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Thread: November 13th DAT Mining     submit to reddit submit to twitter

  1. #161
    Relic Horn
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    Re: November 13th DAT Mining

    Quote Originally Posted by ringthree
    Quote Originally Posted by Lordwafik
    Not a single peice of salvage gear was unique. At most they have a new flap here and there.
    I do not believe there has been a completely new gear frame since CoP was released, but I could be wrong.
    Weren't BLU, COR, and PUP AF new models, and other ToAU sets later based on them?

  2. #162
    Ridill
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    Re: November 13th DAT Mining

    It's not that reskinning models is a bad thing, it's just when they are lazy about it. Yigit Gomlek is a reskinned Sha'ir Manteel, but it doesn't look like a clone. On the other hand, Shadow Coat and looks like they took an Errant Houppelande and applied the burn tool in Photoshop.

    What is worse is when they don't put any effort into the looks or the stats of an item... >_>

  3. #163
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    Re: November 13th DAT Mining

    Quote Originally Posted by Septimus
    Yigit Gomlek is a reskinned Sha'ir Manteel, but it doesn't look like a clone.
    omg that just totally freaked me out... Put on ma Manteel, then ma Gomlek and I was like "WHAT THE FUCK!?!?!?"

  4. #164
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    Re: November 13th DAT Mining

    i'd rather have varied colors of the same mob than new gear models/skins. imagine different spots and shades on the same family of rabbit in the same area, so cute! :DD

    if you dont like your gear, change to taru. nobody ever complained that tarus werent cute in everything :D

  5. #165
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    Re: November 13th DAT Mining

    Quote Originally Posted by Septimus
    Quote Originally Posted by Vandalhart
    Perhaps the new faces we've seen are just younger versions of NPCs we've seen in the
    regular game missions. Ayame/Nahna Migo or something.
    You know, the face of the Hume female that Lordshin posted kind of reminds me of Lion. (Maybe because of the hair.) Not to idly speculate, but that could possibly be her mother. Then again it could just be a total coincidence or a red herring.
    !!! That would be wonderful! We could travel back in time, and tell her to teach her daughter how to dress herself! That would make the entire RoZ storyline much more palatable.

  6. #166
    Ridill
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    Re: November 13th DAT Mining

    Quote Originally Posted by Tour
    Quote Originally Posted by Septimus
    Quote Originally Posted by Vandalhart
    Perhaps the new faces we've seen are just younger versions of NPCs we've seen in the
    regular game missions. Ayame/Nahna Migo or something.
    You know, the face of the Hume female that Lordshin posted kind of reminds me of Lion. (Maybe because of the hair.) Not to idly speculate, but that could possibly be her mother. Then again it could just be a total coincidence or a red herring.
    !!! That would be wonderful! We could travel back in time, and tell her to teach her daughter how to dress herself! That would make the entire RoZ storyline much more palatable.
    "You want me to... dress like a whore? Well, ok... if you say so."

  7. #167
    Black Belt
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    Re: November 13th DAT Mining

    The reason they don't make entirely new models is because it takes too long time to do. Recoloring is much easier, but yeah, Shadow Coat might have been going a bit too far... or not far enough, depends on how you look at it.

  8. #168
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    Re: November 13th DAT Mining

    I would expect to see the expansions signature gear in... the actual expansion update. This is just a prepatory update of no real consequence ffs.

  9. #169
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    Re: November 13th DAT Mining

    Quote Originally Posted by Septimus
    It's not that reskinning models is a bad thing, it's just when they are lazy about it. Yigit Gomlek is a reskinned Sha'ir Manteel, but it doesn't look like a clone. On the other hand, Shadow Coat and looks like they took an Errant Houppelande and applied the burn tool in Photoshop.

    What is worse is when they don't put any effort into the looks or the stats of an item... >_>
    Yeah, I totally agree. Even if they want to use Errant they could toss on a few bangles or something. Shadow gear looks like Errant on -20 Gamma. I can kind of understand if there was some reason for us to believe that this is Mahatma +1, but there is no explanation at all.

