Item Search
     
BG-Wiki Search
Page 1 of 2 1 2 LastLast
Results 1 to 20 of 31
  1. #1
    Sea Torques
    Join Date
    Apr 2006
    Posts
    706
    BG Level
    5
    FFXI Server
    Cerberus

    JP Ridill Talk. Need translation

    I'm having a Ridill discussion with my JP friend and he's telling me the JPs found that DA actually increases the average swing of Ridill but from the test SearainGaruda did, it shows that DA decreases the average swing of Ridill (using expected value). So he linked me to the JP site but it's all jibbish to me and they don't show you the percentages they used to compute the average swing for Ridill. I was able to work out the average swings for Joyeuse because it was 50/50.

    So can someone translate the page so we can have a better understanding of how the JPs came to the conclusion that DA helps ridill instead of hurting it.

    http://ffxiwar.blog91.fc2.com/blog-entry-46.html#more

  2. #2
    Relic Horn
    Join Date
    Jul 2005
    Posts
    3,478
    BG Level
    7

    Re: JP Ridill Talk. Need translation

    This is the table you looking for:

    Code:
    ?? ? ?????? ????? ????? ????? 
    ?:        1???       1.1      1.15    1.20 
    ????    1.5???     1.55    1.575   1.6 
    ?????  1.9???      1.91    1.915   1.92 
    ???? ?  3.2???     3.08    3.02    2.96
    Translates to...

    Code:
    Weapon?  Average Attacks   ????? ????? ????? 
    Normal (Axe?):     1              1.1      1.15    1.20 
    Joyuse? ?         1.5            1.55    1.575   1.6 
    Ridill ?         1.9              1.91    1.915   1.92 
    Kraken ?          3.2              3.08    3.02    2.96

    So yeah according to this DA totally does boost Ridill while hurting Kraken. But it also says the average attacks of a Ridill are 1.9 without any DA and not 2 like I had guessed. I have no clue whats behind their math.

  3. #3
    Cerberus
    Join Date
    Aug 2005
    Posts
    489
    BG Level
    4

    Re: JP Ridill Talk. Need translation

    If the almighty JP's are saying it, then it must be true.

  4. #4
    VZX
    VZX is offline
    Relic Shield
    Join Date
    Dec 2006
    Posts
    1,700
    BG Level
    6
    FFXI Server
    Asura

    Re: JP Ridill Talk. Need translation

    Quote Originally Posted by Retrieving/C.D/Searain
    If the almighty JP's are saying it, then it must be true.
    didn't your data telling the same?

  5. #5
    Cerberus
    Join Date
    Aug 2005
    Posts
    489
    BG Level
    4

    Re: JP Ridill Talk. Need translation

    I don't think it was, I don't speak japanese either though so who knows.

    I've grown up as a player on a server that used to be dominated by japanese players and they were generally (albeit mistakenly) considered "superior" to any NA/EU counterpart, hence my sarcasm.

  6. #6
    Relic Weapons
    Join Date
    Jun 2005
    Posts
    370
    BG Level
    4
    FFXI Server
    Quetzalcoatl

    Re: JP Ridill Talk. Need translation

    Isn't it logical that if the average swings/round is <2 the DA helps, and if it's >2 then DA hurts?

  7. #7
    Banned.

    Join Date
    Oct 2005
    Posts
    3,421
    BG Level
    7

    Re: JP Ridill Talk. Need translation

    Quote Originally Posted by Retrieving/C.D/Searain
    I don't think it was, I don't speak japanese either though so who knows.

    I've grown up as a player on a server that used to be dominated by japanese players and they were generally (albeit mistakenly) considered "superior" to any NA/EU counterpart, hence my sarcasm.
    yeah, if you were on a dense jp server youve learned to hate them, aka claiming mobs that nobody needs drops from to keep the NAs from getting them

  8. #8
    Atlasion
    Guest

    Re: JP Ridill Talk. Need translation

    Damnit. I read the first post thinking that being in Dragon's Aery increases Ridill swings. I'm disappointed now.

  9. #9
    Sea Torques
    Join Date
    Apr 2006
    Posts
    706
    BG Level
    5
    FFXI Server
    Cerberus

    Re: JP Ridill Talk. Need translation

    Quote Originally Posted by Retrieving/C.D/Searain
    If the almighty JP's are saying it, then it must be true.
    Sorry you misunderstood me, I believe in your data cause the JP didn't bother to put their computation on that page.

