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Thread: WotG and Tu'Lia     submit to reddit submit to twitter

  1. #101
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    Re: WotG and Tu'Lia

    Quote Originally Posted by Khamsin
    Quote Originally Posted by Septimus
    Quote Originally Posted by Mortama
    Not sure if this is relevant but this is a wotg map

    http://i157.photobucket.com/albums/t...tysigs/new.png

    Tu'lia isn't on it lol (it might just mean nothing >.>)



    Old conquest map
    http://i157.photobucket.com/albums/t...tysigs/old.png
    First thing that I noticed about that map is that Tavnazia is not connected to the continent.
    Perhaps the expansion takes place just after that event.
    you sure thats the WoTG map?
    Because iirc before Tu'Lia was introduced it wasnt on the map (at least thats what my friend told me =/)

  2. #102
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    Re: WotG and Tu'Lia

    Anyone feel like pointing out the differences? I did a quick overlay in photoshop and at a glance everything looked the same.

  3. #103
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    Re: WotG and Tu'Lia

    Quote Originally Posted by Rocl
    But I thought the expansion takes place not long after the start of the war and Tavnazia was lost near the end of the war?
    I'm pretty sure the destruction of Tavnazia was the millstone that started the whole nation alliance.

    That and the victory on protecting jeuno from beastman's advance in battalia seem to cement it.

  4. #104
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    Re: WotG and Tu'Lia

    Quote Originally Posted by Tidane
    Anyone feel like pointing out the differences? I did a quick overlay in photoshop and at a glance everything looked the same.
    Tu'Lia is missing.

  5. #105
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    Re: WotG and Tu'Lia

    Quote Originally Posted by Khamsin
    Quote Originally Posted by Tidane
    Anyone feel like pointing out the differences? I did a quick overlay in photoshop and at a glance everything looked the same.
    Tu'Lia is missing.
    Oh, duh.

    How could I not see that? Good job me.

  6. #106
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    Re: WotG and Tu'Lia

    Quote Originally Posted by Zilong
    Quote Originally Posted by Rocl
    But I thought the expansion takes place not long after the start of the war and Tavnazia was lost near the end of the war?
    I'm pretty sure the destruction of Tavnazia was the millstone that started the whole nation alliance.

    That and the victory on protecting jeuno from beastman's advance in battalia seem to cement it.
    Nope. King Destin sold Tavnazia out to lure the bulk of the beastmen there so that the Allied Forces could raid Xarcabard at the end of the war.

  7. #107
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    Re: WotG and Tu'Lia

    Quote Originally Posted by Septimus
    Quote Originally Posted by Zilong
    Quote Originally Posted by Rocl
    But I thought the expansion takes place not long after the start of the war and Tavnazia was lost near the end of the war?
    I'm pretty sure the destruction of Tavnazia was the millstone that started the whole nation alliance.

    That and the victory on protecting jeuno from beastman's advance in battalia seem to cement it.
    Nope. King Destin sold Tavnazia out to lure the bulk of the beastmen there so that the Allied Forces could raid Xarcabard at the end of the war.
    No, Destin sold Tavnazia out to redirect the beastman forces from Sandoria to Tavnazia, which would otherwise destroy Sandoria.

  8. #108
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    Re: WotG and Tu'Lia

    Ya im pretty sure thats a wotg map, its the only one in the .dats atm came in last update.

  9. #109
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    Re: WotG and Tu'Lia

    Quote Originally Posted by Mortama
    Ya im pretty sure thats a wotg map, its the only one in the .dats atm came in last update.
    hmmm i guess Tavnazia wont b accessable in the past then ; ; maybe theres a CS or something where we see a giant explosion >.>

    But i guess that makes sense... since tavnazia lost that battel why would we go do it

  10. #110
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    Re: WotG and Tu'Lia

    Quote Originally Posted by Zilong
    Quote Originally Posted by Septimus
    Quote Originally Posted by Zilong
    Quote Originally Posted by Rocl
    But I thought the expansion takes place not long after the start of the war and Tavnazia was lost near the end of the war?
    I'm pretty sure the destruction of Tavnazia was the millstone that started the whole nation alliance.

    That and the victory on protecting jeuno from beastman's advance in battalia seem to cement it.
    Nope. King Destin sold Tavnazia out to lure the bulk of the beastmen there so that the Allied Forces could raid Xarcabard at the end of the war.
    No, Destin sold Tavnazia out to redirect the beastman forces from Sandoria to Tavnazia, which would otherwise destroy Sandoria.
    Elmer's Pointy History.

