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Thread: Job Adjustments     submit to reddit submit to twitter

  1. #321
    Hydra
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    Re: Job Adjustments

    Quote Originally Posted by Deftscythe
    If DRG and DRK got a strong one-hit WS in WoTG
    Spinning Slash no good?

    Currently leveling DRK, just wondering if this was intentionally left out

  2. #322
    Xavier
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    Re: Job Adjustments

    Quote Originally Posted by BRP
    DRG and DRK are both getting boosts, as are WAR... so a nerf in the 2-hand area doesn't leave those jobs incredibly weak.
    Just so we're clear here:

    DRG: Increase number of actions wyvern takes in battle.
    DRK: More spells.

    Those don't sound like very promising boosts, lol.

  3. #323
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    Re: Job Adjustments

    Quote Originally Posted by Deftscythe
    Quote Originally Posted by BRP
    DRG and DRK are both getting boosts, as are WAR... so a nerf in the 2-hand area doesn't leave those jobs incredibly weak.
    They're getting more pet commands and more spells, respectively, neither of which have ever been a big factor in either jobs DD.
    Pet commands could really help DRG if done right (I heard it will be like BPs) but as a DRK who is usually doing DRK/SAM new spells aren't a big deal

    Unless they are Absorb-Speed

    Fuck yeah absorb-speed

    btw spinning slash is really good, just not STR75% WS mod good.

  4. #324
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    Re: Job Adjustments

    Absorb - Attack !

  5. #325
    BRP
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    Re: Job Adjustments

    Quote Originally Posted by Xavier
    Quote Originally Posted by BRP
    DRG and DRK are both getting boosts, as are WAR... so a nerf in the 2-hand area doesn't leave those jobs incredibly weak.
    Just so we're clear here:

    DRG: Increase number of actions wyvern takes in battle.
    DRK: More spells.

    Those don't sound like very promising boosts, lol.
    Absorb-TP was quite a boost and Dread Spikes was hardly terrible, both were the type of spells SE found themselves wanting more of.

    Wyvern actions could be a great thing if done correctly. Support/Curing properties aside, being able to hit opponents with a potent wyvern breath without requiring WS would be quite helpful.

  6. #326
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    Re: Job Adjustments

    Quote Originally Posted by Maxxthepenguin

    btw spinning slash is really good, just not STR75% WS mod good.
    sounds like a way to nerf down SAM without affecting 2H update

  7. #327
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    Re: Job Adjustments

    Quote Originally Posted by Zarath
    And RNG gear isn't exactly expensive btw lol, they make up costs in other methods that other melees do.
    All jobs have inherent costs. EVERYONE pays more to do more dmg. Otherwise we'd all be using those Onion Swords and lvl1 rse we started with... or meritting in full AF.

    Gil is a currency. More currency spent does not always mean better results. This is true in xi, in other games, in life. Actually, let's use life as the best example ever of this. Say you buy a $50,000 luxury car. Your neighbor buys a $25,000 sedan. The more expensive one has to be more powerful, look better, be more comfortable in every imaginable way, etc.? Hell no. It doesn't work that way. You're paying for image. You toss out the cash/gil for something you want to do/have even though you know damn well it's going to cost you more in all respects. More cash up front, more for maintenance and upkeep, everything.
    What's your reward? You can say you're a RNG. You pay for that experience. Just like you can say you own a Lexus. There are similar experiences out there that cost different amounts (higher or lower) but nothing else is quite like that. The idea is that people look at you and go "oooh... fancy" or just assume you're a better/more powerful/more wealthy person... hell they might even respect you more because of it. In any case, you know exactly what you're walking in to in advance. No one is forcing you to do it. There isn't a single thing in the world that you get the absolute best of just because of cash output toward it. Why should a game with a similar, active economy be any different? If this were a single-player game ok whatever... but this is a game about interacting and emulating human interaction about different things.

  8. #328
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    Re: Job Adjustments

    In regards to any edge a RNG has over other jobs, of which a RNG's weaknesses definitely outweighs it's strengths, the most mentioned one is that it's great for kited fights. It's just a shame that not many things are kited nowadays, and people still prefer an army of BLMs for anything that's kited.

    It's getting hard to find a niche for a RNG, since SE intends to make a RNG shoot at range, and aside from kited fights (which overtime become irrelevant because ppl develop strategies to zerg/straight tank it or throw more BLMs at it), it's just another DD that serves no extraneous purpose. Like a MNK... that just DDs from a distance which is more of an annoyance in merit than an advantage.

