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Thread: Jailer of Love Help     submit to reddit submit to twitter

  1. #1
    RIDE ARMOR
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    Jailer of Love Help

    I am sure there is a thread somewhere that deals with this but I have used the search function and almost all of the results lead to some AV Theory thread so I apologise in advance if this has been answered (or perhaps someone can point me in the direction of a thread that discusses this).

    As it is our LS has built up maybe 4 or so JoL pop sets however we haven't yet tried since none of of have any firsthand experience and we are kind of struggling to come up with a good strategy.

    What I'm hoping someone can help me out with is the following:

    As far as the summons go, how much HP do they have? In other words how many BLMs should we bring in order to safely -ga III them down? Also, before his regen is broken and only spawns Ru'Phuabos should the melee be focusing on the adds as well as the BLMs since JoL's regen will most likely negate any melee damage? Do the tanks just hold JoL until the regen is broken? We don't have any KC DRKs in the LS so I know this is going to be a long fight and we can't utilize this to make this shorter, however we have to work with what we have.

    After the first stage is over and it just summons the Ru'Phuabo, is it better to have the melee focus on JoL and the BLMs stay on the pets? I know JoL has a relatively high MDB and there is always the chance a blm nukes the wrong spell and gives it back some HP. It seems melee on JoL would just be easier.

    Finally, as far as tanks are concerned, we were thinking something like PLD/RDM and maybe a PLD/WAR. I am not sure PLD/NIN would be great for holding hate off of some of the melee and rangers although I do see the advantage in blinking tier IV spells.

    Any other tips would be appreciated. None of us have first hand experience with this and we are really looking to give it a good try, however we want to have some sort of reliable strategy which through the search I can't seem to find. Thanks in advance for any suggestions and if this has all been answered somewhere again I apologise and just post the link.

  2. #2
    Hydra
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    Re: Jailer of Love Help

    We spawned our first Jailer of Love since the two-hander update last night, and there's a considerable difference. We had a Samurai, Warrior, Dark Night and a Monk on it, partied with a Bard, and it was going down pretty consistently. Black Mages nuking in volume do fine on it as well, and if they are well-merited and geared resists aren't really bad, but I think two-handers with a Bard is just quicker now.

    As for tanking, PLD/WAR is a bad idea, but PLD/DRK and PLD/RDM or something along those lines can work just fine. I definitely would not go with PLD/WAR, though; you're going to want a spam-tank of some type, since Provoke is a joke and JoL simply isn't tagging a lot of people with 'aga, so it will limit your curing opportunities to yourself or co-tank for the most part. We use NIN/DRK and RDM/NIN, which you might want to look into, since it's very easy to hold consistent, sustained hate on both jobs. But, yeah, PLD/DRK, NIN/DRK, RDM/NIN can all do it, just make sure the tank himself knows what's expected of him and has a quality magic damage reduction setup.

  3. #3
    New Merits
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    Re: Jailer of Love Help

    Quote Originally Posted by Asier
    As far as the summons go, how much HP do they have? In other words how many BLMs should we bring in order to safely -ga III them down?
    We don't like to go with less than 5, 4 aga 3 is enough, but if one blm resists/gets unlucky and dies/goes afk, you want some breathing room.

    As many blm as you can bring is a good number.

    Also, before his regen is broken and only spawns Ru'Phuabos should the melee be focusing on the adds as well as the BLMs since JoL's regen will most likely negate any melee damage?
    Our melee's mostly stand about.


    Do the tanks just hold JoL until the regen is broken?
    Tanks build up hate during the regen breaking stage.

    After the first stage is over and it just summons the Ru'Phuabo, is it better to have the melee focus on JoL and the BLMs stay on the pets? I know JoL has a relatively high MDB and there is always the chance a blm nukes the wrong spell and gives it back some HP. It seems melee on JoL would just be easier.
    Blm should be nuking JoL and nuking adds. Melee could make skillchains for damage too.

    Finally, as far as tanks are concerned, we were thinking something like PLD/RDM and maybe a PLD/WAR. I am not sure PLD/NIN would be great for holding hate off of some of the melee and rangers although I do see the advantage in blinking tier IV spells.
    We use either pld/rdm or pld/nin. Both do fine.

