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  1. #1
    Smells like Onions
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    3 Sea Cape NMs

    Ok well I got a 3 man group and we are all going to try and get these 3 capes. I understand the work put in for the drop rate is work but its all good. We have rdm rdm blm. I know we can win, I seen a strategy somewhere about how to pull em low man but I cant find the post anymore. We want to pop the one that takes 1-3 organs so we will get some type of drop 100%. Any help would be greatly appreciated. Thank you.

  2. #2
    Tom Wilson will never be good.
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    Re: 3 Sea Cape NMs

    viewtopic.php?f=31&t=20749&st=0&sk=t&sd=a&hilit=se a

    Quote Originally Posted by Kaylia
    Quote Originally Posted by Turin
    temperance itself is a joke to pop anyway
    This statement makes me very sad.
    - A BLM should be able to reach any tower solo using the West entrance (/nin or /rdm...he will be useless for the fight on /nin tho, but it's easier to navigate in sea and solo monsters with that sj)
    - North tower is the hardest to reach
    - Temperance is almost always up at one of the 5 tower
    - Temperance despawn 3min after being inactive at his home point

    Send the alliance to north tower, and have 4 BLM or RDM solo the Zdei in the other 4 towers. It should pop on your first or 2nd wave. Assuming it pop in one of the BLM tower, he can easily hold it 5min to give time to the alliance to get there. ES+gravity and zone at the elevator. 2minutes and half after it reach his homepoint, try gravitying it and kite it in the room until you die, reraise, put reraise up again and repeat if needed.

    If it pop at mithra, alliance can simply run back. Have a dedicated sleeper sleep everything on the way and logout hate on the other side
    If it pop at Taru or Elvaan, escape and run directly there.
    If it pop at Galka, escape, take West entrance and path back through the area sleeping everything. It can be done in 5minutes, and it's the longest path next to hume tower.



    [quote:3fju4wqk]The rate at which we are getting pop items is pretty slow because we have big competition and only do Sea once a week. During the time we do our Sea event there is a large French LS which does Sea with roughly twice the amount of people (about 30ish). Most of the time they are either luckier then us or faster then us to the pop (them popping Ix'DRK while we don't get animosity, JoT popping on their Zdei instead of ours, etc.) also GS seem to be pretty active in Sea on our server nowadays. I mean, we are lucky if we kill one Jailer/Aern per event (our events last for about 3 to 4 hours). Yesterday after JoH when most people went to bed I took a few BLMs to Ix'DRG only to see a couple of french players manaburning it. We tried to pop it afterwards but didn't get much luck unfortunately. On the bright side, we have a crazy taru who spends most of his time duo'ing Ix'MNK, so at least we are getting plenty of deeds from that.
    Rate at which you get pop item is probably slow because you arent farming sea the correct way. Inside jailers imo should be farmed by 2blm 1rdm or something similar at random time. It's not that hard to find dedicated people for it, especially with the possible cape/torque reward.

    It would give you a lot more time for the 2nd tier NM.


    Fortitude
    1rdm/nin + 1 blm/nin can kill in 30minutes (rdm could solo, but bio kill a 20k hp nm isnt that fun). Rdm buff himself pop and train to zone. After everything unaggro, pull it solo to any tower (pick a different one to not reaggro the ghrah) and kite like you do for every NM. /nin to counter spell reflect. Every 1000dmg nuke should shave 5% off his max hp. Having 2 blm here really help

    Faith
    2blm-3blm, 1rdm: kite and nuke. Don't stop moving when you know he is about to cast a spell (he is casting at regular interval) and bounce it. /nin win again with rdm/whm

    Ix'drk
    Can pop with 2-3ppl manaburn, pull to zone and separate them. 1 person can solo/kite it at any tower (I can solo in 30minutes on BLM/NIN without gaiters using bio + drain + aspir), the other 2 should kill Qn'Aern, and go help the kiter after

    Ix'Drg
    Pop it with 3-4 ppl manaburn (8k xp/hours), disband before it aggro (or zone at the exact same time if it did aggro and you want to lose hate). After that, everyone nuke once and zone. One person is in charge of bio/dia and keep it on all the time (don't forget you can't recast bio over bio...need to wait for it to wear off). At 5-10%, ally and everyone nuke together to finish it.

