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  1. #1
    House Azazael
    Join Date
    Mar 2007
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    1,641
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    Fenrir

    Quick Salvage question (Regarding DRG)

    I just wanted to verify that if a Dragoon summons his Wyvern before entering it will indeed be out once you are inside.

  2. #2
    Relic Horn
    Join Date
    Dec 2005
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    Xanthe Celaeno
    FFXIV Server
    Hyperion
    FFXI Server
    Carbuncle

    Re: Quick Salvage question (Regarding DRG)

    Yes it will. Furthermore, if summoned with Wyrm mail and it's left on when entering, the wyvern will keep the SJ traits inside.

  3. #3
    Genoslut
    Join Date
    Jul 2004
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    3,849
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    Re: Quick Salvage question (Regarding DRG)

    and believe it or not

    dragoon with wyrm armet actually is pretty freaking good for your second PT if you have one.

  4. #4
    Black Belt
    Join Date
    Aug 2005
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    5,772
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    8

    Re: Quick Salvage question (Regarding DRG)

    people salvage with more than 6?

  5. #5
    Relic Horn
    Join Date
    Dec 2005
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    3,157
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    Re: Quick Salvage question (Regarding DRG)

    Quote Originally Posted by Zilong
    people salvage with more than 6?
    I salvage with 12-13 on the weekends and it actually works out better than 6 in terms of plowing through the zone. Splitting up would give more NM chances but it's not necessarily as fun.

  6. #6
    Sandworm Swallows
    Join Date
    Dec 2006
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    7,328
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    Re: Quick Salvage question (Regarding DRG)

    Quote Originally Posted by Wizerd
    Quote Originally Posted by Zilong
    people salvage with more than 6?
    I salvage with 12-13 on the weekends and it actually works out better than 6 in terms of plowing through the zone. Splitting up would give more NM chances but it's not necessarily as fun.
    Agreed. The only real pain about more people is the ones that complain about not getting cells. As long as the people that are going understand the concept then you will never really have a problem.

  7. #7
    Relic Horn
    Join Date
    Dec 2005
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    3,157
    BG Level
    7

    Re: Quick Salvage question (Regarding DRG)

    Quote Originally Posted by ringthree
    Quote Originally Posted by Wizerd
    Quote Originally Posted by Zilong
    people salvage with more than 6?
    I salvage with 12-13 on the weekends and it actually works out better than 6 in terms of plowing through the zone. Splitting up would give more NM chances but it's not necessarily as fun.
    Agreed. The only real pain about more people is the ones that complain about not getting cells. As long as the people that are going understand the concept then you will never really have a problem.
    My people don't have to understand that concept unless it's magic in Silver Seas. I don't bring more than I can gear, and 12 is always moderately gearable. Yes we have to go a little out of our way in like, Arrapago or Zhayolm to get magic/abilities, or kill a few more bugs in Bhaflau for gear, but when you spend 10 minutes on Bhaflau 4F clearing out gears because you maul them down so fast, it's worth it.

  8. #8
    Black Belt
    Join Date
    Aug 2005
    Posts
    5,772
    BG Level
    8

    Re: Quick Salvage question (Regarding DRG)

    Quote Originally Posted by Wizerd
    Quote Originally Posted by ringthree
    Quote Originally Posted by Wizerd
    Quote Originally Posted by Zilong
    people salvage with more than 6?
    I salvage with 12-13 on the weekends and it actually works out better than 6 in terms of plowing through the zone. Splitting up would give more NM chances but it's not necessarily as fun.
    Agreed. The only real pain about more people is the ones that complain about not getting cells. As long as the people that are going understand the concept then you will never really have a problem.
    My people don't have to understand that concept unless it's magic in Silver Seas. I don't bring more than I can gear, and 12 is always moderately gearable. Yes we have to go a little out of our way in like, Arrapago or Zhayolm to get magic/abilities, or kill a few more bugs in Bhaflau for gear, but when you spend 10 minutes on Bhaflau 4F clearing out gears because you maul them down so fast, it's worth it.
    4F Gears are time consuming due to the pull for the most part, not really the killing, unless you mean you can pull 2-3 gears at a time and zerg them to hell with 12