    Any other tips would be appreciated. None of us have first hand experience with this and we are really looking to give it a good try, however we want to have some sort of reliable strategy which through the search I can't seem to find. Thanks in advance for any suggestions and if this has all been answered somewhere again I apologise and just post the link.
    Someone (Wopa I believe) talked about a strategy where 2 nin/somethingorother hold 2 of the ruphuabo so that only one spawns each add round, making it easier to nuke adds down. My LS doesn't do this, but it seems like it would be alot easier.

  4. #4
    Kaelia
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    Re: Jailer of Love Help

    It's been awhile since my last JoL, but we usually have at least a full BLM party if I remember correctly. It's nice to have a couple extra since JoL's 2HR might end up 1-shotting a number of them. (He uses Astral Flow and all his pets use TP moves simultaneously.) BLMs are generally instructed only to nuke JoL if their MP will be sufficient for the next set of pets. I don't know about other LS, but I personally don't recall mine bothering with any kind of damage until his regen was negated, at which point we used SAMs, and MNKs would Chi Blast as well. It would likely just be a useless drain on MP to have them doing anything but fighting adds while JoL's regen is in effect, and even after it was off we never put a lot of DDs under JoL at any one time, usually just a couple to SC for the BLMs. As for tanks, we go with 2 PLD/RDM standing on opposite sides of JoL, and definitely not under him as his close range TP moves are worse. We also usually have 2 WHMs to cover the PLDs, and a BRD casting the appropriate Carol whenever JoL changes phase.

  5. #5
    Relic Shield
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    Re: Jailer of Love Help

    We just pull and TPburn the pops, and we've gotten by with something like 2 NIN, WAR, SAM, BLU, RDM, WHM without any problems.

  6. #6
    Tom Wilson will never be good.
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    Re: Jailer of Love Help

    We use 2 PLD/DRK. - /WAR, /NIN, /RDM, /WHM will all probably work fine as well with different ways of holding hate. Tanks can be creative and have some fun with their sub, because it's a long boring fight. Nothing changes for the PLDs the whole fight, just constantly working on their hate and keeping it at the top.

    5 BLMs is good to ~ga the summons. More is better but unless someone dies or something, they might just get bored sitting outside. (Unless you just make a totally seperate BLM group)

    Melee can pull summons during that stage as well and kill them or just stand around and wait. After regen is broke, send them in and let them go to work. DRKs doing mini zergs works great, even if you have no KC DRKs your main LS DRKs should go out and get a MKris or something, people really underestimate how good a MKris DRK can be.

    Seriously, just get your LS out there and burn through the pops. JoL is insanely easy, it's just long and boring.

  7. #7
    Title: "HUBBLE GOTCHU!" (without the quotes, of course [and without "(without the quotes, of course)", of course], etc)
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    Re: Jailer of Love Help

    Don't expect this to be some new and exciting fight. JoL is boring as fucking hell and you'll probably want to shoot yourself half way through.

  8. #8
    Sea Torques
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    Re: Jailer of Love Help

    No one uses PLD/RDM?

    http://i159.photobucket.com/albums/t...jol070623a.jpg

    http://i159.photobucket.com/albums/t...jol070623c.jpg

    We put our tanks across from each other, so that means when you see a -ga, the PLD is eating it entirely by himself. Works well for us, and all those numbers you see up there are Pre-Aegis...

  9. #9
    Melee Summoner
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    Re: Jailer of Love Help

    JoL is broken since the updates while back. My brd took 3 thundaga III's before stoneskin broke. All his elemental magic spells do a joke of damage now. However Banishga still does a ton.

  10. #10
    Sea Torques
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    Re: Jailer of Love Help

    Those screenshots I posted were before the lolnerf...

  11. #11
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    Re: Jailer of Love Help

    Why is Pld/Rdm viable? I have no idea i'm just a monk.

  12. #12
    Relic Shield
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    Re: Jailer of Love Help

    Quote Originally Posted by Lagunasa
    Why is Pld/Rdm viable? I have no idea i'm just a monk.
    You can stand outside of melee range and spam spells for hate. Only worries at that point are spells, and RDM sub gives you an innate +10 MDB (and Stoneskin). PLD's innate Enhancing skill and moderately high MND also mean that Stoneskin won't blow complete ass. Since you're not being meleed, you don't need shadows to protect your hate loss, and /RDM or /DRK spell spam builds hate a lot faster than Provoke and Warcry.

