
Originally Posted by
Ambir
The change in total swing count is still going to be pretty small if the proc is calculated afterwards. The difference between 2.00 and 2.06 would take a lot of swings to confirm. What could be tested is the ratio of single to triple procs which should be similar if DA is calculated first (whether base ridill is 2.00 or 1.92), but significantly skewed if DA procs after.
Yeah, that's the obvious approach but it's extremely tedious to record that data, unless you're using some parser that I'm not aware of. I was trying to look for an answer in swing count that people could passively record without having to pay attention to every time they swung, which doesn't even work all the time if you start glitching from too much haste.
I was thinking it would be much easier if you could merit with someone else who has equal buffs/haste, and measure your swings compared to theirs (including misses) but I think you're right in that the error in doing that test would probably make it too tedious to perform as well.
