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  1. #681
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    Re: Enmity testing - Cure Formulas in progress~

    Yeah, I remember a brief discussion on it then everything kinda disappeared. If it doesn't affect VE decay rate, if it does anything at all, it'd have to affect CE loss rate. That may actually end up being easier to test with shadows than trying to time for VE decay. I might have time to play with this a little bit tomorrow, if not, this weekend I'll try and get it tested (and depending how successful/frustrated I get, I may come back with some numbers for CE/VE loss from taking damage)

  2. #682
    Kaeko
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    Re: Enmity testing - Cure Formulas in progress~

    Yea it will probably be CE loss when you take damage or possibly even shadows.

    I held off on this b/c I needed #s from damage taken first to do this which is rough.

  3. #683
    Kaeko
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    Re: Enmity testing - Cure Formulas in progress~

    Just tested Adventurer's Dirge with Ghorn.

    LVL1 = -10 (already posted this on blog awhile back)
    LVL2 = -13
    LVL3 = -16

    The main thing we tested was Ghorn does NOT affect this. We used LVL1 Dirge and got -10 with and without Ghorn.


    Also, do any DRKs use Muted Soul merit? It says -10 enmity per merit during Souleater. I would like to figure out what enmity down you get just with lvl1 (-10? -20?). Kind of curious about this since with new merits, a capped Dirge (-22) with capped Muted Soul (at leats -50 I'd think), would get you near the range of a near hateless SE gank.

  4. #684
    Kaeko
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    Re: Enmity testing - Cure Formulas in progress~

    Currently looking for mobs with fixed level. I'm trying to do enmity gain from hitting mobs but I need the mob's level to be known.

  5. #685
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    Re: Enmity testing - Cure Formulas in progress~

    Quote Originally Posted by Kaeko
    Currently looking for mobs with fixed level. I'm trying to do enmity gain from hitting mobs but I need the mob's level to be known.
    what level range? 10's? 20's? 50's? do you need a zone nearby?

  6. #686
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    Re: Enmity testing - Cure Formulas in progress~

    There are some moblins in oldton moval that are lvl 50. That might be a good place to start since it seems like 50 is the turning point in the curing formulae. It's the 4 moblins that are around the circular area, I forget their names atm, I'll try to find.

  7. #687
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    Re: Enmity testing - Cure Formulas in progress~

    steelshells, 74-76

  8. #688
    Ridill
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    Re: Enmity testing - Cure Formulas in progress~

    Almost all monsters have level ranges.

    The rolanberry-popped crawler nms do not. Is bubbly bernie also a fixed level?

    You could always cart around a toon of lv X to /check the monsters before you engage. If you can find monsters with 3 possible levels, and X is in the middle, DC-EM-T would tell you exactly what level they are.

  9. #689
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    Re: Enmity testing - Cure Formulas in progress~

    Quote Originally Posted by aurik
    Almost all monsters have level ranges.

    The rolanberry-popped crawler nms do not. Is bubbly bernie also a fixed level?

    You could always cart around a toon of lv X to /check the monsters before you engage. If you can find monsters with 3 possible levels, and X is in the middle, DC-EM-T would tell you exactly what level they are.
    i'm fairly sure the EP scorpions in chasm have only 2 possible levels they can pop at. if you can swing around some accuracy gear, you can find a level where they con low eva for the lower level and normal eva for the other. just a thought. i also seem to remember a group of eruca somewhere that have a completely fixed level, though there are only 3 pops of them. maybe they're worth poking if my memory is right.

  10. #690
    VZX
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    Re: Enmity testing - Cure Formulas in progress~

    You can easily tell the monster level if you're doing steelshell, though. So you can target it which one you want to fight

  11. #691
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    Re: Enmity testing - Cure Formulas in progress~

    Steelshells (in Boyahda, anyway) are 73-76, so there's 2 levels of DC ones.

  12. #692
    Kaeko
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    Re: Enmity testing - Cure Formulas in progress~

    Here's some early data for you guys...

    This is damage DEALT to a target of X level...

    Bumblebee (-1) | Damage = 25 | CE = 333 | Mod Range = 13.3200 ~ 13.3600 | Estimation = 1 / 0.0750

    River Crab (1 to 3) | Damage = 25 | CE = 333 | Mod Range = 13.3200 ~ 13.3600 | Estimation = 1 / 0.0750

    Savannah Rarab (1 to 4) | Damage = 18 | CE = 240 | Mod Range = 13.3200 ~ 13.3600 | Estimation = 1 / 0.0750

    Carrion Crow (2 to 6) | Damage = 24 | CE = 274 | Mod Range = 11.4167 ~ 11.4583 | Estimation = 1 / 0.0875

    Goblin Thug (4 to 6) | Damage = 18 | CE = 205 | Mod Range = 11.4167 ~ 11.4583 | Estimation = 1 / 0.0875

    Crawler (3 to 8) | Damage = 26 | CE = 260 | Mod Range = 10.0000 ~ 10.0385 | Estimation = 1 / 0.1000

    Seeker Bats (25 to 27) | Damage = 108 | CE = 392 | Mod Range = 3.6296 ~ 3.6389 | Estimation = 1 / 0.2750

    Kraken (37 to 40) | Damage = 139 | CE = 383 | Mod Range = 2.7554 ~ 2.7627 | Estimation = 1 / 0.3625

    Goblin's Rabbit (48 to 50) | Damage = 246 | CE = 546 | Mod Range = 2.2195 ~ 2.2236 | Estimation = 1 / 0.4500

    Beach Bunny (62 to 65) | Damage = 229 | CE = 407 | Mod Range = 1.7773 ~ 1.7817 | Estimation = 1 / 0.5625

    ___________________________________________

    Looks like the pattern is somewhat similar... the divisor goes up in 0.0125 portions instead of 0.025 portions.