    Quote Originally Posted by Elmer the Pointy
    [*]861 – The Shadow Lord gathers Beastmen leaders at Castle Zvahl and proclaims the destruction of the human nations.
    [*]2.862 – Prince Pieuje is born.
    [*]4.862 – A mixed army of Beastmen invades Norvallen. {The Crystal War Erupts}
    [*]5.862 – The Orcish Army storms Sand’Oria’s capital. After a fierce battle, the Royal Knights manage to repel them.
    [*]7.862 – Selbina declares itself a neutral city.
    [*]8.862 – Responding to Eald’narche’s summons, King Destin travels to Jeuno to meet with representatives of Bastok and Windurst. {The Ru’lude Conference}
    [*]9.862 – The four nations of the humans form a temporary union, creating an allied force. {The Formation of the Allied Forces of Altana}
    [*]10.862 – Mouchand, captain of the Temple Knights, is assassinated. (Prevailing theory is by a Tonberry)
    [*]11.862 – The Royal Knights rush reinforcements to Fort Karugo-Narugo, helping Windurst to repel the Beastmen threat there.

    - A multi-national high echelon of fighters, the “Hydra Corps,” is formed.
    [*]12.862 – The Royal Knights complete Garlaige Citadel

    - The Beastmen Army’s main forces amass around Jeuno.
    [*]1.863 – Garlaige Citadel is destroyed.

    - The Beastmen launch their offensive from the outskirts of Jeuno.

    [*]2.863 – The main forces of the Beastmen Army move towards the Tavnazian Peninsula.
    [*]3.863 – Tavnazia falls.
    [*]4.863 – The main units of the Allied Forces of Altana gather in Xarcabard, engaging the Beastmen. {The Battle of Xarcabard}
    [*]7.863 – Castle Zvahl is surrounded by the forces of Altana. {The Siege of Castle Zvahl}
    [*]8.863 – The Hydra Corps disappear without a trace.

    - Castle Zvahl falls.
    [*]9.863 – The Shadow Lord is sealed.
    Tavnazia fell after the Alliance was formed and precipitated the siege of Xarcabard.

  11. #111
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    Re: WotG and Tu'Lia

    Could've sworn that on the Sandorian missions, Tavnazia was sold out on a desperate ploy to keep the Orcs from raiding Sandoria instead of a strategic move to split the beastman force.

    Though it could be both...just wish there's a script for sandorian mission...

  12. #112
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    Re: WotG and Tu'Lia

    Quote Originally Posted by Zilong
    Could've sworn that on the Sandorian missions, Tavnazia was sold out on a desperate ploy to keep the Orcs from raiding Sandoria instead of a strategic move to split the beastman force.

    Though it could be both...just wish there's a script for sandorian mission...
    Nope. Tiny spoilers. Destin is just a jerk.

  13. #113
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    Re: WotG and Tu'Lia

    Quote Originally Posted by Septimus
    Quote Originally Posted by Zilong
    Could've sworn that on the Sandorian missions, Tavnazia was sold out on a desperate ploy to keep the Orcs from raiding Sandoria instead of a strategic move to split the beastman force.

    Though it could be both...just wish there's a script for sandorian mission...
    Nope. Tiny spoilers. Destin is just a jerk.
    I'd quote the history of vana'diel site if it's not down right now :/

  14. #114
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    Re: WotG and Tu'Lia

    Quote Originally Posted by Zilong
    Quote Originally Posted by Septimus
    Quote Originally Posted by Zilong
    Could've sworn that on the Sandorian missions, Tavnazia was sold out on a desperate ploy to keep the Orcs from raiding Sandoria instead of a strategic move to split the beastman force.

    Though it could be both...just wish there's a script for sandorian mission...
    Nope. Tiny spoilers. Destin is just a jerk.
    I'd quote the history of vana'diel site if it's not down right now :/
    its not down. it moved.

    http://www.zera-studio.net/hov/

  15. #115
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    Re: WotG and Tu'Lia

    Quote Originally Posted by Ein
    The cap was 70 by the time RotZ was release, and shortly thereafter raised to 75. The raise to 75 happened AFTER the NA release.
    Actually if you look at the developer history on POL viewer, the very first one for July 17, 2003, it says "The level cap has been raised to 70" and it already has ninja/summoner items discussed, that was before the NA release.
    Zilart expansion was the real begining of the level cap raising, and ranks beyond 5. At the very most, the level cap was 60 at Zilart launch.

