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  1. #221
    The Fucking Voice of Actually
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    Spoiler: show
    Creations of Shinryu.

  2. #222
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    Quote Originally Posted by Sobie View Post
    So I finished all of Abyssea and I am not sure if I missed this.

    Did they ever fully explain the Caturae or where they came from?
    as far as i'm aware this was never explained

  3. #223
    Nidhogg
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    I'd wager that all the new mobs such as Amoebans/Limules are lunar mobs just because they seem reminiscent of Prokarayote/Eukarayote mobs from the moon in FF4

  4. #224
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    Doing Sandy missions now there's no level caps and I'm bored. On mission 5-1, Halver tells me to go to Fei'yin, stating, I quote...

    The ruins are those of a city built by an ancient civilization that we believe was more advanced than our own. The race that lived there called themselves the Zilart. We have found similar ruins on Cape Terrigan to the south. Amazingly they both remain, though they were built long ago
    Now, maybe I'm brain-farting, but where are the Zilart ruins in or around Cape Terrigan?

  5. #225
    Absolute Messenger of Promathia
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    Quote Originally Posted by Dooom View Post
    Doing Sandy missions now there's no level caps and I'm bored. On mission 5-1, Halver tells me to go to Fei'yin, stating, I quote...



    Now, maybe I'm brain-farting, but where are the Zilart ruins in or around Cape Terrigan?
    Uh... As far as I know the only Zilartian structure in Cape Terrigan is the Cermet headstone.

    So, Good question.

  6. #226
    Burninate all the things.
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    Quote Originally Posted by Dooom View Post
    Doing Sandy missions now there's no level caps and I'm bored. On mission 5-1, Halver tells me to go to Fei'yin, stating, I quote...



    Now, maybe I'm brain-farting, but where are the Zilart ruins in or around Cape Terrigan?
    Maybe he's referring to the Chamber of Oracles? Granted, it's reached through Quicksand Caves, but that's technically South of Cape Teriggan and they are Zilart ruins.

  7. #227
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    seems like he was referring to Chamber of Oracles..
    The entire Vollbow region was released way after this mission was, so perhaps then they hadn't finalized how to reach Kuzotz, or just where the Chamber of Oracles would be?

    but you know, I don't think many people even knew of the existence of the Chamber of Oracles, so it could very well have just been the headstone

  8. #228
    Ridill
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    The wording is ambiguous.
    We have found similar ruins on Cape Terrigan to the south.
    Does this mean "we found junk in southern Cape Teriggan" or "we found junk in Cape Terrigan, which is to the south of here".

  9. #229
    Sagacious Sundi
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    But if the only reason he compared the Chamber of Oracles (or cermet headstone) to Fei'Yin was because of it being made of cermet, why not just use an example that would be a million times more familiar to the character and closer in scope? Like, say, the hard-to-miss Crag of Holla a few miles down.

    I think it would be safe to assume there was supposed another area like Fei'Yin in the region, but it never happened. You could always use your imagination and pretend there are ruins somewhere underground or underwater. (Like how I imagine there are far more cities/towns than the 12 we're shown.)

  10. #230
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    Quote Originally Posted by Sagacious Sundi View Post
    But if the only reason he compared the Chamber of Oracles (or cermet headstone) to Fei'Yin was because of it being made of cermet, why not just use an example that would be a million times more familiar to the character and closer in scope? Like, say, the hard-to-miss Crag of Holla a few miles down.
    Exactly my thoughts, which is why I figured it wouldn't be a reference to the Cermet headstone. Chamber of Oracles would kinda make sense, but still feels a bit weak to me.

    I think it would be safe to assume there was supposed another area like Fei'Yin in the region, but it never happened.
    That would make sense, and strikes me as a disapointment

    You could always use your imagination and pretend there are ruins somewhere underground or underwater. (Like how I imagine there are far more cities/towns than the 12 we're shown.)
    While I imagine there's more towns and stuff than the ones we go to - otherwise the game world would be very sparse indeed! - I think something like a Zilart ruin being missed out would be a big shame. It's one thing to not put in small farms or fishing villages or whatever, but quite another to not put in an ancient town.

  11. #231
    Ridill
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    btw there's like a 2-3 page discussion on the Cape Terrigan/Zilart structure a few pages back in this thread

    edit: not saying you can't have another one, I just thought it'd be a bit more feedback to read. Though it did come up with the same no-answers.

  12. #232
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    Terrigan has always been one of those "unfinished" zones. Tunnels to no where, no ties to Tavnazia even though it would have been the land route to it before the explosion, etc.

    Tavnazia being a major city-state you'd expect some remnants of the travel routes yet we don't see any, or any traces of the explosion's aftermath there or on the east end of Lufaise.
    While I imagine there's more towns and stuff than the ones we go to - otherwise the game world would be very sparse indeed! - I think something like a Zilart ruin being missed out would be a big shame. It's one thing to not put in small farms or fishing villages or whatever, but quite another to not put in an ancient town.
    Who maintains all those windmills!?

    Tbh when they designed the cities I think they should have done what they did in other games and just made inaccessible, far-off-looking regions of the cities we could only see from certain vantage points to make it feel like there was more to them that just what was in front of us (think Lindblum, Timber). Like what they did with Blueblade Fell or what Jeuno/Whitegate look like from the surrounding zones.