    According to your test:
    DA10% = 27% single attacks, 53% double attacks, 20% which makes the expected value to be:

    1(27%) + 2(53%) + 3(20%) = 1.93

    DA10% + earring + AF1 + AF2 = 25% single attacks, 60% double attacks, 15% triple attacks, e(x):

    1(25%) + 2(60%) + 3(15%) = 1.90

    Which clearly shows that DA is hurting Ridill. I wanted to know if that page have any info on how they got Ridill without DA = 1.90.

  10. #10
    Cerberus
    Join Date
    Aug 2005
    Posts
    489
    BG Level
    4

    Re: JP Ridill Talk. Need translation

    Anyhow, no, during my tests the Avg. attacks were like:

    Code:
    DA 10%   DA 17% (circa could've been higher depending on how much DA AFv1 boots and AFv2 pants give)
    
      1.93      1.9
    EDIT: bah Chupu anticipated me lol.

  11. #11
    Melee Summoner
    Join Date
    Jan 2007
    Posts
    36
    BG Level
    1
    FFXI Server
    Gilgamesh

    Re: JP Ridill Talk. Need translation

    I need to get more sleep...I was reading the OP as being in Dragon Aery would increase Ridill procs...

  12. #12
    YOU ARE SEARED
    Dungeon Master of the House of Weave

    Join Date
    May 2007
    Posts
    4,453
    BG Level
    7
    WoW Realm
    Kilrogg

    Re: JP Ridill Talk. Need translation

    Quote Originally Posted by Lyramion
    This is the table you looking for:

    Code:
    ?? ? ?????? ????? ????? ????? 
    ?:        1???       1.1      1.15    1.20 
    ????    1.5???     1.55    1.575   1.6 
    ?????  1.9???      1.91    1.915   1.92 
    ???? ?  3.2???     3.08    3.02    2.96
    Translates to...

    Code:
    Weapon?  Average Attacks   ????? ????? ????? 
    Normal (Axe?):     1              1.1      1.15    1.20 
    Joyuse? ?         1.5            1.55    1.575   1.6 
    Ridill ?         1.9              1.91    1.915   1.92 
    Kraken ?          3.2              3.08    3.02    2.96

    So yeah according to this DA totally does boost Ridill while hurting Kraken. But it also says the average attacks of a Ridill are 1.9 without any DA and not 2 like I had guessed. I have no clue whats behind their math.
    I'll be the first to admit I suck at math, and am a nub about ridill mechanics, but wouldn't a 10% boost to the # of attacks (which is essentially what you get with DA, no?) make the new total x*1.10, meaning Joyeuse should be 1.65 and Ridill should be 2.09? Or am I totally misunderstanding how this is being calculated :<

  13. #13
    Sea Torques
    Join Date
    Apr 2006
    Posts
    706
    BG Level
    5
    FFXI Server
    Cerberus

    Re: JP Ridill Talk. Need translation

    The % has to add up to 100% so the 10% DA would cause a 10% reduction in 1 hit too. So it's going to be like this:

    1 hit x (50% x 90%) + 2 hit x (50% x 110%) = 1.55

  14. #14
    Sea Torques
    Join Date
    Aug 2006
    Posts
    508
    BG Level
    5
    FFXI Server
    Lakshmi

    Re: JP Ridill Talk. Need translation

    Not really related, but there's a really awesome radio at the bottom left of this page >.>

  15. #15
    Banned.
    Account locked at request of user.

    Join Date
    Feb 2006
    Posts
    9,841
    BG Level
    8

    Re: JP Ridill Talk. Need translation

    Quote Originally Posted by DragonCloud64
    Not really related, but there's a really awesome radio at the bottom left of this page >.>
    Miku (the girl on the radio) is a mascot for a voice synthesis program, Vocaloid. It's a bit of a JP meme at the moment but god the voice gets annoying fast.

    http://img77.imageshack.us/img77/5111/mikupe8.gif

  16. #16
    Salvage Bans
    Join Date
    May 2006
    Posts
    963
    BG Level
    5
    FFXI Server
    Lakshmi

    Re: JP Ridill Talk. Need translation

    If this is true, and its not just some random coincidence, then I would think that there might be a hidden effect on multi hit weapons varying per zone/weather.

    On the other hand, it is also possible that it is not just for multi hit weapons, but maybe different zones/weather have an effect on double/triple attack causing a difference in the calculations also.

    Or.... its just a coincidence.

  17. #17
    Sea Torques
    Join Date
    Dec 2006
    Posts
    586
    BG Level
    5
    FFXIV Character
    Dense Fever
    FFXIV Server
    Ragnarok
    FFXI Server
    Bahamut

    Re: JP Ridill Talk. Need translation

    Quote Originally Posted by sleekmotorwurkz
    If this is true, and its not just some random coincidence, then I would think that there might be a hidden effect on multi hit weapons varying per zone/weather.

