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  1. #1
    Rho
    Rho is offline
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    What would you like asked at the Developer's Panel?

    My apologies in advance if a topic close like this exists. I didn't see one from looking at recent forum posts.

    With a large number of us not being as fortunate to attend Fanfest, I figured it might help if those not in attendance put up questions here that they'd like answered at the Dev Panel. Let's try to keep it to 2-3 questions per person?

    If you're @ Fanfest and can get any of the questions in this thread asked and replied to I'm sure it will be appreciated.

    My questions:

    1) The Captain reward of being able to hold an extra tag for Assault is nice, though it doesn't allow you to actually run Assaults more often. Are there any plans on reducing the time to obtain new tags, either for everyone or for Captains?

    2) Will The Pit (player vs. player combat in Aht Urghan) still be developed or has that project been cancelled?

    3) Since it appears there will only be two new jobs, are any measures being taken to make other jobs more capable of tanking (for both EXP parties and endgame)? There will be no shortage of healers to find for EXP parties with Scholar coming out, but I'm concerned that finding tanks will continue to be difficult.

  2. #2
    The God Damn Kuno
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    Kuno Sedai
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    Gilgamesh
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    Bahamut

    Re: What would you like asked at the Developer's Panel?

    How to pop mad bomber. <_____________<

    (shifty eyes are cause some groups see him all the time while others like mine never do lol)

  3. #3
    Relic Shield
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    Orson Dara
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    Cactuar
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    Alexander

    Re: What would you like asked at the Developer's Panel?

    Quote Originally Posted by Not Kuno
    How to pop mad bomber. <_____________<

    (shifty eyes are cause some groups see him all the time while others like mine never do lol)
    He pops if you're not really going after anything he drops.

    Edit: Well the spiders drop technically but figured I'd correct myself before someone did... This is BG after all, lol.

  4. #4
    Black Belt
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    Re: What would you like asked at the Developer's Panel?

    How do you kill AV? Seriously, did you faggots just design a mob and totally forgot about it? What's up with your bullshit "oh nuke at certain day to minimize regen" last festival hint? Did you even test your mob before releasing it to general public?

    Please ask that in as much detail as you can if they haven't shown how to kill AV by then.

  5. #5
    Relic Shield
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    Alexander

    Re: What would you like asked at the Developer's Panel?

    Quote Originally Posted by Zilong
    How do you kill AV? Seriously, did you faggots just design a mob and totally forgot about it? What's up with your bullshit "oh nuke at certain day to minimize regen" last festival hint? Did you even test your mob before releasing it to general public?

    Please ask that in as much detail as you can if they haven't shown how to kill AV by then.
    QFT

  6. #6
    Yoshi P
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    Re: What would you like asked at the Developer's Panel?

    Isn't Mad Bomber just a random pop on either side? @_@

  7. #7
    RIDE ARMOR
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    Re: What would you like asked at the Developer's Panel?

    Inquiring summoners need to know...
    Will we be getting more summonable avatars like they said we would?

  8. #8
    New Spam Forum
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    Re: What would you like asked at the Developer's Panel?

    Well, as long as we're revealing Salvage stuff at Fanfests (Go, go 1st floor Zhayolm Poroggo Madame)

    Question: Is there -any- rhyme or reason involved with the spawning of NMs through the Reactionary Ramparts in Bhaflau Remnants? Sometimes you'll pop 3,000 bees over the course of months and not have a single NM spawn (some of us are about ready to kill people over this); and then you can go up to the 4th floor and have 3 NMs spawn within two minutes. Why is this? Is this literally just dumb luck or do pathos, elemental day, ANYTHING effect this? Its driving us MAD!

    Nowhere else in Salvage do you run the risk of not even being able to SEE your bloody NMs except in Bhaflau and its absolutely insane.

    Question: Are there any plans to make Khroma more readily availible? Either by boosting the rate of mining them up, putting them in another zone or event or -something-? Its overly depressing to cringe when your own friends get body armor drops out of Salvage because it means you now have to directly fight with them over ore. What made it seem like a good idea to require 13 million Gil to wear the armor that I worked so hard for anyways? I am literally considering server-transfering somewhere with cheaper ore until I finish my Morrigan's Robe. The splits between servers are ridiculous. It depends on your total server's population (no matter how many people are mining Mount Zhayolm its only going to get dug up so fast---but more heavily populated servers have a bigger demand for the stuff). It also depends on how readily availible goldsmiths are and how people fare in ISNM (Go, go 0/17 as my personal record)

    My kingdom for an answer.

    ~Myrrial

  9. #9
    Puppetmaster
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    Re: What would you like asked at the Developer's Panel?

