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  1. #81
    A. Body
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    Re: Anyone actually like world HNMs?

    When I first fought Tiamat when it was a new mob my ls wiped quite a few attempts before we actually killed it. CoP wyrms completely changed everything, it was like aspid on crack(at the time) with hard adds constantly interfereing. I think its pretty lol now that retarded LS's show up that have little HNM experience but can now kill despite the pld changes, bring 30 people, 4-5 tanks (send in the backup tanks when one dies!) and 10 e.seal sleeps and just newb it up for 3+ hrs finally getting the kill.

  2. #82
    WASTE OF CURRENCY
    I CAN'T I CAN'T I CAN'T

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    Re: Anyone actually like world HNMs?

    Quote Originally Posted by Lordender
    When I first fought Tiamat when it was a new mob my ls wiped quite a few attempts before we actually killed it. CoP wyrms completely changed everything, it was like aspid on crack(at the time) with hard adds constantly interfereing. I think its pretty lol now that retarded LS's show up that have little HNM experience but can now kill despite the pld changes, bring 30 people, 4-5 tanks (send in the backup tanks when one dies!) and 10 e.seal sleeps and just newb it up for 3+ hrs finally getting the kill.
    This is why I enjoyed Ouyru and Bahamut (pre zerg discovery) so much. For at least 9 months, my LS was the only one would could do either of these things because of the low man requirement. All the shitty ass LS's that brought 30 people to Tiamat and zombied it for 5 hours couldn't touch Ouyru, let alone even get a chance to fight Bahamut. I have to say, it made me feel proud of the stuff we were accomplishing.

    A few months later, tier II merits/new gear/pld enhancements/other updates that made ffxi easy came out, and all these accomplishments felt like nothing.

  3. #83
    Ridill
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    Re: Anyone actually like world HNMs?

    We need to include this in the next interview with the devs. They like charts, I think this is a good demonstration.

    Anyway to beat the dead horse, I want to play the game, not sit around for three hours and hope that I actually get to play the game.

  4. #84
    ¯\(°_o)/¯
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    Re: Anyone actually like world HNMs?

    I just .dat swap Dragon's Aery to my mog house and put seek up. Recreates "playing" the game for me 100%.

  5. #85
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    Re: Anyone actually like world HNMs?

    I have never had the desire to camp one. Ever.

    That being said, spending 3 hours staring at darters is about the lamest "endgame" activity I can imagine.

    World HNM's shouldn't pop in the same point or points. They should have multiple-zone ranges and once their window is up, lottery off of any mob in the appropriate zones.

    Fafnir should get out of his Aery and go eat some ZM5 party in Zi'Tah once in a while, or even the dead zones near Jeuno. Behemoth should stomp around Qufim. Predictable terrors are very soon no longer a terror at all. Even if they spawn in the same zone, HNM's shouldn't spawn in the same spot in that zone. Even changes in terrain would make HNM fights more unpredictable.

    Mix it up. The static nature of world HNM's has a great deal to do with why they're so lame, botting notwithstanding.

  6. #86
    Zak
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    Re: Anyone actually like world HNMs?

    Quote Originally Posted by Kyreth
    Fafnir should get out of his Aery and go eat some ZM5 party in Zi'Tah once in a while, or even the dead zones near Jeuno. Behemoth should stomp around Qufim. Predictable terrors are very soon no longer a terror at all. Even if they spawn in the same zone, HNM's shouldn't spawn in the same spot in that zone. Even changes in terrain would make HNM fights more unpredictable.
    Maybe they will in the past...

  7. #87
    Sea Torques
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    Re: Anyone actually like world HNMs?

    Put Tiamats spawn on top of the mountain in Chasm, and give him a knock back move... THAT would make for an interesting fight. The rush to claim would be almost as interesting :D

  8. #88
    bzs
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    Re: Anyone actually like world HNMs?