  10. #170
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    Re: November 13th DAT Mining

    Most "unique" armor are just usually occasionally new headpieces, like a turban or spiked helm(or many AF heads). Aside from that, other unique pieces are just mix and match of the classic breastplate, leather, robe, aketon, etc.

    That said, most of the new armor looks pretty fresh and new. A harness is going to look like a harness not much how much you change it.

  11. #171
    Old Merits
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    Re: November 13th DAT Mining

    Gah. Used the updated dats in this thread for the new content but some NPCs aren't listed. Anyone remember which .dat Alexander is hiding in?

  12. #172
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    Re: November 13th DAT Mining

    Quote Originally Posted by Nirokun!
    i'd rather have varied colors of the same mob than new gear models/skins. imagine different spots and shades on the same family of rabbit in the same area, so cute!
    Agreed. Mobs should have more variety in coloring, size, markings, etc.

  13. #173
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    Re: November 13th DAT Mining

    forgive the .dat mining newbness, how do I get the new folders? --;

  14. #174
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    Re: November 13th DAT Mining

    I'd walk around in rags if the stats were good.

  15. #175
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    Re: November 13th DAT Mining

    Quote Originally Posted by Xavier
    I'd walk around in rags if the stats were good.
    you don't have SMN leveled yet.

  16. #176
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    Re: November 13th DAT Mining

    Quote Originally Posted by Septimus
    It's not that reskinning models is a bad thing, it's just when they are lazy about it. Yigit Gomlek is a reskinned Sha'ir Manteel, but it doesn't look like a clone. On the other hand, Shadow Coat and looks like they took an Errant Houppelande and applied the burn tool in Photoshop.

    What is worse is when they don't put any effort into the looks or the stats of an item... >_>
    wow you totally drove home the point I'm getting at.
    and i JUST realised the yigit/sha'ir reskin connection.
    wow.. see? this is what we could use more of.

  17. #177
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    Re: November 13th DAT Mining

    Quote Originally Posted by Theytak
    forgive the .dat mining newbness, how do I get the new folders? --;
    They're in the FFXI folder, the same one that the ROMS folders are in.

    Program Files > Playonline > SquareEnix > Final Fantasy XI > Poof, you're there.

  18. #178
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    Re: November 13th DAT Mining

    Quote Originally Posted by Ziegus
    Quote Originally Posted by Theytak
    forgive the .dat mining newbness, how do I get the new folders? --;
    They're in the FFXI folder, the same one that the ROMS folders are in.

    Program Files > Playonline > SquareEnix > Final Fantasy XI > Poof, you're there.
    thank you @_@

  19. #179
    New Spam Forum
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    Re: November 13th DAT Mining

    I don't buy the "PS2 limitations" thing exactly. In my opinion, its "game engine limitations." They boxed themselves in with the engine they have. Play this game on a PS2 next to even a mediocre PC. The only difference is the grainy-ness of the graphics. However, models load just as fast (slow) on both. The game engine stinks. The game developed for PS2 (original JP release) and they ported it over to PC the lazy way. They could have done so much more.

    However, with that said - I think FFXI is only multi-platform MMO. So, to their credit (and defense), if they ran a different engine for all the platforms, they would need a much larger development team or would need even more time to release new content.

    So is it PS2 limitations? Sort of. Its mainly that they didn't make their game engine robust enough to be able to easily evolve with the times.

  20. #180
    Ridill
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    Re: November 13th DAT Mining

    Quote Originally Posted by loial
    I don't buy the "PS2 limitations" thing exactly. In my opinion, its "game engine limitations." They boxed themselves in with the engine they have. Play this game on a PS2 next to even a mediocre PC. The only difference is the grainy-ness of the graphics. However, models load just as fast (slow) on both. The game engine stinks. The game developed for PS2 (original JP release) and they ported it over to PC the lazy way. They could have done so much more.

    However, with that said - I think FFXI is only multi-platform MMO. So, to their credit (and defense), if they ran a different engine for all the platforms, they would need a much larger development team or would need even more time to release new content.

    So is it PS2 limitations? Sort of. Its mainly that they didn't make their game engine robust enough to be able to easily evolve with the times.
    While it would be nice to have more inventory space and such exclusive only to PC users, the PS2 population might argue against it.

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