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  1. #61
    Sea Torques
    Join Date
    May 2006
    Posts
    605
    BG Level
    5

    Re: What would you like asked at the Developer's Panel?

    add duelist's chapeau to that list. and warlock's tabard +1 to a lesser extent.

    Stupid question, and I don't want it asked in place of some of the other more important ones (AV) listed here, but when is SE gonna give NAs some FFXI merchandise to buy? I'd love to have some kind of memento of the game that I can show off, but I'm not gonna buy one of those retarded nation t-shirts. SE sells some decent AC/Dirge/FF10/FF7/FFT merchandise, but nothing even remotely close to it for FFXI. And JPs get access to some really sweet shit from what I've seen.

  2. #62
    Salvage Bans
    Join Date
    Jun 2007
    Posts
    891
    BG Level
    5

    Re: What would you like asked at the Developer's Panel?

    -Definitely Khorma Ore, Siren Hair and Angel skin

    Anyways on a more serious note, When can we see the appearance of Relic Armor and their +1 counterparts, both normal and relic, for PUP/BLU/COR. Additionally how are you planning to release Relic Armor and +1 counterparts, both relic and normal, for PUP/BLU/COR, will it be in a dynamis like design where players will have to "farm" completed armor sets, or a similar system where one "craft" it by farming materials like a Limbus style design?

    For salvage:

    The current system of Salvage, though very popular and fun, has a very bad drop rate on lvl 35 pieces, especially certain regions, IE: Silver Sea Remnants, where some players go 50+ runs and seeing 1 or even 0 lvl 35 pieces to complete their sets of armor. Are there any plans to improve the drop rate, or pop rate of NM in the case of Bhaflau Remnants, of these very sought after pieces of armor?

  3. #63
    Sea Torques
    Join Date
    Mar 2007
    Posts
    723
    BG Level
    5
    FFXI Server
    Sylph

    Re: What would you like asked at the Developer's Panel?

    When the fuck does SE intend to introduce Artifact Armor +1, Relic Armor. Relic Armor +1 and Job-Specific Equipment (Lv70-Lv73) to Blue Mage, Corsair and Puppetmaster.

    Plzgod I want a Pirate's Tricorne with the stat "Enhances 'Phantom Roll' effect" so that your rolls are rolled and buffed as if you had that specific job in your party, without them actually being in your party... Man, that would own feteses.

  4. #64
    Relic Weapons
    Join Date
    Apr 2007
    Posts
    348
    BG Level
    4
    FFXI Server
    Ragnarok

    Re: What would you like asked at the Developer's Panel?

    could try that locked gate in halvung

  5. #65
    Salvage Bans
    Join Date
    Jun 2007
    Posts
    891
    BG Level
    5

    Re: What would you like asked at the Developer's Panel?

    Quote Originally Posted by Aemora
    When the fuck does SE intend to introduce Artifact Armor +1, Relic Armor. Relic Armor +1 and Job-Specific Equipment (Lv70-Lv73) to Blue Mage, Corsair and Puppetmaster.

    Plzgod I want a Pirate's Tricorne with the stat "Enhances 'Phantom Roll' effect" so that your rolls are rolled and buffed as if you had that specific job in your party, without them actually being in your party... Man, that would own feteses.
    Man I would do w/e that event would be until I had said item XD

  6. #66
    Relic Weapons
    Join Date
    Jul 2006
    Posts
    316
    BG Level
    4
    FFXI Server
    Unicorn

    Re: What would you like asked at the Developer's Panel?

    while RDM and PLD have AFv2 and AF+1 they wear full time


    what other jobs honestly can say the same? they always talk about balance lol.


    and i like my questions t.t of course cuz they are mine and i'd ask them.... i'm sure some of you agree with me

  7. #67
    TheChef321
    Guest

    Re: What would you like asked at the Developer's Panel?

    I only have one question: Why does RDM have Dia 3 and Bio 3 as meritable abilities? Bio is considered dark magic, and Dia, while now considered enfeebling, used to be divine magic. That makes me think that BLM should get Bio 3 and WHM should get Dia 3. The enfeebs make perfect sense for a RDM to get, since that's what they're really good at, but to give RDMs a dark and a (former) divine spell that the premiere dark and divine classes don't get? I honestly think that both of these tier 3 DoTs should be either meritable for WHM and BLM, or obtained at level 73.

  8. #68
    New Merits
    Join Date
    Jul 2006
    Posts
    210
    BG Level
    4
    FFXI Server
    Leviathan

    Re: What would you like asked at the Developer's Panel?

    Possible to ask If Aura Steal takes precedence over an item? I mean... if I steal from a goblin and get his protect; would I have gotten a beastcoin had I not merited Aura Steal?