  16. #116
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    Re: WotG and Tu'Lia

    Late to the thread but on the whole gate of the gods and all:

    Eald'narche said he planned to use Tu'lia to join the crystals and reopen paradise, and watch it shine for eternity, from Tu'Lia. (I think he said this in the ZM "The Gate of the Gods", but not sure.)

    Eald'narche probably wouldn't know about what was going on in Al'Taieu, seeing as how he'd been dormant for 10,000 years, but if you talk to all of the Quasilumins they tell an interesting story.

    Eald'narche wasn't in Al'Taieu. Things continued on in Al'taieu, and the King, Eald'Narche's father, went into meditation/prayer or something. He found a way to open paradise. The Dawn Maiden Yve'noile figured out that "Opening Paradise" meant reviving the God Promathia, which would consume the life of Vana'diel as his "Children" "returned" to him. Seeing this, the Dawn Maiden sealed The Zilart King / Promathia, a seal which is later broken by Nag'molada in a CoP cutscene.



    Basicly, the Gate of the Gods refers to bringing the mothercrystals together and restoring Promathia.

    Eald'narche was going to use Tu'Lia as his Gate of the Gods by using the power of the Crystal lines to make all the Mothercrystals converge into one, consequently killing all life on Vana'diel and returning it to the crystal (which should in theory return Promathia to life).

    The Zilart King, became the incarnation of the Twilight God, and wanted his "Children", those with emptiness inside them, to "return" to him, like how Nag'molada did. To have all the children return to him, he was going to smash the fifth mothercrystal into Vana'diel, killing all life and returning it to the crystal, returning Promathia to life.

    Different means to the same end essentially.

  17. #117
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    Re: WotG and Tu'Lia

    he was going to smash the fifth mothercrystal into Vana'diel, killing all life and returning it to the crystal, returning Promathia to life.
    Not quite. When they say "We cannot allow Al'teiu to fall into Vana'diel" they don't mean literally, they mean metaphysically. The crystal is in another dimension, so 'falling' would imply falling from a higher dimension (lumoria) into a lower dimension(vana'diel). The crystal isn't floating in space the final BC area has a more metaphysical feel to it. The crystal is >>INHERENT< to Vanadiel, it composes it. Yet, the 5th crystal is not in vana'diel its in another dimension, yet its still connected to vanadiel because it's intrinsic to it. Technically speaking vana'dile should have blown up or whatever once the crystal went missing but it didnt. Because the crystal remains in an imaginary space on vana'diel. The crystal is in the bottom of the sea inside the grand palace, but the grand palace is inside the crystal, so it's like an imaginary pocket-dimension which is neither here nor there. The al'teiu mothercrystal is still in vana'diel yet its not. It is because it's 1/5 of vana'diel, yet its not because its not actually there anymore....its very subjective and complex actually for an MMORPG...

  18. #118
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    Re: WotG and Tu'Lia

    Quote Originally Posted by SeraphusRagnarok
    he was going to smash the fifth mothercrystal into Vana'diel, killing all life and returning it to the crystal, returning Promathia to life.
    Not quite. When they say "We cannot allow Al'teiu to fall into Vana'diel" they don't mean literally, they mean metaphysically. The crystal is in another dimension, so 'falling' would imply falling from a higher dimension (lumoria) into a lower dimension(vana'diel).
    What about the part where you can look through the floor and see Qufim and Jeuno, though?

  19. #119
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    Re: WotG and Tu'Lia

    This isn't FF7/Gundam nobody is gonna smash giant stones/crystals onto the planet, it was metaphysical. That BC is just aesthetics because you are fighting a god, where are gods metaphysically? Above the clouds. But not in a literal sense. They always depict God/Jesus in Christian paintings as in the clouds, but nobody actually believed heaven was LITERALLY in the clouds, it's metaphysical to show they are higher beings than us. A symbol,allegory whatever you wanna call it. You being above Vana'diel is totally a symbol that you are contending with gods.

    There is 100% no evidence in any NPC dialogue that Al'teiu is floating in orbit around Vana'diel and will be smashed onto the surface a la Operation British.

    It's similar to Sephiroth casting Supernova and blowing up the solar system. He isnt actually blowing up planets, Jenova has the power of illusion as noted in the storyline, the spell just shows how powerful her illusion magic is by tricking you into believing the Sun just exploded in your face. Almost every Final Fantasy game's final boss is in some weird cloudy/crystalline backgrounded world.

  20. #120
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    Re: WotG and Tu'Lia

    Selh'teus himself says the mothercrystal is no longer hurtling towards Vana'diel.

    It doesn't matter if it's hurtling through space, which I didn't say it was, or hurtling through dimensions, the point is, when it comes through, everyone dies.

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