    It doesn't help that Bastok/Windy don't even looks like cities from the outside, they're just rock faces with tunnels built into them.

  13. #233
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    Quote Originally Posted by Niiro View Post
    Terrigan has always been one of those "unfinished" zones. Tunnels to no where, no ties to Tavnazia even though it would have been the land route to it before the explosion, etc.

    Tavnazia being a major city-state you'd expect some remnants of the travel routes yet we don't see any, or any traces of the explosion's aftermath there or on the east end of Lufaise.

    Who maintains all those windmills!?

    Tbh when they designed the cities I think they should have done what they did in other games and just made inaccessible, far-off-looking regions of the cities we could only see from certain vantage points to make it feel like there was more to them that just what was in front of us (think Lindblum, Timber). Like what they did with Blueblade Fell or what Jeuno/Whitegate look like from the surrounding zones.

    It doesn't help that Bastok/Windy don't even looks like cities from the outside, they're just rock faces with tunnels built into them.
    great strongholds but yes make terrible looking cities from the outside (Technically i look at windy been more castle based like Sandy while bastok is a town in a mountain to add to the mining history)

  14. #234
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    the towns aren't the most gorgeously designed yea.. but they do exude a bit of uniqueness.. which i suppose was sufficient based on 2002 technology. Each town did feel different.

    Bastok is built behind a mountain, along the sea, Sandoria is a like your typical castle town and Windurst is built around a giant tree - supposed to be sprawling but because its all tunnel paths you can't really tell.
    All of them have areas that are kinda blocked off, that being the Mog house areas.. and the only one where you can kinda see it is in Sandy, I think northern and southern.
    Jeuno has a tower formation, but the bridges do look kinda cool from the outside.. the inaccessible is once again mog houses in the central spire.

    They all don't look too bad when u're approaching them from the air by airship, but I suppose its true that there isn't very much mystery to the density of the places because you can apparently go everywhere (half good half bad) and the towns dont quite feel very alive.

    Still you can't deny they're all very unique. Aht Urhgan was pretty interesting because they put forth the whole notion of a zone that you'll never get to see thing (behind Whitegate and the view of the Palace). and WotG presented a more recent approach to town design for the older places.

    Sad to say, we haven't had any real new towns since 2007, and even those weren't original.

    Random 'plothole'... the Shadow Lord they show at the start of the WotG final trailer looks nothing like how he looks in [S]. Its also interesting how many of the things they show in the trailer didn't make the final cut (unlike with older expansions that did more of this). Zeid/Volker, the guy dancers cutscene, i think the Archduke + 3 leaders scene, Cardians at attention, and maybe even the Tzee Xicu scene. Was it all just to generate hype? Or do u think they didn't include it because it wasn't necessary, but just like a re-enactment of scenes from the past for the sake of it?

    In the ToAU trailer, the only thing i think we didnt end up seeing was the Immortals + Razfahd doing the weapon hurray.

  15. #235
    Absolute Messenger of Promathia
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    Weren't a lot of those scenes shown in the "Trailer" also from the 3 City-Specific Quest lines :X?

    I thought a few of them were..

  16. #236
    The Once and Future Wamoura
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    Quote Originally Posted by Spira View Post
    Random 'plothole'... the Shadow Lord they show at the start of the WotG final trailer looks nothing like how he looks in [S]. Its also interesting how many of the things they show in the trailer didn't make the final cut (unlike with older expansions that did more of this). Zeid/Volker, the guy dancers cutscene, i think the Archduke + 3 leaders scene, Cardians at attention, and maybe even the Tzee Xicu scene. Was it all just to generate hype? Or do u think they didn't include it because it wasn't necessary, but just like a re-enactment of scenes from the past for the sake of it?
    We saw pretty much all of those scenes. They just weren't presented in the same way. The guy dancers, if I'm remembering right, are just people in modern day San d'Oria. The easiest thing to point out is "Do you fear not the blade of a child!?" appears to take place in like Vunkerl or something, and I'm p. certain it actually happens in Jugner. They just changed where the CS were, not the dialogue. So yeah, Karbuncle is essentially right. I think the Archducke & 3 leaders scene is the only immediately jumping to mind that I can't remember. As for the Shadow Lord thing, they probably didn't finalize his design yet, I mean it was 2 years or something before we even saw him... not much of a plot hole, imo. Just bad planning.

  17. #237
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    The Tzee Xicu scene (or at least the model animations from the trailer) were used during the Fenrir summoning part.

  18. #238
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    Quote Originally Posted by Rocl View Post
    As for the Shadow Lord thing, they probably didn't finalize his design yet, I mean it was 2 years or something before we even saw him... not much of a plot hole, imo. Just bad planning.
    Something funny in a sad way that just occurred to me: the amount of time it took SE to release all of WoTG was longer than the Crystal War actually lasted.

  19. #239
    Absolute Messenger of Promathia
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    Quote Originally Posted by Niiro View Post
    Something funny in a sad way that just occurred to me: the amount of time it took SE to release all of WoTG was longer than the Crystal War actually lasted.

    http://t1.gstatic.com/images?q=tbn:A...xQirLIkc_w&t=1

  20. #240
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    Quote Originally Posted by Niiro View Post
    Something funny in a sad way that just occurred to me: the amount of time it took SE to release all of WoTG was longer than the Crystal War actually lasted.
    Bonus points if you make a thread on the official forums questioning SE about that.

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