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Thread: November 13th DAT Mining     submit to reddit submit to twitter

  1. #141
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    Re: November 13th DAT Mining

    Quote Originally Posted by Khamsin
    If they were going for that look, they should just make a huge wide-brimmed hat and a robe with giant '70s disco collars, and hide the face like with automatons.
    i'm thinking That that may be Karaha(Sp?) in disguise... kinda like DiZ from KH2 at least thats what it reminded me of the first time i saw it...

  2. #142
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    Re: November 13th DAT Mining

    Ok so I rewatched the Scholar Spells and the seasonal spells he uses the BLU spell animation for his arm movements o.O

  3. #143
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    Re: November 13th DAT Mining

    I don't believe that is Karaha. Karaha was perfectly normal, highly respected, and died as a normal person. *Spoilers* What happens 20 years later in the Windurstian Storyline wouldn't have an effect on his appearance in the past. *spoilers*

  4. #144
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    Re: November 13th DAT Mining

    Ok, I downloaded the updated Altanaview list and when I went to see the Galka dances my viewer plays the Hume F dats instead, is there a way to fix this?
    http://i99.photobucket.com/albums/l3...lkascrewup.jpg

  5. #145
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  6. #146
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    Re: November 13th DAT Mining

    Your Galka Dance .Dats are wrong ; ; its playing HumeF (as stated above w/picture ;

  7. #147
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    Re: November 13th DAT Mining

    Quote Originally Posted by BRP
    Not quite the same, but thats whats it reminds me of anyways.
    Uh... hmmm. I'm not sure where the second image comes from, but it doesn't really look anything alike to the bandaged Tarutaru.

    I think the new armors all look pretty interesting, none bad enough to comment on at least. I'm surprised people are complaining about "reskins". Just about every single piece of armor in FFXI is made from the same couple of basic models(Aketon, Robe, Breastplate, etc) with a few exceptions in Artifact heads and 1-2 pieces per expansion.

    The thing that irks me is that these are mostly 'simple' reskins. Earlier expansions have been able to put out entirely new models too so I wonder what is holding SE back on not looking so generic now..

    Zilart: Don't know much about new content in that era, but AF would be a good example of new models

    CoP: Igqira set, Bison, Barone, Homam, Nashira were all pretty complex reskins if not entirely new. Other models were mostly less obvious reskins, like Seers, Chasuble, Hachiman...

    ToA: BLU COR PUP AF is a given. Sipahi, Yigit, Pahluwan and Amir were 'complexed' reskins in that you could kinda tell it was a sum of various parts kind of reskin, but not totally the same. The whole Salvage set looked kinda refreshingly different, maybe not Skadi. Nyzul gear, was mostly recoloring but used less common models to do so. Shadow Robe set = fail.

    Ultimately, its not that bad to reskin or recolor but when you reskin the same ones over and over again.. it gets old fast.
    This is especially true for a few certain types of armor, like the Harness, the Aketon and the Robe sets because there are so many existing variations of them already, it feels like its been dones to death.

  8. #148
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    Re: November 13th DAT Mining

    Not a single peice of salvage gear was unique. At most they have a new flap here and there.

  9. #149
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    Re: November 13th DAT Mining

    To fix the garbled galka:

    open list\pc\galka\action.csv
    scroll down to dances
    change all the 192 into 195

  10. #150
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    Re: November 13th DAT Mining

    Am i the only person who is reminded of the gummi bears when I see a taru dancing? For those of you who can't remember or aren't old enough, here's a link. http://www.youtube.com/watch?v=BRTSZZgCUik compare that with a taru dancing, surprisingly similar.

  11. #151
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    Re: November 13th DAT Mining

    Quote Originally Posted by Abel
    Am i the only person who is reminded of the gummi bears when I see a taru dancing?
    yes you were now i am going to have nightmares, or a toothache i can't decide

  12. #152
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    Re: November 13th DAT Mining

    Quote Originally Posted by XingCai
    Ok, I downloaded the updated Altanaview list and when I went to see the Galka dances my viewer plays the Hume F dats instead, is there a way to fix this?
    http://i99.photobucket.com/albums/l3...lkascrewup.jpg

    Hmmm, too bad not all Galkas don't look like this one when they dance.

