being explained in detail to SE devs in a Bercus interview two or three years ago. It will probably never happen.Imagine if they built a wall around the entrance to the area where KB spawns, blocked off the Aspid area with a wall, and put one right by the Dragon's Aery zone in.
I love the world HNMs..
theres like 9 of them, but I wished that they received 'equal attention' and were all regularly being killed instead of some being heavily camped and others being totally ignored.
In my opinion, one of the reasons why there are so many of them in the first place is to give some form of variance.. but for those from CoP and ToA, their loot pools don't necessarily justify the effort. I would only wish something is done to their loot pools to revive interest in these uncamped NMs (Jormy, Vrtra, Hydra) and possibly take off some attention form the Aery. Maybe they should dumb Fafnir down, remove his abjuration and make him kinda like a dummy NM like Adamantoise and Behemoth are.. i dunno. SE can figure something out I'm sure...
I feel that wider loot pools with more equipment variance (that have considerable demand) should be the way to go for HNM loot pools, so that everyone can kinda benefit from banding together to kill the shit. Crafting drops is fine too, but more instant eq or trade-off (abju or limbus system style) would definitely see a higher demand.
Originally Posted by fantasticdan
No what i'm saying is that FFXI end game needs to get much harder, merits/job buff's have progressed players past anything in the game outside of AV. In my early days you just didn't show up to the aery with a ragtag newb group and kill a fafnir(now possible after all these changes). True veterans in this game started on the jeuno HNM's roc, serket, simrugh then we progressed to sky then 3 kings then CoP wyrms came out. This game needs new harder HNM's, on some servers vrtra went 4-6 months before people actually killed it.
CoP wyrms when they came out were unlike any fights the game had to offer before and they were very challenging. I was extremely disappointed at how easy ToAU HNM was, how easy the changes that came out of ToAU had made the game a whole lot easier after being involved in the endgame scene for years.
Originally Posted by Lordender
No what i'm saying is that World HNM's need to get much harder, merits/job buff's have progressed players past anything in the game outside of AV. In my early days you just didn't show up to the aery with a ragtag newb group and kill a fafnir(now possible after all these changes). True veterans in this game started on the jeuno HNM's roc, serket, simrugh then we progressed to sky then 3 kings then CoP wyrms came out. This game needs new harder HNM's, on some servers vrtra went 4-6 months before people actually killed it.
CoP wyrms when they came out were unlike any fights the game had to offer before and they were very challenging. I was extremely disappointed at how easy ToAU HNM was, how easy the changes that came out of ToAU had made the game a whole lot easier after being involved in the endgame scene for years.
Originally Posted by fantasticdan
No what i'm saying is that World HNM's need to get much harder, merits/job buff's have progressed players past anything in the game outside of AV. In my early days you just didn't show up to the aery with a ragtag newb group and kill a fafnir(now possible after all these changes). True veterans in this game started on the jeuno HNM's roc, serket, simrugh then we progressed to sky then 3 kings then CoP wyrms came out. This game needs new harder HNM's, on some servers vrtra went 4-6 months before people actually killed it.
CoP wyrms when they came out were unlike any fights the game had to offer before and they were very challenging. I was extremely disappointed at how easy ToAU HNM was, how easy the changes that came out of ToAU had made the game a whole lot easier after being involved in the endgame scene for years.