    While WARs, DRKs, and DRGs are becoming more flexible, MNKs and RNGs are stuck in the "DD only" role; at least the MNK can solo and tank certain things well.



    Anyway enough BAWWWWW from me. I can't wait to see what changes the next few months will bring.


    Quote Originally Posted by Aymee
    In any case, you know exactly what you're walking in to in advance. No one is forcing you to do it. There isn't a single thing in the world that you get the absolute best of just because of cash output toward it. Why should a game with a similar, active economy be any different?
    This is similar to the reasoning "if you don't like the game, quit"... just because everyone knows RNG and it's flaws and the huge strain it is on the pocketbooks to level for just mediocre damage (right now), doesn't mean it's right and that people can't complain and try to get SE to fix it.

  9. #329
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    Re: Job Adjustments

    Quote Originally Posted by BRP
    Quote Originally Posted by Xavier
    Quote Originally Posted by BRP
    DRG and DRK are both getting boosts, as are WAR... so a nerf in the 2-hand area doesn't leave those jobs incredibly weak.
    Just so we're clear here:

    DRG: Increase number of actions wyvern takes in battle.
    DRK: More spells.

    Those don't sound like very promising boosts, lol.
    Absorb-TP was quite a boost and Dread Spikes was hardly terrible, both were the type of spells SE found themselves wanting more of.

    Wyvern actions could be a great thing if done correctly. Support/Curing properties aside, being able to hit opponents with a potent wyvern breath without requiring WS would be quite helpful.
    I like how they are giving Bloodpacts a.k.a Sic2 to DRGs and not BST, lololol. More funny when you consider they took the ares set too

  10. #330
    Xavier
    Guest

    Re: Job Adjustments

    Quote Originally Posted by BRP
    Absorb-TP was quite a boost and Dread Spikes was hardly terrible, both were the type of spells SE found themselves wanting more of.

    Wyvern actions could be a great thing if done correctly. Support/Curing properties aside, being able to hit opponents with a potent wyvern breath without requiring WS would be quite helpful.
    Absorb-TP was great, no question. Dread Spikes doesn't -really- add to your overall damage, unless you consider the MP saved from having to heal you, etc. Drain II, however, was a pretty nice addition imo, another drain spell, on top of it temp. adding to your max hp.

    Lets be honest about wyverns though. The last significant upgrade they saw was an actual /dance emote.

  11. #331
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    Re: Job Adjustments

    Quote Originally Posted by Aymee
    Quote Originally Posted by Zarath
    And RNG gear isn't exactly expensive btw lol, they make up costs in other methods that other melees do.
    All jobs have inherent costs. EVERYONE pays more to do more dmg. Otherwise we'd all be using those Onion Swords and lvl1 rse we started with... or meritting in full AF.

    Gil is a currency. More currency spent does not always mean better results. This is true in xi, in other games, in life. Actually, let's use life as the best example ever of this. Say you buy a $50,000 luxury car. Your neighbor buys a $25,000 sedan. The more expensive one has to be more powerful, look better, be more comfortable in every imaginable way, etc.? Hell no. It doesn't work that way. You're paying for image. You toss out the cash/gil for something you want to do/have even though you know damn well it's going to cost you more in all respects. More cash up front, more for maintenance and upkeep, everything.
    What's your reward? You can say you're a RNG. You pay for that experience. Just like you can say you own a Lexus. There are similar experiences out there that cost different amounts (higher or lower) but nothing else is quite like that. The idea is that people look at you and go "oooh... fancy" or just assume you're a better/more powerful/more wealthy person... hell they might even respect you more because of it. In any case, you know exactly what you're walking in to in advance. No one is forcing you to do it. There isn't a single thing in the world that you get the absolute best of just because of cash output toward it. Why should a game with a similar, active economy be any different? If this were a single-player game ok whatever... but this is a game about interacting and emulating human interaction about different things.

    what a ridiculous analogy......

  12. #332
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    Re: Job Adjustments

    Wyvern actions could be a great thing if done correctly. Support/Curing properties aside, being able to hit opponents with a potent wyvern breath without requiring WS would be quite helpful.
    People still have to give the job an actual chance to use the abilities given to them. Drg/mage healing parties is borderline broken, but do any major shells even attempt to allow its use in any important fight? Its mostly "kill this thing ASAP -- we've done it 300 times and I've got some hentai to fap to", instead of "hey, we're all vets -- lets try this and see if it works".

    Every drg out there knows that they can masterfully solo, and for the most part, every new ability they give drg just ends up helping the drg to solo better by 2%. The last big thing that drg got that people actually wanted to use (for awhile, at least) was angon.

