
Originally Posted by
JMunin
That isn't going to happen unless they rewrite a large portion of the network code. The bandwidth cap at the moment isn't intentional, it's just how the protocol works. The game fires off messages every half second (as does the server) instead of sending messages as they are generated. (Completely unrelated note: The lag in whitegate isn't due to latency issues. It's just more often than not your packet, or the server's packet, get's dropped on the way to it's destination, and so the contents of said packet must be re-sent at the next interval. A few dropped packets in a row creates the illusion of the horrible whitegate lag you're experiencing.)