    Might be hard to get data on things 75+ that aren't like chigoes and stuff. I was pre-buffing with Stoneskin-ga and Phalanx-ga.

    Unfortunately, I can only provide a level range and not precise levels since I didn't have anyone check.

  13. #693
    Ridill
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    Re: Enmity testing - Cure Formulas in progress~

    Can you calculate the enmity gain for a missed swing?

    There's also the possibility that the enmity for hitting is C + f(damage), where C is a constant.

  14. #694
    Kaeko
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    Re: Enmity testing - Cure Formulas in progress~

    My prediction is that a miss is just floored at 1 CE... possibly even just 0 CE.

    I do know for sure that if you miss on a pull (melee or ranged), you won't get the 200/900 bonus on pulling.

    I'll certainly test this though.

  15. #695
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    Re: Enmity testing - Cure Formulas in progress~

    Higher level targets should be testable with an extra RDM using gravity and bind.

  16. #696
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    Re: Enmity testing - Cure Formulas in progress~

    Quote Originally Posted by Spekkio
    Quote Originally Posted by aurik
    Almost all monsters have level ranges.

    The rolanberry-popped crawler nms do not. Is bubbly bernie also a fixed level?

    You could always cart around a toon of lv X to /check the monsters before you engage. If you can find monsters with 3 possible levels, and X is in the middle, DC-EM-T would tell you exactly what level they are.
    i also seem to remember a group of eruca somewhere that have a completely fixed level, though there are only 3 pops of them. maybe they're worth poking if my memory is right.

    The 3 Erucas always pop 70 at C/D-8 in Wajoam Woodlands.

  17. #697
    Kaeko
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    Re: Enmity testing - Cure Formulas in progress~

    Quote Originally Posted by Spekkio
    Quote Originally Posted by Kaeko
    Currently looking for mobs with fixed level. I'm trying to do enmity gain from hitting mobs but I need the mob's level to be known.
    what level range? 10's? 20's? 50's? do you need a zone nearby?
    Can take mobs from anywhere, and any level works for now.

    Also, I need to test mobs at high levels unless I can establish a pattern early, so I need to find high level mobs in the 80s that are easy to deal with (i.e. can prevent damage).

  18. #698
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    Re: Enmity testing - Cure Formulas in progress~

    It should be fairly easy if you can get someone around the lvl range to go there.

    For ~75 lvl mobs, Steelshells in Boyahda range from 73-76. 73-74 being decent (you can mess around with acc/attk to tell a difference), even being the 75s of course, and the toughs being 76. Any 75 that can gearswap around acck/attk should at some point be able to distinguish between 73s and 74s though. The same method should be useable at any level? I don't understand why you need a fixed level.

    For high lvl, a decently geared 75 melee with food and such should still be able to distinguish between many things.

    Unless pets work differently though, may want to look into Troll Pup pets, and Mamool Drg pets.

  19. #699
    Kaeko
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    Re: Enmity testing - Cure Formulas in progress~

    Can anyone give me a translation into Japanese of the following text? Using this to make a JP version of the cure tables...

    ******************

    The amount of Cumulative Enmity (CE) and Volatile Enmity (VE) generated by curing someone follows the 2 general formulas below.


    [ CE ] = [ CE Modifier ] x [ HP Cured ]

    [ VE ] = [ VE Modifier ] x [ HP Cured ]


    * The [CE Modifier] and [VE Modifier] vary with the level of the target cured, not the level of the caster.

    * Round all final values down.

    * All Cures must produce at least 1 CE, even if the formula predicts 0.

    The table below shows the modifiers at all levels; both simplified (rounded) and exact modifier values are given.


    ***************************

    Thanks!

  20. #700
    Ridill
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    Re: Enmity testing - Cure Formulas in progress~

    Quote Originally Posted by Kaeko
    Quote Originally Posted by Spekkio
    Quote Originally Posted by Kaeko
    Currently looking for mobs with fixed level. I'm trying to do enmity gain from hitting mobs but I need the mob's level to be known.
    what level range? 10's? 20's? 50's? do you need a zone nearby?
    Can take mobs from anywhere, and any level works for now.

    Also, I need to test mobs at high levels unless I can establish a pattern early, so I need to find high level mobs in the 80s that are easy to deal with (i.e. can prevent damage).
    Marids, should be able to grav them and run around on a rdm/nin while chasing them with the testing characters. Then zone the rdm/nin to test enmity?

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