  13. #13
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    Re: Jailer of Love Help

    Quote Originally Posted by Ferien
    Quote Originally Posted by Lagunasa
    Why is Pld/Rdm viable? I have no idea i'm just a monk.
    You can stand outside of melee range and spam spells for hate. Only worries at that point are spells, and RDM sub gives you an innate +10 MDB (and Stoneskin). PLD's innate Enhancing skill and moderately high MND also mean that Stoneskin won't blow complete ass. Since you're not being meleed, you don't need shadows to protect your hate loss, and /RDM or /DRK spell spam builds hate a lot faster than Provoke and Warcry.

    Well Dizzle Damn, that is pretty cool

  14. #14
    Sea Torques
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    Re: Jailer of Love Help

    I've actually always been curious how you handle pulling the smns when you manaburn them, as I've only meleeburned them.

  15. #15
    Bringer of Bacon
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    Re: Jailer of Love Help

    Quote Originally Posted by Halion
    I've actually always been curious how you handle pulling the smns when you manaburn them, as I've only meleeburned them.
    My linkshell has 1RDM and 4~5BLM in a pt outside main alliance, and the RDM diagas the smns and runs to the blms.

  16. #16
    Sea Torques
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    Re: Jailer of Love Help

    Ah, so same^^ Thanks.

  17. #17
    Puppetmaster
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    Re: Jailer of Love Help

    Quote Originally Posted by Asier
    I know JoL has a relatively high MDB and there is always the chance a blm nukes the wrong spell and gives it back some HP.
    It's easy to be sure you don't heal nuke it. JoL switchs elements frequently but it is easy to tell which he is on. His element switch is indicated by the familiar animation of a mob 2 houring. After this animation simply wait a bit for him to cast a spell, the spell he casts indicates the element he is on. Generally your going to be using Ice spells all the time (he is strong to Thunder), so just need to watch out for when he switchs to Ice.

  18. #18
    D. Ring
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    Re: Jailer of Love Help

    You would be surprised how little attention blm pay to a given fight.
    Make sure the dont use drain/aspir until the actual element JOL is on is known.

    If you do the 2 nin holding summons trick then please for the love of god KILL IT FAST.
    Holding those things is the most boring thing I have ever had the displeasure of doing and it gets "extra fun" when the ninjas hear in lschat about somone accidentally healing it. The fact that i'm actively leveling 1-2 jobs to 75 try and get a decent excuse to get out of pops holding should tell you something.
    This may be ridiculously obvious but I have to say it.. If you have a kraken club drk in your roster DONT have him come rdm or if you do at least make him use SE+bw then change to rdm.

  19. #19
    Relic Weapons
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    Re: Jailer of Love Help

    I've done JoL before with about 13 people (Pre-JoL nerf of any kind).

    We just had 1 PLD/WAR tanking, BRD and 2 RDMs iirc to tank him. We had a PLD/WAR and RDM/NIN pulling adds and a Gjallarhorn BRD with 5 BLMs. I noticed having 5 BLMs is pretty safe, the only issue is that it's really important all the BLMs nuke together. Typically, the first BLM to land his Aga III is going to be tanking them til he dies or the sharks die, being that after each consecutive nuke they build Magic defense very quickly. Multiple times during the fight we've had a blm or two die because of this. If you find yourself without the appropriate BLMs to aga them at any given time, have the tanks hold them and just Tier IV them 1 by 1. This of course will drain your mp a little more and won't give your BLMs a chance to DD much, but Tier IV nuking 1 by 1 is much safer.

    I've never tried holding 2 of the sharks indefinitely, but I have watched people trying to hold them because they're BLMs were all dead. I think it may have been glitched or something, because at one point the sharks were roaming freely as their claimers died, but JoL had 7 sharks out at once.

  20. #20
    Sea Torques
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    Re: Jailer of Love Help

    There seems to be two different sets or rounds of phuabos, and it only works if you hold the first, so if you don't do it right off the bat it can be pretty hard to figure out which is which without making a huge mess.

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