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Thread: Job Adjustments     submit to reddit submit to twitter

  1. #1
    Old Merits
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    Job Adjustments

    Stolen from lolZam

    Haven't seen this posted yet. Sorry if it has:


    http://wiki.ffxiclopedia.org/wiki/Fan_F ... entation_B

    --------------

    Warrior

    Ability that creates a benefit to WAR for claims. Something like a MNK counter that also stores TP. Used to help pulling. Instead of creating a new tank job, trying to improve existing tanks.

    Monk

    Concept for MNK is to reduce TP given. Possibly adding something to Kicks - either a weapon skill or a battle stance that increases kick attack speeds.

    White Mage

    At the time of the new expansion - new spell called Repose - a sleep spell. Also effective with scholar sub. Also want to add more teleport spells.

    Black Mage

    Recognize that skill chains are not happening and then no bursts. They are looking at lowering the resistance rate of skill chains. Also additions to transportations.

    Red Mage

    Considering magic to allow RDM to move up to front lines.

    Thief

    New Job Ability: Accomplice - Steal half of a party member's current emnity.

    Paladin

    Considering a reflect spell to reflect damage.

    Dark Knight

    Design concept was attacker with magic. More DRK specific spells for use in battle.

    Beastmaster

    Several new things. 1. Amount of HP with wait will be Greatly increased. 2. New pet command - Snarl - jug pet only order a pet to take all master enmity. A provoke for pets. 3. New pet food to cure all status aliments and lowering recast on reward.

    Bard

    New songs and abilities. Command to select a single target for a song. Make bard busier by increasing number of casts.

    Ranger

    New ability - Velocity Chuck - ranged attacks will be faster and more powerful and melee will be less powerful.

    Samurai

    Concept is profession able to build TP. Recent additions made SAM too powerful. There will be some adjustments. Additions may include ability to improve skillchains - such as making them faster or reducing resistance to skill chains.

    Ninja

    Possible new ninjitsu with sneak effect. Possible new ability which temporarily reduces enmity and then restores it to previous amount.

    Dragoon

    Increase number of actions wyvern takes in battle.

    Summoner

    New ability. Restore MP by elemental spirits. Ability may also be tied to days of the week and weather. There will be another announcement on SMN later tonight.

    Blue Mage

    New monster spells (in 2008).

    Corsair

    New rolls for 2 new jobs (in 2008). Add effect to quick draw where they can charge it like the scholars.

    Puppetmaster

    Considering new attachments and adjustments to existing ones. New automaton weapon skills.

    Adjustments will be from the start and be ongoing after WotG comes out.
    They will be making further (implied downward) adjustments to the 2-handed changes.
    Another source, with different wording on some. Different description on some as well. http://www.rpgamer.com/news/Q4-2007/111607b.html

  2. #2
    Black Belt
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    Re: Job Adjustments

    /splooges a few times

  3. #3
    Sea Torques
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    Re: Job Adjustments

    Ninja

    Possible new ninjitsu with sneak effect. Possible new ability which temporarily reduces enmity and then restores it to previous amount.
    WTF IS THIS????

  4. #4
    Un-Rad Conrad
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    Re: Job Adjustments

    RDM, THF, DRK, SAM, NIN, DRG things seem really useless to me.

    Otherwise, the job changes look awesome.

  5. #5
    Hydra
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    Re: Job Adjustments

    Quote Originally Posted by Chupunpupun
    Ninja

    Possible new ninjitsu with sneak effect. Possible new ability which temporarily reduces enmity and then restores it to previous amount.
    WTF IS THIS????
    I would assume this might be for early level tanking? Maybe so Dual tanking is more effective maybe.

  6. #6
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    Re: Job Adjustments

    It seems like BST is the one they're gonna make into a new semi-tank.

    oh.. and I cant wait for more SMN announcements..

    probably new avatar.

  7. #7
    Cerberus
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    Re: Job Adjustments

    Warrior

    Ability that creates a benefit to WAR for claims. Something like a MNK counter that also stores TP. Used to help pulling. Instead of creating a new tank job, trying to improve existing tanks.
    Something to help claims? uh provoke
    Counter? cool
    Can already use boomberangs/provoke
    mmmm, war tanking


    Sounds almost like another ability similar to provoke, like taunt.

  8. #8
    Hydra
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    Re: Job Adjustments

    Killing myself.

  9. #9
    Cake Mix
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    Re: Job Adjustments

    Quote Originally Posted by Demonsparta
    Killing myself.

  10. #10
    Hydra
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    Re: Job Adjustments

    Quote Originally Posted by Chupunpupun
    Ninja

    Possible new ninjitsu with sneak effect. Possible new ability which temporarily reduces enmity and then restores it to previous amount.
    WTF IS THIS????

    Only thing I can think of is... to do with getting shadows back up, say your Ni timer is completely wrecked and you've got no shadows and no hope of getting Ichi up. Use Ability, hate shifts to another tank, get Ichi up, cancel ability, hate shifts back.

  11. #11
    RIDE ARMOR
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    Re: Job Adjustments

    the rdm thing is useful. rdm melee ftw!

  12. #12
    Old Merits
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    Re: Job Adjustments

    Quote Originally Posted by Reij
    the rdm thing is useful. rdm melee ftw!
    Blue mage, you can have this.

  13. #13
    Relic Weapons
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    Re: Job Adjustments

    lol sam nerf

  14. #14
    Sea Torques
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    Re: Job Adjustments

    Blue Mage

    New monster spells.
    i was hoping for more announcements on existing spell adjustments ; ;

    New ability. Restore MP by elemental spirits. Ability may also be tied to days of the week and weather. There will be another announcement on SMN later tonight.
    Elemental spirits = yawn
    But announcements later tonight has potential...

  15. #15
    Old Merits
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    Re: Job Adjustments

    Seeing the link was broken I thought this might be a BS post but I guess it's not:

    http://wiki.ffxiclopedia.org/wiki/Fan_F ... entation_B

  16. #16
    Sea Torques
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    Re: Job Adjustments

    PUP adjustment ftw.

  17. #17
    Old Merits
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    Re: Job Adjustments

    Quote Originally Posted by Rowe
    Seeing the link was broken I thought this might be a BS post but I guess it's not:

    http://wiki.ffxiclopedia.org/wiki/Fan_F ... entation_B
    Fixed, thanks.

  18. #18
    Cerberus
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    Re: Job Adjustments

    The OP forgot to quote this tidbit...


    Adjustments will be from the start and be ongoing after WotG comes out.
    They will be making further (implied downward) adjustments to the 2-handed changes.

  19. #19
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    Re: Job Adjustments

    no, no thank you for the good info, I had almost given up for the night on any more good Fan
    Fest info.

  20. #20
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    Re: Job Adjustments

    Quote Originally Posted by SeraphusRagnarok
    The OP forgot to quote this tidbit...


    Adjustments will be from the start and be ongoing after WotG comes out.
    They will be making further (implied downward) adjustments to the 2-handed changes.
    Added, thought I forgot something.

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