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  1. #341
    assburgers
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    Re: Job Adjustments

    How to "fix" Sam without screwing over every /Sam user, or all 2h users in general.

    Roll back the Y/G/K buffs a little bit.

    Ta da, now they're still spamming, 6 hit is still available for Sam (and my War/Sam ...don't fuck with Store TP), but they aren't blowing everyone and their mother and their mothers ridill away in full Hachiman anymore.

  2. #342
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    Re: Job Adjustments

    Quote Originally Posted by Max™
    How to "fix" Sam without screwing over every /Sam user, or all 2h users in general.

    Roll back the Y/G/K buffs a little bit.

    Ta da, now they're still spamming, 6 hit is still available for Sam (and my War/Sam ...don't fuck with Store TP), but they aren't blowing everyone and their mother and their mothers ridill away in full Hachiman anymore.
    yea but that would just make relic sam remain more broken than anything; I'm guessing just little nerf for YGK. though personally I would so like for them to just roll-back YGK 100% mod some(like to 1.625 maybe) so hagun remains same strength and soboro problem gone, guess we'll see soon though.

  3. #343
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    Re: Job Adjustments

    Quote Originally Posted by Wolfknight
    yea but that would just make relic sam remain more broken than anything
    And like, everyone is walking around in amanos right?

    If you get a relic you deserve to be better than everyone.

  4. #344
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    Re: Job Adjustments

    Quote Originally Posted by Lordwafik
    Quote Originally Posted by Wolfknight
    yea but that would just make relic sam remain more broken than anything
    And like, everyone is walking around in amanos right?

    If you get a relic you deserve to be better than everyone.
    Yeah, Amano was kind of THE thing for Samurai to lust after, it was kind of overshadowed by how awesome Y/G/K became, toning the Y/G/K buffs back some would solve the problem, and yeah who cares if Amano is still broken? You see any full Hachiman Sams with Amano subbing Thf in meripo spamming 1800 Dmg Gekko's?

  5. #345
    terraflarex
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    Re: Job Adjustments

    Quote Originally Posted by Xavier
    Quote Originally Posted by BRP
    Lets be honest about wyverns though. The last significant upgrade they saw was an actual /dance emote.
    Very true story, btw.

    As far as the 2handed "nerf": From what I could tell from fanfest, it seemed like they were pretty happy with the way DRK and DRG are performing now, but they clearly saw how overpowered Samurai has become. When they described the "adjustment" for 2handed weapons, it seemed like they were going to implement it mostly on samurai more than the other jobs because of obvious reasons. So hopefully, the other 2 handed weapon jobs will not suffer too much. Samurai will get the nerf stick, but hopefully they keep it balanced with the other jobs. You have to admit that the whole massive haste, massive store TP, and doing rediculous WS dmg was a little too much.

    As far as ranger discussion goes, I think a lot of people underestimate the job the way it is. Even pre-yoichi, I found that I did very well on most HNMs and all Salvages by staying out of AOE range and firing shots at a decent pace. I always subbed warrior in salvage because I moderated my hate on bosses and used stealth shot as much as possible on my sidewinders; plus if you think you'll pull hate on ws, just don't ws. You can still do a decent chunk of damage on bosses by shooting it from out of AOE range (unless you're in Z. Remnants where you should be in range of Discoid). Also very easy to sub warrior in merit / exp, because you can just WS when you know you will kill or almost kill the mob. I.E - Greater Colibri at like 50% or lower should die to SW from any decent rng/war. If you have a KC, then it makes more sense to sub ninja because... yeah KC is broken as hell. The whole ranger should be the best because it spends the most (and it does, I assure you, even with ammo being cheaper now) argument isn't really valid in my opinion, but that's a subjective issue I am not going to get into. Velocity shot, will give rangers haste on their attacks, which should put it on par with other melee. Between velocity shot, rapid shot and Snapshot, I think all rangers should be happy.

    Oh yeah, where are my new avatars?!

    Edit: 400

  6. #346
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    Re: Job Adjustments

    Quote Originally Posted by FinalJustice
    Quote Originally Posted by Aymee
    Quote Originally Posted by Zarath
    And RNG gear isn't exactly expensive btw lol, they make up costs in other methods that other melees do.
    All jobs have inherent costs. EVERYONE pays more to do more dmg. Otherwise we'd all be using those Onion Swords and lvl1 rse we started with... or meritting in full AF.

    Gil is a currency. More currency spent does not always mean better results. This is true in xi, in other games, in life. Actually, let's use life as the best example ever of this. Say you buy a $50,000 luxury car. Your neighbor buys a $25,000 sedan. The more expensive one has to be more powerful, look better, be more comfortable in every imaginable way, etc.? Hell no. It doesn't work that way. You're paying for image. You toss out the cash/gil for something you want to do/have even though you know damn well it's going to cost you more in all respects. More cash up front, more for maintenance and upkeep, everything.
    What's your reward? You can say you're a RNG. You pay for that experience. Just like you can say you own a Lexus. There are similar experiences out there that cost different amounts (higher or lower) but nothing else is quite like that. The idea is that people look at you and go "oooh... fancy" or just assume you're a better/more powerful/more wealthy person... hell they might even respect you more because of it. In any case, you know exactly what you're walking in to in advance. No one is forcing you to do it. There isn't a single thing in the world that you get the absolute best of just because of cash output toward it. Why should a game with a similar, active economy be any different? If this were a single-player game ok whatever... but this is a game about interacting and emulating human interaction about different things.

    what a ridiculous analogy......
    I was gonna warn the guy, you don't use real life analogies here cause people don't get them.

  7. #347
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    Re: Job Adjustments

    Actually, that was an extremely well-played analogy and captured exactly what he was trying to say.

