
Originally Posted by
Ophannus
I wish there were more job specific quests that expand upon the lore of the jobs. I wish I knew more about Scholars for example. From what I gathered they're like D-student magicians, no real focus or dedication like WHM/BLM/RDM so they have no natural gifts or talent with magic(D Skills) but the Grimoire like has formulas and shortcuts, kind of like "Magic for Dummies". So while a Black Mage intrinsically knows tier 4 and tier 5 nukes through years of dedicated training to the art of black magic, a Scholar, like a remedial student of magic needs to like turn to page 451 to see the incantation for tier 4-5 nukes(Addendums). The Schema spells(Helix/Weather/Klimaform) are interesting though because we know the Zilart/Kuluu invented magic so then how do these new spells exist? Perhaps they are altered spells using SCH's ability to manipulate the art of magic and turn it into a science and by rebalancing the elemental energies or changing/adding incantations to it they were able to 'create' those new spells. As for Strategems I'm guessing they're like 'shortcuts' for magic. Perhaps Alacrity/Celerity stategems in the Grimoire are methods to speed up casting by shortening the vocal incantation or abbreviate the words. I just wish SE would elaborate more on job mechanics through job quests, like learning how or why Dragoon which happen to just be knights who control and fight dragons can jump hundreds of feet in the air with armor on etc.