    On the other hand, it is also possible that it is not just for multi hit weapons, but maybe different zones/weather have an effect on double/triple attack causing a difference in the calculations also.

    Or.... its just a coincidence.

    DA = Double Attack (not Dragon's Aery)

  18. #18
    Salvage Bans
    Join Date
    May 2006
    Posts
    963
    BG Level
    5
    FFXI Server
    Lakshmi

    Re: JP Ridill Talk. Need translation

    Wow....yea immmmm dumb. I thought it was odd that someone would even entertain the possibility that area had an influence. but hey, im at work, my mind doesnt function properly till I get home anyway. /whoosh <me>

  19. #19
    CoP Dynamis
    Join Date
    Mar 2006
    Posts
    252
    BG Level
    4
    FFXI Server
    Phoenix

    Re: JP Ridill Talk. Need translation

    Their data seems pretty consistent with a little simulation I did. The question about the ordering of DA and Ridill procs came up in my LS one day so I simulated a million swings with the scenarios:
    - No double attack at all: assumed Ridill by itself was an even chance of all results, 33/33/33
    - Double attack computed first: So if your JA triggered, a Ridill triple could not trigger
    - Ridill first: Only single-swings that resulted from Ridill would get a chance to proc

    Here's the result assuming 20% DA:
    no double attack:
    single: 0.333476
    double: 0.333237
    triple: 0.333287
    average swings: 1.999811

    da before:
    single: 0.266887
    double: 0.466293
    triple: 0.26682
    average swings: 1.999933

    da after:
    single: 0.266162
    double: 0.400212
    triple: 0.333626
    average swings: 2.067464
    So the easiest way to tell which outcome it is is to test whether or not you are swinging ~2.6 times more. Because scenario 2 is the most likely one ("da before"), this would imply that a Ridill gets .000122 times more swings from DA. In other words, it helps Ridill but barely, which is pretty much what the JPs are saying.

    Here's the Python code for it if anyone is curious. Might be interesting to change the Ridill proc around so that it averages 1.92 and see how the numbers match up.

  20. #20
    Relic Weapons
    Join Date
    Jun 2005
    Posts
    370
    BG Level
    4
    FFXI Server
    Quetzalcoatl

    Re: JP Ridill Talk. Need translation

    Quote Originally Posted by suji
    Their data seems pretty consistent with a little simulation I did. The question about the ordering of DA and Ridill procs came up in my LS one day so I simulated a million swings with the scenarios:
    - No double attack at all: assumed Ridill by itself was an even chance of all results, 33/33/33
    - Double attack computed first: So if your JA triggered, a Ridill triple could not trigger
    - Ridill first: Only single-swings that resulted from Ridill would get a chance to proc

    Here's the result assuming 20% DA:
    no double attack:
    single: 0.333476
    double: 0.333237
    triple: 0.333287
    average swings: 1.999811

    da before:
    single: 0.266887
    double: 0.466293
    triple: 0.26682
    average swings: 1.999933

    da after:
    single: 0.266162
    double: 0.400212
    triple: 0.333626
    average swings: 2.067464
    So the easiest way to tell which outcome it is is to test whether or not you are swinging ~2.6 times more. Because scenario 2 is the most likely one ("da before"), this would imply that a Ridill gets .000122 times more swings from DA. In other words, it helps Ridill but barely, which is pretty much what the JPs are saying.

    Here's the Python code for it if anyone is curious. Might be interesting to change the Ridill proc around so that it averages 1.92 and see how the numbers match up.
    If you're assuming 33/33/33, the variations in probabilities in your first test (and the variation between your first test and your second test) are just random error. Average swings for both test 1 and 2 would be exactly 2.00000000.

    If single, double and triple attacks from a ridill are of equal probabliity, then average attacks per round is 2. By adding a possible DA before ridill proc is tested, you're effectively replacing an attack per round of 2 (the ridill proc) with another attack per round of 2 (th DA proc), which is no difference.

Page 1 of 2 1 2 LastLast

Similar Threads

  1. JP -> NA basic auto-translation tool for FFXI?
    By Pikarya in forum FFXI: Everything
    Replies: 24
    Last Post: 2009-03-09, 22:24
  2. I need a JP Translation on the POL site.
    By BRP in forum FFXI: Everything
    Replies: 7
    Last Post: 2006-04-12, 18:58
  3. JP to English translation thread
    By Balduran in forum FFXI: Everything
    Replies: 16
    Last Post: 2006-02-04, 02:36