    1: Conjested Camps. Unfortunally, with ToAU 50+ camps are getting a bit crowded and there are several places that even though we can xp, it would be dangerous for us to XP. would you consider opening up more camp like area's and have it support several groups at once? It is a pain to xp in the populated camp area's because people rather xp in ToAU area's for imperial standing points instead of the older camps where you can't get it. Can you implament something like camp grounds? or maybe take a look in the general area of all the un-used camp area and make adjustments so we can camp there?


    2: Merit abilities for our subjobs? Example. you can merit where you can boost up your subjob by one level or gain benefits like skill enhancements to raise the cap? that if your smn/whm you can merit and maybe raise your healing magic skill or if your /blm elemental skill or something to that nature? Give people a reason to use other subjobs because certain subjobs may offer you certain abilities. or even if you have a level 75 job that you merit specificy and you use it as a subjob that those job specific merits would kick in as a subjob?


    3: *this question comes out of frustration mostly for festivals like this and the past* You offer in game rewards for those who show up to events like the fan festival and yet there are many hundreds and thousands who are unable to attend for either financial reasons or work or what ever the cause. why should they not have the opportunity to be rewarded with special items as well? I don't have money problems but the only problem for me is getting time away from work to go to the festival. I wouldn't mind doing something maybe over the internet to help support the festival to have my chance at the cool items they offer like the new moogle hat.

  10. #10
    A. Body
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    Re: What would you like asked at the Developer's Panel?

    ask why Silver sea drop rates are the worst out of any salvage zone.

  11. #11
    DAKPluto
    Guest

    Re: What would you like asked at the Developer's Panel?

    Quote Originally Posted by Lordender
    ask why Silver sea drop rates are the worst out of any salvage zone.
    Due to PS2 limitations no actual drops are here >.>

  12. #12
    D. Ring
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    Re: What would you like asked at the Developer's Panel?

    Why keep harping on merit camps? You do remember there's like... an expansion, with 30 new zones available right?

  13. #13
    Sea Torques
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    Re: What would you like asked at the Developer's Panel?

    Quote Originally Posted by Myrrial
    Question: Are there any plans to make Khroma more readily availible?
    Add Siren hairs to that, they took out most all the common NM's for Siren hairs and never added any back.

  14. #14
    Hydra
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    Re: What would you like asked at the Developer's Panel?

    Quote Originally Posted by Myrrial

    Add Siren hairs to that, they took out most all the common NM's for Siren hairs and never added any back.
    Yes please.

  15. #15
    Sea Torques
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    Re: What would you like asked at the Developer's Panel?

    Will we be able to store +1 armour set's anytime soon?

  16. #16
    Ridill
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    Re: What would you like asked at the Developer's Panel?

    What have my Adventuring Fellows been doing while I have been in ToAU areas? You know, the place where their mirrors come from. You know, those mirrors that were created from conclusion of the last Age of Judgment. You know, that story after beating the final ToAU mission that was a direct copypasta of the story that was told after the last Adventuring Fellow quest.

    Seriously, would it kill you guys to make some assaults and ENMs for Adventuring Fellows?

  17. #17
    Ridill
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    Re: What would you like asked at the Developer's Panel?

    Angels skinz...


    Revamp HNMs. I'm sure Nidd KB and Aspid have lvled up since the release. Give KB and Aspid 2hrs and a few new abilities! (Well you would ask in a form of a question. >_>) BRD WAR SAM PUP with no movement speed equip? Lameeeeeeeeeeeeee. (Mazurka doesn't work in dungeons, and is AoE so >-("

  18. #18
    Black Belt
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    Re: What would you like asked at the Developer's Panel?

    Quote Originally Posted by Septimus
    What have my Adventuring Fellows been doing while I have been in ToAU areas? You know, the place where their mirrors come from. You know, those mirrors that were created from conclusion of the last Age of Judgment. You know, that story after beating the final ToAU mission that was a direct copypasta of the story that was told after the last Adventuring Fellow quest.

    Seriously, would it kill you guys to make some assaults and ENMs for Adventuring Fellows?
    I miss Nanako...should raise level cap of NPC to 75 too so you can set them as Fierce Attacker and boot shitty melee from your party to use them.

  19. #19
    Old Merits
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    Re: What would you like asked at the Developer's Panel?

    Quote Originally Posted by Fadian of Fairy
    2: Merit abilities for our subjobs? Example. you can merit where you can boost up your subjob by one level or gain benefits like skill enhancements to raise the cap? that if your smn/whm you can merit and maybe raise your healing magic skill or if your /blm elemental skill or something to that nature? Give people a reason to use other subjobs because certain subjobs may offer you certain abilities. or even if you have a level 75 job that you merit specificy and you use it as a subjob that those job specific merits would kick in as a subjob?
    I would gladly throw more limit points onto some abilities that would make my 75 job more usefull as a subjob.

  20. #20
    Change this later.
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    Re: What would you like asked at the Developer's Panel?

    1. Why aren't new armor sets immediately supported by the storage NPCs?

    2. What do the weapons obtained from Nyzul Isle Floor 100 do?

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