    But yeah, people on BG tend to ignore these things....

  8. #348
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    Re: Job Adjustments

    Quote Originally Posted by Akiyama
    Yeah.. we're meant to do a bunch of weapon skills/skillchains, yet if they reduce Store TP/Meditate stuff.. I dunno. I just don't like it. D: I don't expect them to lower how much TP Meditate gives though, but if they screw with the Store TP thing, we'll just have to screw with things to still keep our 6hits/Haste depending on what benefits more.
    As long as it's not as ridiculous like how RNG look like after 2 handed adjustment, it should be OK.

    When you look at the additional accuracy for 2 hander after 2handed weapons update, all melee at least will get about 33 extra accuracy, just from base DEX. DRG got another 12 accuracy from Acc bonus II, SAM won't have a hard time gearing themselves in a bit DEX here and there, same goes with DRK. This change is as saying "accuracy bonus IV wut?"

    If they intend to nerf a job, don't nerf it on the task they specified to do. That is, if they are first ranked on doing that specific task, don't let 2nd rank take over their place

  9. #349
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    Re: Job Adjustments

    Quote Originally Posted by Toth
    Actually, that was an extremely well-played analogy and captured exactly what he was trying to say.

    But yeah, people on BG tend to ignore these things....
    Actually in this case it is not. Because you can't universally or factually measure something like "comfort", or "looks". And the fact that this is a videogame as well doesn't help this analogy. You can however measure various aspects of "performance". And Horse Power (power) alone doesnt tell the whole picture. So unless youll be getting better top speeds and acceleration and overall performance out of your Chevrolet Cobalt Coupe to beat someones Ferrari Enzo off the assembly line....? And yea, somethings things in life cost more, and are of inferior quality, and hey some things are of superior quality and cost more. But luckily this is a videogame, and not every real world analogy even applies.

    edit.

  10. #350
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    Re: Job Adjustments

    Quote Originally Posted by FinalJustice
    Quote Originally Posted by Toth
    Actually, that was an extremely well-played analogy and captured exactly what he was trying to say.

    But yeah, people on BG tend to ignore these things....
    Actually in this case it is not. Because you can't universally or factually measure something like "comfort", or "looks". And the fact that this is a videogame as well doesn't help this analogy. You can however measure various aspects of "performance". And Horse Power (power) alone doesnt tell the whole picture. So unless youll be getting better top speeds and acceleration and overall performance out of your Chevrolet Cobalt Coupe to beat someones Ferrari Enzo off the assembly line....?
    ^" I don't understand inductive reasoning! or the definition of the word analogy!"

  11. #351
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    Re: Job Adjustments

    Quote Originally Posted by Kaslo

    ^" I don't understand inductive reasoning! or the definition of the word analogy!"
    ^" I dont understand when something is not really comparable!

  12. #352
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    Re: Job Adjustments

    Quote Originally Posted by Lordwafik

    If you get a relic you deserve to be better than everyone.
    Not saying I disagree with you, because I 100% do agree with you, and I think most reasonable people would agree with this. I just see this logic translating to the "RNG expecting to be better" arguement at least in the loose way of spending lots of money.

  13. #353
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    Re: Job Adjustments

    Quote Originally Posted by FinalJustice
    Quote Originally Posted by Kaslo

    ^" I don't understand inductive reasoning! or the definition of the word analogy!"
    ^" I dont understand when something is not really comparable!
    Things can be anologous without being exactly the same... You just don't wanna have to think and reason.

  14. #354
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    Re: Job Adjustments

    Of course things dont have to be the exact same. But they should be somewhat similar, and actually relevant to the subject to make a "good" analogy. You just want to over analyze a simple thing.

  15. #355
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    Re: Job Adjustments

    Quote Originally Posted by FinalJustice
    Of course things dont have to be the exact same. But they should be somewhat similar, and actually relevant to the subject to make a "good" analogy. You just want to over analyze a simple thing.
    I give up, it's obvious to me and Toth that it's a good analogy (I may or may not agree with it but it's a good analogy) I will let you go back to slashing your wrists in the corner.

  16. #356
    Sea Torques
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    Re: Job Adjustments

    So you think it's a good one? A gold Star for you! Now I'm slashing my wrists in the corner? Oh yes, I dont think it's a good analogy or relevant, I must be QQing over here.

    http://i93.photobucket.com/albums/l7...ar_Mex/emo.jpg

  17. #357
    Old Merits
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  18. #358
    Sea Torques
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    Re: Job Adjustments

    Anyone think they went a little *too far* though?

    I mean yeah, Samurai needed to be nerfed somewhat, but they nerfed us 3 times over with this patch. Of course it's still a bit too soon to tell the overall effect but from the patch notes YGK is getting nerfed, PDIF for all 2 handers is getting adjusted AGAIN, and our bonuses from STR and DEX are getting lowered.

  19. #359
    terraflarex
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    Re: Job Adjustments

    I'm pretty sure it'll still be good dmg on 2handers, if it's not ppl will just bitch until they fix it anyway, so I wouldn't worry too much.

  20. #360
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    Re: Job Adjustments

    Quote Originally Posted by Aymee
    In any case, you know exactly what you're walking in to in advance. No one is forcing you to do it. There isn't a single thing in the world that you get the absolute best of just because of cash output toward it. Why should a game with a similar, active economy be any different? If this were a single-player game ok whatever... but this is a game about interacting and emulating human interaction about different things.
    So then why doesn't every RNG get Endless Quiver (full-time permanent Recycle)?

    I mean, if we're going to throw out gil expenditures as a significant factor, shouldn't that work both ways?

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