    The most fun part about HNMing has to be wiping these days
    They add the most excitement and unpredictable of who will be victorious!
    But they nerfed that abit even, like on fafnir not being able to hit people outside of the group attacking him was retarded :/
    I miss the days when you see like 100 people in DA and you positioned fafnir in the middle and a spike flail floods the text screen of dead bodies
    Heck, even back-to-back-to-back-to-back hurricane wings did the trick, everyone had to walk outside and around and all camp at cliff in hopes of people to wipe but now they can just sit and even stick their heads in fafnir's ass and he won't do anything to them :/
    Nidhogg can still give you that experience but regular Fafnir should be able to as well :/
    The angry /tells, the blame game, people threatening to quit and spazzing over wipes / loot = best part of HNMing

    winning clean is the most boring shit ever, killing fast = zzzzzzzz
    slow and close to rage timer or even into rage timer is where the excitement
    What can I say, I love watching people die, delevel and start loldrama because of it :D
    nothing better than those cocky LSes that think they above others because they claim everything and got all the loot, best people to start drama with!

  9. #89
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    Re: Anyone actually like world HNMs?

    Quote Originally Posted by CoronA1979
    Put Tiamats spawn on top of the mountain in Chasm, and give him a knock back move... THAT would make for an interesting fight. The rush to claim would be almost as interesting :D
    and put a GM there to ban all the POS-hackers.

    i had this idea like a year and a half ago.

  10. #90
    New Spam Forum
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    Re: Anyone actually like world HNMs?

    Personally, I view the HNM situation as SE's *real* policy on claimbots and RL v. VL conflicts. The lead in screen to the game scolds people for putting game ahead of "family, friends, and school". Yet all the best items in game come from activities that occur on the game's schedule rather than the player's schedule. This means to obtain those items, you have to give up RL in favor of VL.

    Second, SE states that they want to ban people for using claimbots. They go on to say that unfortunately, claimbots can't be detected and thus they can't be banned. Then they put the most desirable items in game on events that pretty much require the use of a claimbot.

    It would be VERY easy to change HNMs from game-spawned to player-spawned, thus matching up what SE says with what they do: RL over VL and no claimbots. However, they've resisted doing this for years.

    There really is only one conclusion: SE *likes* the current situation. Despite what they say, they like to pit RL v. VL and see VL come out on top. They like the claimbot mess on HNMs. They probably break out the popcorn for all the drama that ensues as a result of the situation they created. Don't listen to what they say. Their actions are so far away from matching their words that what they say can't be believed.

  11. #91
    Ridill
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    Re: Anyone actually like world HNMs?

    Quote Originally Posted by Bagel
    I just .dat swap Dragon's Aery to my mog house and put seek up. Recreates "playing" the game for me 100%.
    Now if only you could turn all of your mannequins into darters the illusion would be complete.

  12. #92
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    Re: Anyone actually like world HNMs?

    i think people are taking me as being some guy who doesn't want anything to change; this is wrong, i defiantly think some stuff needs to change. I like the basis of ground HNMs. I think it could be done much better. but mainly the thing i want to say is Linkshell competition, i feel like w/o HNMs there would be no linkshell competition, every single linkshell would be on their own track, and there would be NO DRAMA, no driving force to make your LS better then the other linkshells, infact there would be no point to gearing out your character at all, other then faster merits.

    i think there are abunch of things that could be done to make HNMs better, but still keep the competition.
    1. shorter windows- 1 hour spawn window would be fine.
    2. not bottable- make then have bigger spawn areas, and you have to search for them
    3. truely random- this could be bad, but just have em be really random- 1-1000 hours, no windows, random every second
    4. HQHQs- an HQ nidhogg- 1 out of 4 nidhoggs will destroy the crap out of dragons aery, and it just needs to be left alone >.>
    5. and of course, make them harder

    im not trying to start an argument about HNMs, or rehash old topics, im trying to see why people hate HNMs (obvious), and what would have to change to make them like them again- besides instancing. Post your ideas

  13. #93
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    Re: Anyone actually like world HNMs?

    Quote Originally Posted by Obilisk
    i feel like w/o HNMs there would be no linkshell competition, every single linkshell would be on their own track, and there would be NO DRAMA, no driving force to make your LS better then the other linkshells
    that varies from person to person and group to group. competition helps but it's not always necessary, some people compete against themselves.

