Spinning Slash no good?Originally Posted by Deftscythe
Currently leveling DRK, just wondering if this was intentionally left out
Spinning Slash no good?Originally Posted by Deftscythe
Currently leveling DRK, just wondering if this was intentionally left out
Just so we're clear here:Originally Posted by BRP
DRG: Increase number of actions wyvern takes in battle.
DRK: More spells.
Those don't sound like very promising boosts, lol.
Pet commands could really help DRG if done right (I heard it will be like BPs) but as a DRK who is usually doing DRK/SAM new spells aren't a big dealOriginally Posted by Deftscythe
Unless they are Absorb-Speed
Fuck yeah absorb-speed
btw spinning slash is really good, just not STR75% WS mod good.
Absorb - Attack !
Absorb-TP was quite a boost and Dread Spikes was hardly terrible, both were the type of spells SE found themselves wanting more of.Originally Posted by Xavier
Wyvern actions could be a great thing if done correctly. Support/Curing properties aside, being able to hit opponents with a potent wyvern breath without requiring WS would be quite helpful.
sounds like a way to nerf down SAM without affecting 2H updateOriginally Posted by Maxxthepenguin
All jobs have inherent costs. EVERYONE pays more to do more dmg. Otherwise we'd all be using those Onion Swords and lvl1 rse we started with... or meritting in full AF.Originally Posted by Zarath
Gil is a currency. More currency spent does not always mean better results. This is true in xi, in other games, in life. Actually, let's use life as the best example ever of this. Say you buy a $50,000 luxury car. Your neighbor buys a $25,000 sedan. The more expensive one has to be more powerful, look better, be more comfortable in every imaginable way, etc.? Hell no. It doesn't work that way. You're paying for image. You toss out the cash/gil for something you want to do/have even though you know damn well it's going to cost you more in all respects. More cash up front, more for maintenance and upkeep, everything.
What's your reward? You can say you're a RNG. You pay for that experience. Just like you can say you own a Lexus. There are similar experiences out there that cost different amounts (higher or lower) but nothing else is quite like that. The idea is that people look at you and go "oooh... fancy" or just assume you're a better/more powerful/more wealthy person... hell they might even respect you more because of it. In any case, you know exactly what you're walking in to in advance. No one is forcing you to do it. There isn't a single thing in the world that you get the absolute best of just because of cash output toward it. Why should a game with a similar, active economy be any different? If this were a single-player game ok whatever... but this is a game about interacting and emulating human interaction about different things.
In regards to any edge a RNG has over other jobs, of which a RNG's weaknesses definitely outweighs it's strengths, the most mentioned one is that it's great for kited fights. It's just a shame that not many things are kited nowadays, and people still prefer an army of BLMs for anything that's kited.
It's getting hard to find a niche for a RNG, since SE intends to make a RNG shoot at range, and aside from kited fights (which overtime become irrelevant because ppl develop strategies to zerg/straight tank it or throw more BLMs at it), it's just another DD that serves no extraneous purpose. Like a MNK... that just DDs from a distance which is more of an annoyance in merit than an advantage.
While WARs, DRKs, and DRGs are becoming more flexible, MNKs and RNGs are stuck in the "DD only" role; at least the MNK can solo and tank certain things well.
Anyway enough BAWWWWW from me. I can't wait to see what changes the next few months will bring.
This is similar to the reasoning "if you don't like the game, quit"... just because everyone knows RNG and it's flaws and the huge strain it is on the pocketbooks to level for just mediocre damage (right now), doesn't mean it's right and that people can't complain and try to get SE to fix it.Originally Posted by Aymee
I like how they are giving Bloodpacts a.k.a Sic2 to DRGs and not BST, lololol. More funny when you consider they took the ares set tooOriginally Posted by BRP
![]()
Absorb-TP was great, no question. Dread Spikes doesn't -really- add to your overall damage, unless you consider the MP saved from having to heal you, etc. Drain II, however, was a pretty nice addition imo, another drain spell, on top of it temp. adding to your max hp.Originally Posted by BRP
Lets be honest about wyverns though. The last significant upgrade they saw was an actual /dance emote.
Originally Posted by Aymee
what a ridiculous analogy......
People still have to give the job an actual chance to use the abilities given to them. Drg/mage healing parties is borderline broken, but do any major shells even attempt to allow its use in any important fight? Its mostly "kill this thing ASAP -- we've done it 300 times and I've got some hentai to fap to", instead of "hey, we're all vets -- lets try this and see if it works".Wyvern actions could be a great thing if done correctly. Support/Curing properties aside, being able to hit opponents with a potent wyvern breath without requiring WS would be quite helpful.
Every drg out there knows that they can masterfully solo, and for the most part, every new ability they give drg just ends up helping the drg to solo better by 2%. The last big thing that drg got that people actually wanted to use (for awhile, at least) was angon.
Don't forget PUPs XDOriginally Posted by Xavier
The implemented enfeebling mechanics for Dancer may be very similar or identical to that of Bard. Only one Elegy-type, Requiem-type, or Threnody-type enfeeble can be stuck on a mob at a time, anymore and they simply overwrite each other. Most likely you'll only be able to stick a single Samba-type enfeeble at a time, hope I'm wrong about Dancer though.Originally Posted by Damane
No way they'd do tha-Originally Posted by Lordwafik
oh wait...
Yeah.. we're meant to do a bunch of weapon skills/skillchains, yet if they reduce Store TP/Meditate stuff.. I dunno. I just don't like it. D: I don't expect them to lower how much TP Meditate gives though, but if they screw with the Store TP thing, we'll just have to screw with things to still keep our 6hits/Haste depending on what benefits more.Originally Posted by VZX
I find it extremely funny that every sam bitched about drk's absorb-tp until it took a nerf then when all the other melee's are getting pwned by sam's wearing lolgear and suddenly its ok, the other melee are just QQ'ing about sam.
All samurais are a collective run by a single conciousness, so they all have the exact same opinions and views! Of course! How could I not see this before?Originally Posted by Lordender
How about SE just "adjusts" full time Hachiman Domaru SAMs out of the game? Would that make everyone happy?
Originally Posted by Sekkite
all the sams were bitching about it like someone came and took candy from them in the lolki sam forums when a fellow drk told me to look there :D