
Originally Posted by
Falaras
I'd rather /nin and be 100% safe then speed up a chariot kill we don't need sped up to risk alot of factors.
Longer fights are a risk in itself too ya know.

The longer a fight lasts the higher the risk of mistakes, MP running out, or something unpredictable going wrong (ie, someone DCing or an unlucky DA/TA/crit streak from a chariot).
This is without going into the fact that time is a
major factor for the most efficient Salvage runs. If you're content going through an entire run with no objective other than a few NMs and maybe a boss then maybe not, but most groups (my group included) try to get the most out of every minute in everysalvage run.
I think my group has seen at least 10 NM/boss fights where things came down to the very last minutes/seconds. And, over the course of a standard salvage run, the amount of extra damage you'd put out while /WAR versus /NIN becomes rather considerable. It can easily be the difference in killing the boss/NM in time and not. We've actually timed out around 5-10 seconds after we managed to lot/pass equipment on I think four occasions now.