    Quote Originally Posted by Obilisk
    infact there would be no point to gearing out your character at all, other then faster merits.
    there doesn't necessarily need to be a point. if all the fights were fun, people would do them because they were fun, the fun fights would drop items and people would get those items simply because they did the fight.

    some people did CoP to get the Ring.
    some people got the Ring because they did CoP.

  14. #94
    Cerberus
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    Re: Anyone actually like world HNMs?

    So that works until the HQHQ Nid pops and no one can kill it and there isn't another Faf/NQHQ Nid until the next server maintence. (Then again with the rate we're going that's only once a week so it doesn't sound that bad I guess.)

  15. #95
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    Re: Anyone actually like world HNMs?

    Quote Originally Posted by Luto
    So that works until the HQHQ Nid pops and no one can kill it and there isn't another Faf/NQHQ Nid until the next server maintence. (Then again with the rate we're going that's only once a week so it doesn't sound that bad I guess.)
    well, hopefully it would depop after a time, but it would punish people who where camping with EXP loss, hopefully enough to stop people from camping. (that wasnt a very thought out idea; i just threw it out there)

  16. #96
    The Once and Future Wamoura
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    Re: Anyone actually like world HNMs?

    Quote Originally Posted by layoneil
    some people did CoP to get the Ring.
    some people got the Ring because they did CoP.
    Man you're deep

  17. #97
    Cerberus
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    Re: Anyone actually like world HNMs?

    The only change that'll ever fix the problem is making the end game instanced only, period. Even if kings spawned every 30 minutes after ToD there would still be huge botting problems, and there will still be RMT problems. Instancing the end game is the only thing that hits the root of these problem.

    Competitive end game in a non PVP game = lulz. HNMs aren't real competition. There is no reward for killing them the fastest, etc. Seriously, Aery would be better off open PVP.

    You have to be a huge douche bag to be proud of showing up at king camps daily, and this dead horse will be beaten until the servers shut down, move the fuck on.

  18. #98
    Chram
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    Re: Anyone actually like world HNMs?

    Quote Originally Posted by Obilisk
    i think people are taking me as being some guy who doesn't want anything to change; this is wrong, i defiantly think some stuff needs to change. I like the basis of ground HNMs. I think it could be done much better. but mainly the thing i want to say is Linkshell competition, i feel like w/o HNMs there would be no linkshell competition, every single linkshell would be on their own track, and there would be NO DRAMA, no driving force to make your LS better then the other linkshells, infact there would be no point to gearing out your character at all, other then faster merits.
    How can you say you dont like things the way they are when the current method promotes your so called competition? The thing is, currently there is not such thing as true "linkshell competition," instead you have "flip on my bot and go on cruise control" competition.

  19. #99
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    Re: Anyone actually like world HNMs?

    Quote Originally Posted by Stolin
    The only change that'll ever fix the problem is making the end game instanced only, period. Even if kings spawned every 30 minutes after ToD there would still be huge botting problems, and there will still be RMT problems. Instancing the end game is the only thing that hits the root of these problem.

    Competitive end game in a non PVP game = lulz. HNMs aren't real competition. There is no reward for killing them the fastest, etc. Seriously, Aery would be better off open PVP.

    You have to be a huge douche bag to be proud of showing up at king camps daily, and this dead horse will be beaten until the servers shut down, move the fuck on.
    wtf man? why go this low are you so bored with your life that you have to call me a douche bag for making a post? all i did was ask a question "does anyone actually like camping HNMs?" it could be answered with yes or no, if you have to flame then why the hell post?

    How can you say you dont like things the way they are when the current method promotes your so called competition? The thing is, currently there is not such thing as true "linkshell competition," instead you have "flip on my bot and go on cruise control" competition
    i admit that it for a long time has been " see who can recruit the most botters", im not saying i like this, im saying i think it could be Changed to promote competition.

  20. #100
    Cerberus
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    Re: Anyone actually like world HNMs?

    Quote Originally Posted by Obilisk
    wtf man? why go this low are you so bored with your life that you have to call me a douche bag for making a post? all i did was ask a question "does anyone actually like camping HNMs?" it could be answered with yes or no, if you have to flame then why the hell post?
    If I had the nuke I'd use it to purge you and everything in a 50 mile radius around you from this earth.

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