  13. #333
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    Re: Job Adjustments

    Quote Originally Posted by Xavier
    Quote Originally Posted by BRP
    Absorb-TP was quite a boost and Dread Spikes was hardly terrible, both were the type of spells SE found themselves wanting more of.

    Wyvern actions could be a great thing if done correctly. Support/Curing properties aside, being able to hit opponents with a potent wyvern breath without requiring WS would be quite helpful.
    Absorb-TP was great, no question. Dread Spikes doesn't -really- add to your overall damage, unless you consider the MP saved from having to heal you, etc. Drain II, however, was a pretty nice addition imo, another drain spell, on top of it temp. adding to your max hp.

    Lets be honest about wyverns though. The last significant upgrade they saw was an actual /dance emote.
    Don't forget PUPs XD

  14. #334
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    Re: Job Adjustments

    Quote Originally Posted by Damane
    i can see the new dream meripo set comeing up

    if 2 sambas can applie on mobs then
    DNC haste samba + drain samba + additional cureing
    BRD marches
    COR chaos and additonal roll
    + 3 DDs

    a pt without any healer
    The implemented enfeebling mechanics for Dancer may be very similar or identical to that of Bard. Only one Elegy-type, Requiem-type, or Threnody-type enfeeble can be stuck on a mob at a time, anymore and they simply overwrite each other. Most likely you'll only be able to stick a single Samba-type enfeeble at a time, hope I'm wrong about Dancer though.

  15. #335
    VZX
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    Re: Job Adjustments

    Quote Originally Posted by Lordwafik
    Quote Originally Posted by Xavier
    Quote Originally Posted by Deftscythe
    Not to derail all the ranger QQ, but two-handers really don't need a nerf. They're just now on-par with DW jobs. You want to nerf Sam? Ok, I get that, but leave 2H as it is. I don't want dex = acc to go away and turn great pieces like Ares and Askar bodies into pointless sidegrades again.
    I feel the same way about this. It seems like all jobs that use 2hnded weapons have their fate tied to SAM. I don't even know how you'd nerf SAM beyond weaker weaponskills either.
    It's easy! Reduce the amount of store TP they have , and reduce the amount of TP meditate gives.

    Teeheehee, lets just hope CoP devs ain't listening.
    No way they'd do tha- oh wait...

  16. #336
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    Re: Job Adjustments

    Quote Originally Posted by VZX
    Quote Originally Posted by Lordwafik
    Quote Originally Posted by Xavier
    Quote Originally Posted by Deftscythe
    Not to derail all the ranger QQ, but two-handers really don't need a nerf. They're just now on-par with DW jobs. You want to nerf Sam? Ok, I get that, but leave 2H as it is. I don't want dex = acc to go away and turn great pieces like Ares and Askar bodies into pointless sidegrades again.
    I feel the same way about this. It seems like all jobs that use 2hnded weapons have their fate tied to SAM. I don't even know how you'd nerf SAM beyond weaker weaponskills either.
    It's easy! Reduce the amount of store TP they have , and reduce the amount of TP meditate gives.

    Teeheehee, lets just hope CoP devs ain't listening.
    No way they'd do tha- oh wait...
    Yeah.. we're meant to do a bunch of weapon skills/skillchains, yet if they reduce Store TP/Meditate stuff.. I dunno. I just don't like it. D: I don't expect them to lower how much TP Meditate gives though, but if they screw with the Store TP thing, we'll just have to screw with things to still keep our 6hits/Haste depending on what benefits more.

  17. #337
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    Re: Job Adjustments

    I find it extremely funny that every sam bitched about drk's absorb-tp until it took a nerf then when all the other melee's are getting pwned by sam's wearing lolgear and suddenly its ok, the other melee are just QQ'ing about sam.

  18. #338
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    Re: Job Adjustments

    Quote Originally Posted by Lordender
    I find it extremely funny that every sam bitched about drk's absorb-tp until it took a nerf then when all the other melee's are getting pwned by sam's wearing lolgear and suddenly its ok, the other melee are just QQ'ing about sam.
    All samurais are a collective run by a single conciousness, so they all have the exact same opinions and views! Of course! How could I not see this before?

  19. #339
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    Re: Job Adjustments

    How about SE just "adjusts" full time Hachiman Domaru SAMs out of the game? Would that make everyone happy?

  20. #340
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    Re: Job Adjustments

    Quote Originally Posted by Sekkite
    All samurais are a collective run by a single conciousness, so they all have the exact same opinions and views! Of course! How could I not see this before?

    all the sams were bitching about it like someone came and took candy from them in the lolki sam forums when a fellow drk told me to look there :D

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