  9. #9
    Relic Horn
    Join Date
    Dec 2005
    Posts
    3,157
    BG Level
    7

    Re: Quick Salvage question (Regarding DRG)

    Quote Originally Posted by Zilong
    Quote Originally Posted by Wizerd
    Quote Originally Posted by ringthree
    Quote Originally Posted by Wizerd
    Quote Originally Posted by Zilong
    people salvage with more than 6?
    I salvage with 12-13 on the weekends and it actually works out better than 6 in terms of plowing through the zone. Splitting up would give more NM chances but it's not necessarily as fun.
    Agreed. The only real pain about more people is the ones that complain about not getting cells. As long as the people that are going understand the concept then you will never really have a problem.
    My people don't have to understand that concept unless it's magic in Silver Seas. I don't bring more than I can gear, and 12 is always moderately gearable. Yes we have to go a little out of our way in like, Arrapago or Zhayolm to get magic/abilities, or kill a few more bugs in Bhaflau for gear, but when you spend 10 minutes on Bhaflau 4F clearing out gears because you maul them down so fast, it's worth it.
    4F Gears are time consuming due to the pull for the most part, not really the killing, unless you mean you can pull 2-3 gears at a time and zerg them to hell with 12
    Often times, if we go with 7 or so, when the gears are actually pullable, we're waiting on MP and it's not safe to pull (2 BLM to kill the gears safely). When we do have MP, the gears are being gay. However, if you're there and can kill them in 15 seconds without worrying about MP, there's a lot more opportunities to pull safely. Also, voke is wonderful for pulling instantly (MNK/WAR that run, we were trying to get the Rampart with <20min left), as opposed to ranged attacks which can take a few seconds and have gears move on you.

  10. #10
    Relic Horn
    Join Date
    Dec 2005
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    Xanthe Celaeno
    FFXIV Server
    Hyperion
    FFXI Server
    Carbuncle

    Re: Quick Salvage question (Regarding DRG)

    We usually go with 6-8 people to any given zone. There are some rare occasions where we'll have 9 or 10 people and then we start wondering where the heck all those people came from. Setup usually looks like:

    MNK/NIN
    MNK/NIN or WAR/NIN
    THF/NIN
    BRD/WHM
    RDM/WHM
    WHM

    BLM as available
    DD (I'm usually filling this on SAM, but testing out DRG performance now as long as attendance looks good)

    Back on the DRG topic, I actually went DRG/WAR to Silver Sea last night as was surprised at how well it fared compared to my SAM. DoT was awesome. Going from a D75 weapon to D93 + wyvern was very noticeable, giving another 120 damage or so per attack round. Wyvern only died once, and that was at 3FE gears. Naturally I wasn't WSing as often as on SAM, but Penta Thrust tore up, especially on the archaic machinery on later floors. I was doing about 1400 average for 5 hits compared to my SAM's 1000 Tachi: Gekkos and a 19xx Penta Thrust on the 4F chariot.* This is comparing full unlock DRG to full unlock SAM. Granted my DRG gear is a lot more pimp than my SAM. Also too bad I don't get songs since I'm the extra DD in the BLM party. Just thought I'd share my experience with the other DRGs out there doing Salvage.



    *Numbers are only personal observations. No parser running. Averages could be higher or lower.

  11. #11
    Spiders are Awesome
    Join Date
    Sep 2006
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    7,073
    BG Level
    8

    Re: Quick Salvage question (Regarding DRG)

    We usually go with 12-15 and it's only a problem with cells in arrapago. Pretty simple though; just go in mage-heavy. We can do all NMs + boss in arra, 4 or 5 NMs and boss in Silversea, 2 ramparts + boss, etc. Low numbers is nice if you have a consistent reliable group, and it's way easier to distribute cells and loot, but it's not really any more efficient most of the time.

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