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Thread: CoP Three Paths     submit to reddit submit to twitter

  1. #1
    Han Cholo
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    CoP Three Paths

    I just finished Mithran Trackers holy crap that was a lot easier this time around.

    Anyway I was wondering if PLD or WAR could play a good spot in the Snoll fight. Just have that and Tenzen's path left to finish this dreaded chapter. Any advice for Snoll fight?

  2. #2
    Cerberus
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    Re: CoP Three Paths

    I did Snoll fight on PLD. But I think WAR would prove far more useful.

  3. #3
    I have no idea tbh
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    Re: CoP Three Paths

    It's really dependent on the rest of your group. Snoll is all about big damage fast.

    PLD is good for invincible to keep attention while the rest of your group dumps their 2 hours on the snoll. If you have RDM's chainspelling fire2 they will maybe get thru most of their 2nd MP tank before invincible wears. PLD can also use a salt while 2 houred since they aren't going to be doing much else, and get you an addt'l 15 secs if that's still worth doing these days (been a while for me). I did not have a WAR in our group so cannot speak to that but would imagine MS very nice also.

  4. #4
    Sea Torques
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    Re: CoP Three Paths

    they gimped the hell out of snoll, basically any setup can win with 2-3 decent DDs. go war and DD/tank.

  5. #5
    Chram
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    Re: CoP Three Paths

    I just helped some people on that fight a few weeks ago for the first time after they altered stuff. Got 1 cure 3 off before it was dead, its that easy and hps are reduced that much now. Felt kinda dumb after going over this huge hate and salt battle plan.

  6. #6
    CoP Dynamis
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    Re: CoP Three Paths

    Snoll is a joke. I\'m pretty sure you could 4 man snoll with little effort. Ive done it twice in the past 3 weeks, you need one salt, no more.

  7. #7
    New Spam Forum
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    Re: CoP Three Paths

    I've heard Snoll is quite the joke now. No delay on salts is kinda overkill in my mind...

  8. #8
    My Little Ixion
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    Re: CoP Three Paths

    I helped a group of friends do all of this mission in a single day. It's insanely easy to handle everything now.

  9. #9
    An Efficient Consumption Bundle
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    Re: CoP Three Paths

    Reading this makes me sad. I spent like 8 hours getting my 20-man LS through Snoll on one day back in '05. Q_Q

  10. #10
    Bagel
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    Re: CoP Three Paths

    I'd probably go WAR/SAM if you have a choice. I think ours Meditated to 300TP, then SV double Minuet, Mighty Strikes Berserk Raging Rush, Icarus Wing, Raging Rush, couple more swipes to 100TP, Raging Rush again. At that point the Snoll will be rather annoyed and you'll probably get one-shotted, but he should be pretty much dead.

    I think that's what ours did, was quite a while ago though. Raging Rush also got altered in August update I think, such that Crit% rather than Dmg now varies by TP so your mileage may vary.

    Best of luck.

  11. #11
    Salvage Bans
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    Re: CoP Three Paths

    We just did this fight few hours ago for a friend and I'll vouch that a WAR with a great axe rips Snoll to shards. We all went in and 2hrd off the bat taking no chances (I hadn't done the fight at all post-nerf), snoll went splat before the first salt wore off.

  12. #12
    Han Cholo
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    Re: CoP Three Paths

    Thank you all for the input, going to have to hold out on Snoll for now since I am closer level on my WAR to Tenzen's path since it's 50 cap. Trying to save money and progress through CoP as I level my WAR.

  13. #13
    Sandworm Swallows
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    Re: CoP Three Paths

    Snoll is completely easy now. It loves Berserk. Honestly, I think that 3 Rangers could trio it. The last time I helped two groups do it back to back all with no two hours. Its now more annoying to go up the mountain than to do the fight.

  14. #14
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    Re: CoP Three Paths

    I just did this tonight. Our party setup was this: WHM/BLM. RDM/BLM. BLM/WHM. MNK/SAM. RNG/SAM x2.

    The BLM and RDM just went nuke happy. The RNGs and MNK TP burned him. It was over in 60 seconds. A couple of people died, simply because my cures didn't go off fast enough but in the end, 4 of us were standing. And with no TP loss, a death is no big deal for PMs.

  15. #15
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    Re: CoP Three Paths

    Yeah, Snoll is really easy now. We went in with a PLD so he could 2hr on it while our 3 melee's went nuts. It was such a joke. You can pretty much do this fight with any combination of high damage jobs without a "tank" and be fine.

  16. #16
    Han Cholo
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    Re: CoP Three Paths

    Well just gave it a shot today it was pretty pathetic to say the least.. as in the effort of the party. The SMN we had didn't know how to BP, and insisted on using Carby after we told her to just back up heal me. She didn't back up heal me and I was defeated because I ran out of MP. It killed off the BLM next and the SMN and the melees. Everyone used their 2HRS and salts.. it was pretty painful and totally killed and shot down my strive to complete CoP for now. The trip up there alone was just horrifying. Same SMN died twice from aggro after we told her to stick together and she went ahead and got killed. Melees also didn't bring Powders or Oils and kept getting aggro. Was pointless for the mages to even try to sneak and invis them.


  17. #17
    Sea Torques
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    Re: CoP Three Paths

    Pickup groups with retards shouldn't put you off from trying to get it done. Grab a couple of LS members/friends and go at it.

  18. #18
    Han Cholo
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    Re: CoP Three Paths

    Well that's the thing.. I have no choice right now. Just got back into the game for the first time in about 6 months. No linkshell all of my friends are from very versatile time zones and all can't help me. I did Mithra Trackers with a pickup and we annihilated it, I sort of expected the same outcome this time around. D:

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