
Originally Posted by
*Shinzon*
[img]Pretty%20picture%20of%20tanks[/img]
This screenshot should provide an idea of how tanks should stand. We use a triangle formation, Basically one tank will pull JoL to that spot because it wont move any more past there. From there one tank backs against each wall and the third tank has his back to where the ??? spawn is. In this picture two paladins are against the two walls and the third tank is not visible.
This Shot actually shows it better:
[img]another%20pretty%20picture[/img]
We use Paladin/Ninja for the fight, Utsusemi absorbs single target spells, and AOE damage can be taken and used to generate more hate by allow tanks to cure each other. Essentially white mages and red mages back off on cures and let the three tanks handle themselves.
As far as Black mages goes, it works best to leave black mages on the pets full time, 100% of the fight. Skillchains are usually useless and generally require a weaker spell to be used, since Yorva's resist thunder by trait, if a BLM is in the alliance he should be free nuking according to element of JoL. Holding the Pets is a stupid idea in my opinion when they are so weak to magic, 4 ga spells and they're dead, they can be stunned so as long as BLMs have a rdm they usually wont die.
As far as damage on JoL is concerned, Before and after 2 hand weapon update melee work best. 3 melee under JoL at a time no more or it becomes a burden on white mages usually. Rangers are good if you have them since they dont have to be under JoL to damage it.