
Originally Posted by
Teakwood
I was thinking along these lines, trying to figure out how they could put in a new tank job that isn't a clone of PLD somehow, or a blinktank NIN clone, and it occurred to me : Tank job that tanked, not by being really really defensive, or by outright negating damage, but by giving the mob specific debuffs that applied only to the tank - along the lines of tanking by using 'Killer' effects, except attk down or acc down, for example, and they'd have to proc on a nearly 100 percent basis. These debuffs would give the tank a steady influx of hate holding tools... Pissing into the wind, of course, but I've been curious for a while as to how you could implement a tank job that wasn't an obvious carbon copy of an existing job? Most speculation I've read for Berserker / Viking / Rikishi seems to be describing a job that's... basically Warrior, with added 'RAWR'. WAR was originally intended to be 'the' tank job of the game, but that's obviously not how it's played out, especially since Ninja jumped into the fray... I haven't heard much speculation as to what the mechanics of a new tank job would be, just that everyone thinks SE should add one. 'course, SE has a longstanding reputation for surprising us, so we'll probably just have to wait and see.