    Ix'mnk
    Single pop = 5-10% drop on cape, 10-20% drop on Deed
    Triple pop = 100% drop on deed, unless you get cape (which is still something like that 5-10%)
    Whoever is pulling disband, pop the nm and train it to the ebon panel tower where the rest of party wait. He can try to zone at the elevator, or simply die near the group. Qn (if you popped them) should be far behind since both are spellcaster, and every other non NM aern will unspawn. Grab the NM after the puller die, or when it path back if he zoned.
    Can be duo'd if both player are good, but 3-4 blm alone will make this fight a joke. Just be careful when you pull hate to not get one shotted. One healer make the fight much more safer, and /nin on blm is recommande.


    Temperance
    Uses the strategy I posted above to pop it. For the kill, doing it with less than 6 is too risky imo. War/war/war/whm/rdm/brd work if people don't suck at trading hate, but having more healer will make thing a lot easier. 10 is usually the minimum I would bring for a smooth fight

    Trying to pop anything other than temp inside with a full party is a waste of time, xp and chance to get an item. It's also discouraging when nothing pop with 12 people around.[/quote:3fju4wqk]

  3. #3
    Puppetmaster
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    Re: 3 Sea Cape NMs

    Ix'mnk
    Single pop = 5-10% drop on cape, 10-20% drop on Deed
    Triple pop = 100% drop on deed, unless you get cape (which is still something like that 5-10%)
    Whoever is pulling disband, pop the nm and train it to the ebon panel tower where the rest of party wait. He can try to zone at the elevator, or simply die near the group. Qn (if you popped them) should be far behind since both are spellcaster, and every other non NM aern will unspawn. Grab the NM after the puller die, or when it path back if he zoned.
    Can be duo'd if both player are good, but 3-4 blm alone will make this fight a joke. Just be careful when you pull hate to not get one shotted. One healer make the fight much more safer, and /nin on blm is recommande.
    Obviously this is old info since deeds are now 100%. We have been popping MNK with 3 organs since for ever and the drop rate on the capes is horrid. Anyone know what the new drop rate on cape is (roughly) with one organ? Guess the underling question really is are we wasting our time popping with three organs.

  4. #4
    Relic Weapons
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    Re: 3 Sea Cape NMs

    Quote Originally Posted by Xaetica
    Obviously this is old info since deeds are now 100%. We have been popping MNK with 3 organs since for ever and the drop rate on the capes is horrid. Anyone know what the new drop rate on cape is (roughly) with one organ? Guess the underling question really is are we wasting our time popping with three organs.
    I haven't ever tried a 1 organ ix'mnk pop. Your saying that deed drops 100% from 1 or 2 organs? Or am I misinterpreting your post? I'm pretty sure you have a chance to get no deed or item while popping with 1 or 2 organs instead of 3.

  5. #5
    E. Body
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    Re: 3 Sea Cape NMs

    Quote Originally Posted by OctavoGilgamesh
    Quote Originally Posted by Xaetica
    Obviously this is old info since deeds are now 100%. We have been popping MNK with 3 organs since for ever and the drop rate on the capes is horrid. Anyone know what the new drop rate on cape is (roughly) with one organ? Guess the underling question really is are we wasting our time popping with three organs.
    I haven't ever tried a 1 organ ix'mnk pop. Your saying that deed drops 100% from 1 or 2 organs? Or am I misinterpreting your post? I'm pretty sure you have a chance to get no deed or item while popping with 1 or 2 organs instead of 3.
    the above information is incorrect, i believe. only the virtue were changed to 100% drops to my knowledge, not the deeds from ixmnk. in my experience, trading 1/2 organs can still yield a no drop.

  6. #6
    Black Belt
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    Re: 3 Sea Cape NMs

    Virtues are 100%.

    Cape drop rate is the same (like 10%) regardless of organs, Deed is 100% with 3 Organs.

    it is not 100% when you do 1 or 2, went 2/5 on Deed and 2/5 on Vice with 1 Organ pops last month (w/ TH4).

  7. #7
    Bagel
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    Re: 3 Sea Cape NMs

    Quote Originally Posted by Xaetica
    Ix'mnk
    Single pop = 5-10% drop on cape, 10-20% drop on Deed
    Triple pop = 100% drop on deed, unless you get cape (which is still something like that 5-10%)
    Whoever is pulling disband, pop the nm and train it to the ebon panel tower where the rest of party wait. He can try to zone at the elevator, or simply die near the group. Qn (if you popped them) should be far behind since both are spellcaster, and every other non NM aern will unspawn. Grab the NM after the puller die, or when it path back if he zoned.
    Can be duo'd if both player are good, but 3-4 blm alone will make this fight a joke. Just be careful when you pull hate to not get one shotted. One healer make the fight much more safer, and /nin on blm is recommande.
    Obviously this is old info since deeds are now 100%. We have been popping MNK with 3 organs since for ever and the drop rate on the capes is horrid. Anyone know what the new drop rate on cape is (roughly) with one organ? Guess the underling question really is are we wasting our time popping with three organs.
    Maybe I misunderstand you, but they didn't make Deeds 100% from Ix'Mnk, it's still 3 organs = guaranteed 1 organ = no guarantee. The drop rate with 1 organ is pretty bad, but from everything I have read it is the same as 3 organs.

