
Originally Posted by
Zarath
And RNG gear isn't exactly expensive btw lol, they make up costs in other methods that other melees do.
All jobs have inherent costs. EVERYONE pays more to do more dmg. Otherwise we'd all be using those Onion Swords and lvl1 rse we started with... or meritting in full AF.
Gil is a currency. More currency spent does not always mean better results. This is true in xi, in other games, in life. Actually, let's use life as the best example ever of this. Say you buy a $50,000 luxury car. Your neighbor buys a $25,000 sedan. The more expensive one has to be more powerful, look better, be more comfortable in every imaginable way, etc.? Hell no. It doesn't work that way. You're paying for image. You toss out the cash/gil for something you want to do/have even though you know damn well it's going to cost you more in all respects. More cash up front, more for maintenance and upkeep, everything.
What's your reward? You can say you're a RNG. You pay for that experience. Just like you can say you own a Lexus. There are similar experiences out there that cost different amounts (higher or lower) but nothing else is quite like that. The idea is that people look at you and go "oooh... fancy" or just assume you're a better/more powerful/more wealthy person... hell they might even respect you more because of it. In any case, you know exactly what you're walking in to in advance. No one is forcing you to do it. There isn't a single thing in the world that you get the absolute best of just because of cash output toward it. Why should a game with a similar, active economy be any different? If this were a single-player game ok whatever... but this is a game about interacting and emulating human interaction about different things.