Trying to figure this out by myself but after thinking about it too much I think my brain is bleeding...
Going back to the higher max HP = lower enmity loss, I'm trying to figure out which of 2 options for XP would create/retain more overall hate, idling in HP gear and doing less damage, or idling in DD gear with less HP(what I currently do) and losing more enmity per hit...I guess this can be pretty gear/support/mob dependant, but it does make me curious as to which is better.
XI Wiki