  9. #69
    Salvage Bans
    Join Date
    Jan 2006
    Posts
    805
    BG Level
    5

    Re: What would you like asked at the Developer's Panel?

    Quote Originally Posted by hotpiercedguy
    Possible to ask If Aura Steal takes precedence over an item? I mean... if I steal from a goblin and get his protect; would I have gotten a beastcoin had I not merited Aura Steal?
    fan fest ended last night

  10. #70
    Sea Torques
    Join Date
    Aug 2007
    Posts
    725
    BG Level
    5
    FFXI Server
    Ramuh

    Re: What would you like asked at the Developer's Panel?

    Quote Originally Posted by hotpiercedguy
    Possible to ask If Aura Steal takes precedence over an item? I mean... if I steal from a goblin and get his protect; would I have gotten a beastcoin had I not merited Aura Steal?
    Pretty sure Aura steal procs after any item you can steal, I tried many times steal on Quadavs and Tonberries and ended up getting the coin instead of dispelling spikes.

  11. #71
    Puppetmaster
    Join Date
    Oct 2006
    Posts
    52
    BG Level
    2

    Re: What would you like asked at the Developer's Panel?

    If only I had thought of this before... but it's been bugging me more and more as I do The Ashu Talif fights with some people...
    Generally when things have the same 'starter' name... Like "Pahluwan," "Yigit," "Denali," etc... the same jobs can use each piece...
    But why with the "Barbarossa" pieces... is this different?

    Barbarossa Zerehs (legs) - DEF 36, STR+4, VIT+4, Haste+3% - Lv. 75 - WAR, MNK, THF, BST, BRD, RNG, SAM, NIN, DRG, COR, PUP
    Barbarossa Moufles (hands) - DEF 22, Rng Acc+7, Rng Att+7 - Lv. 73 - WAR, RDM, THF, PLD, DRK, BST, BRD, RNG, SAM, NIN, DRG, BLU, COR

    My biggest question would be... why would PLD, DRK, and BLU get the gloves... and not the pants? I can see why PUP wouldn't get the gloves... as they typically have no need to use that lovely throwing skill... >.>

    Ah well... a late question, but better to ask than to not ask >.> Even if it is a rant of sorts... but it doesn't make sense to me and some others I know.

  12. #72
    RIDE ARMOR
    Join Date
    Jun 2007
    Posts
    15
    BG Level
    1

    Re: What would you like asked at the Developer's Panel?

    1. Do you have any clue WTF you are doing in regards to job balance?

    2. What the hell is up with all the glitches in ToAU areas? My game freezes many times when trying to get a imperial silver piece, especially when I am in a hurry. Same with other npcs that just don't load their text making me stuck, and of course I can't call a GM since I'm stuck!! I can only move the camera around and type.

    3. Absolute Virtue. It's been long enough, can I has Mars's Ring nao?

    4. Why can't we store HQ gear yet(or newer armor sets for that matter)? It sucks having to purposefully gear ourselves under our ability because we don't have the inventory space.

    5. Why can NIN use heavy armor (haubergeon) and DRG can't? Don't give me the they have to jump excuse. Why can WAR-SAM-DRK sub drg and do huge jumps? Also, why does DRG's eva/parry suck so bad for being a light armor user?

    6. Do you have any clue wtf you are doing period?

  13. #73
    Melee Summoner
    Join Date
    Nov 2007
    Posts
    32
    BG Level
    1

    Re: What would you like asked at the Developer's Panel?

    1. Why do you still allow people(asshats) and RMT to have the advantage of being able to MPK my group or anyone else at Overlord Bakgodek, constantly with the two other NM's Orcish Warlord & Hexspinner.... - But still by training them to the zone in order for them to walk back and link with Bakgodek to MPK isn't MPK according to [GM]?
    I would prefer if they would be a 1 hour plus re-pop instead of every 15 minutes, which would give my group of 3 time to kill him. This issue has been on-going for too long, yet nothing has been altered to alleviate all the MPK's I've had by RMT over the years.



    p.s. There is no avoidable place to take him to not link these two NM's or get aggro from other Orcs. Only place is zone line or the tunnel before the drop.

  14. #74
    Ridill
    Join Date
    Aug 2004
    Posts
    12,275
    BG Level
    9
    FFXIV Character
    Septimus Atumre
    FFXIV Server
    Gilgamesh
    FFXI Server
    Bahamut

    Re: What would you like asked at the Developer's Panel?

    1) Do you know that the Fanfest ended nearly two weeks ago, so any bitching you do in the thread now is pointless?

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