    Edit- Wow apparently I type slow, like 4 people posted while I was making up my response.

  8. #8
    New Spam Forum
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    Re: 3 Sea Cape NMs

    I can confirm. Just killed Ix'Drg the other night and it dropped cape, not deed. Deeds are not 100%

  9. #9
    Ive sucked 27 dicks, in a row.
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    Re: 3 Sea Cape NMs

    I don't know why you're making this so overcomplicated.

    Ix'DRK/Ix'DRG and 3 organ Ix'MNK are all guaranteed to drop exactly one of EITHER vice or deed, with the vice dropping about 10% of the time and the deed dropping the other 90%. 1 or 2 organ Ix'MNK is supposed to have the same 10% drop rate on vice, but the deed is NOT guaranteed to drop if the vice doesn't.

    The drop rates of vices from all and deeds from 1/2 organ MNK are up for discussion, but the mechanics behind the drop are pretty well-documented already.

  10. #10
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    Re: 3 Sea Cape NMs

    Ok.. that makes sense then. We have always just popped it with 3 and pretty much get the deed with the exception of maybe 4 times where we have gotten the cape. Now here is another question: We have way more deeds of placidity then we need. There really is no need for us to have a 5 to 1 ratio of pop items to all the others. Is the drop rate for the cape the same ass drop rate with 1 as it is with 3, or is the cape drop rate with 1 organ actually (and unbelievably) worse then with 3?

  11. #11
    Demenicold
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    Re: 3 Sea Cape NMs

    read the post above you he answered it

  12. #12
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    Re: 3 Sea Cape NMs

    We have way more deeds of placidity then we need. There really is no need for us to have a 5 to 1 ratio of pop items to all the others. Is the drop rate for the cape the same ass drop rate with 1 as it is with 3, or is the cape drop rate with 1 organ actually (and unbelievably) worse then with 3?
    Ok.. that makes sense then. We have always just popped it with 3 and pretty much get the deed with the exception of maybe 4 times where we have gotten the cape. Now here is another question: We have way more deeds of placidity then we need. There really is no need for us to have a 5 to 1 ratio of pop items to all the others. Is the drop rate for the cape the same ass drop rate with 1 as it is with 3, or is the cape drop rate with 1 organ actually (and unbelievably) worse then with 3?
    Afaik, drop rate is the same no matter what for cape, around 5%-10% (5% for me, 10% for other!). If you didnt get cape, you get a chance at deed ranging from 5-10% to 100% depending how many organs you used.


    Quote Originally Posted by Meloria
    I can confirm. Just killed Ix'Drg the other night and it dropped cape, not deed. Deeds are not 100%
    When people say deed is 100% now, I'm pretty sure they are talking about "guaranteed drop" more than 100% deed. Ix'Aern werent always like that, they had shitty drop rate on deed for a few months before SE changed them.

  13. #13
    Nidhogg
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    Re: 3 Sea Cape NMs

    Coming back to this, possible to pop DRG and pull like DRK?

    Basically one person disband, Diaga Wynavs and run them somewhere else, while One person Runs DRG to middle Teleporter, dies there, third person grabs and kites til other two back?

  14. #14
    Melee Summoner
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    Re: 3 Sea Cape NMs

    Quote Originally Posted by Airenn
    Coming back to this, possible to pop DRG and pull like DRK?

    Basically one person disband, Diaga Wynavs and run them somewhere else, while One person Runs DRG to middle Teleporter, dies there, third person grabs and kites til other two back?
    From my experience the wyverns are pets not helpers like in ix'drg & ix'mnk. So if you lose hate on ix'drg the second someone pulls hate the wyverns will try to eat them. They can however be easily kited by a rdm/nin to the extreme end of the zone cause they'll stop a bunch of times to cast giving your blms more than enough time to gank ix'drg. Wyverns also won't link on aerns so if you get to the final room you could in theory grav one, bind the other and just hope the 3rd doesn't horde lullaby at which point you can run around and make your way back to the main group.

    In short you can't lose the wyverns like qn'aerns but you can kite them quite easily.

  15. #15
    Nidhogg
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    Re: 3 Sea Cape NMs

    Thanks.

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