
Originally Posted by
Thitaubian Seraph
Would it be possible for hate to be based upon dHP% rather than it being based upon level?
It would show a similar relation since as level increases so does HP.
Could try finding two mobs with different HP but the same level, problem would be doing the same amount of damage to both to compare hate values. Perhaps a blu with 1000 needles, or breath damage, or spirits within, something unmodified by mob stats.
We would also run into precision issues, because our smallest count is 1%hp, unless we can predetermine mob hp, or kill with a parser running to determine HP after the fact. With that, one would have to be careful of only using parse-able damage though.
Just another possibility I guess. Anyone have a reason why this is not plausible?