  13. #153
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    Re: November 13th DAT Mining

    Quote Originally Posted by Lordwafik
    Not a single peice of salvage gear was unique. At most they have a new flap here and there.
    my point is that at least if they want to make new permutations of the same flaps, they can do it something like this
    http://graphipedia.jp/image/Armor/Marduk/hm_Marduk.jpg
    which is a mix and match reskin of Blu AF as well as some parts of a plate armor if im not wrong... at least they dont at all look similar...

    instead of something like this
    http://graphipedia.jp/image/Armor/Sh...adowCoat_f.jpg

    I hope you're getting my point.

    some models get too much reskinning done. Some could use a few more and it wouldnt hurt.

  14. #154
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    Re: November 13th DAT Mining

    Quote Originally Posted by Spira
    some models get too much reskinning done. Some could use a few more and it wouldnt hurt.
    Last time they got pointed that out they answered "ps2 limitations". Which is false, of course, as each gear file contains model and textures.

  15. #155
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    Re: November 13th DAT Mining

    I love people who think they know the PS2 hardware and software inside and out to say there's no limitations on the PS2.

    There's a reason its mostly reskins...because introducing new models means more for the PS2 to render, and if Whitegate alone isn't proof enough of how bad that would be, then well it's hopeless to explain. The only thing that will "ease" the limitations is dropping 56k cap, but there are sad souls who can't get higher than 56k due to geographical locations.

  16. #156
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    Re: November 13th DAT Mining

    Quote Originally Posted by Zinnashin
    I love people who think they know the PS2 hardware and software inside and out to say there's no limitations on the PS2.

    There's a reason its mostly reskins...because introducing new models means more for the PS2 to render, and if Whitegate alone isn't proof enough of how bad that would be, then well it's hopeless to explain. The only thing that will "ease" the limitations is dropping 56k cap, but there are sad souls who can't get higher than 56k due to geographical locations.
    I love people who can't understand a simple reasoning based on the way ffxi stores models.

    As each gear model is put in the same file as its respective textures, there is no saving of resources by using the same model on another file with a new texture, even if part of the content is common, as they will be treated independently. If they really wanted to save hardware resources by re-using models, you could load models and textures independently from different files (or sections from the same file), and that is not the case in either ps2/xb/pc.

    Oh, and the way that FFXI is programmed, you would have the same lag in Whitegate if everyone there was a naked taru, so what's your proof?

  17. #157
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    Re: November 13th DAT Mining

    they should just recognize and -allow- players to change their dats coustomly and allow coustome UI. don't "Support" them but recognize them and allow them to be talked about in game without being banned lol.

  18. #158
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    Re: November 13th DAT Mining

    Quote Originally Posted by XingCai
    Ok, I downloaded the updated Altanaview list and when I went to see the Galka dances my viewer plays the Hume F dats instead, is there a way to fix this?
    Whoops, my mistake. A product of my late night copypasta'ing.

    Quote Originally Posted by Raylinn
    To fix the garbled galka:

    open list\pc\galka\action.csv
    scroll down to dances
    change all the 192 into 195
    Thanks for pointing that out. What he said. Or re-download the file, I fixed it.

  19. #159
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    Re: November 13th DAT Mining

    Quote Originally Posted by Zinnashin
    I love people who think they know the PS2 hardware and software inside and out to say there's no limitations on the PS2.

    There's a reason its mostly reskins...because introducing new models means more for the PS2 to render, and if Whitegate alone isn't proof enough of how bad that would be, then well it's hopeless to explain. The only thing that will "ease" the limitations is dropping 56k cap, but there are sad souls who can't get higher than 56k due to geographical locations.
    And just like releasing DX9- compatible FFXI clients must happen, so must doing something else to upgrade the flailing client. SE needs to get with the times. Even if there are people who can't get higher than 56k.

  20. #160
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    Re: November 13th DAT Mining

    Quote Originally Posted by Lordwafik
    Not a single peice of salvage gear was unique. At most they have a new flap here and there.
    I do not believe there has been a completely new gear frame since CoP was released, but I could be wrong.

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