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Thread: JOB ADJUSTMENTS     submit to reddit submit to twitter

  1. #21
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    Re: JOB ADJUSTMENTS

    Quote Originally Posted by Rhealana
    The source is the Dev Panel sitting in front of me on-stage while I sit here in the Media Lounge?
    That's coo, I suppose the WAR one is their idea of making it a tank?

    yea, I wanted to melee a lot of the time: that's why I solo'd all the time, I didn't melee in parties. [besides, I haven't been on RDM for more than an hour in over 3 months]

  2. #22
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    Re: JOB ADJUSTMENTS

    viewtopic.php?f=53&t=26084

    Posted 10 minutes before this one.

  3. #23
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    Re: JOB ADJUSTMENTS

    Quote Originally Posted by cassiraa
    Quote Originally Posted by Rhealana
    The source is the Dev Panel sitting in front of me on-stage while I sit here in the Media Lounge?
    That's coo, I suppose the WAR one is their idea of making it a tank?
    look at bst

  4. #24
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    Re: JOB ADJUSTMENTS

    The PLD reflect thing is probably gonna be like the stupid COR roll lol. And who gets hit on pld anyway, /nin ftw

  5. #25
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    Re: JOB ADJUSTMENTS

    Quote Originally Posted by Shadowhusky
    http://www.bluegartr.com/forum/viewtopic.php?f=53&t=26084

    Posted 10 minutes before this one.
    don't be a dick it's going to happen. besides there are 3 of them some ppl at the Fan Festival are posting from phones and shit and don't have the time to read all the treads before they try to bring us good info.

  6. #26
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    Re: JOB ADJUSTMENTS

    Quote Originally Posted by Remy0
    Quote Originally Posted by Shadowhusky
    http://www.bluegartr.com/forum/viewtopic.php?f=53&t=26084

    Posted 10 minutes before this one.
    don't be a dick it's going to happen. besides there are 3 of them some ppl at the Fan Festival are posting from phones and shit and don't have the time to read all the treads before they try to bring us good info.
    I wasn't being a dick about it. I was being informative about another topic on it.

  7. #27
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    Re: JOB ADJUSTMENTS

    i mean is anyone surprised that sams look like their getting nerfed? i can't believe how gullible people are that think there is nothing wrong with the job.

  8. #28
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    Re: JOB ADJUSTMENTS

    Hmm, looks like time to gear up on Mnk again. SC power up thing sounds nice and I hope they don't nerf Sam as much. Guess what? If people start seeing Sams SCing for like 2k+ damage, they gonna start whining again. Please SE give us Odin

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    Re: JOB ADJUSTMENTS

    Quote Originally Posted by Kilik
    The PLD reflect thing is probably gonna be like the stupid COR roll lol. And who gets hit on pld anyway, /nin ftw
    EXP parties.

    I hope accomplice has a good recast, I like it. Maybe it'll help me finally cap parrying. Also, you wouldn't need the THF to PD right away in most cases, THF has about as much natural evasion as a NIN would in a ton of evasion gear, we can actually evade HNM's occasionally.

  10. #30
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    Re: JOB ADJUSTMENTS

    Lol. some of these patches are interesting.

    The new thf JA will be fun. I will steal hate off tanks just to piss them off. Cuz we all know thf have the best evasion and can tank the best, just no enmity to keep hate. Lol.

    Bst patch is interesting, but a bst that can't control enmity before this patch was a bad bst either way. Mind you, I might load up on enmity gear on a bst/war, provoke and transfer to my pet and kite with skadi boots. Lol.

    Pld reflect damage. Now what if a job uses an ability and it reflects and kills itself. No drops? Heh.

    Need to let all of this settle, currently pre-drinking before I head out so not focused. Lol. Nice post!

  11. #31
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    Re: JOB ADJUSTMENTS

    Quote Originally Posted by Rhealana
    DRG:
    - Increasing the number of actions of wyvern
    - Bloodpacts for Wyvern!
    Azure readies Spike Flail! :D

    Edit: Page claim in the name of flailing flying rats everywhere!

  12. #32
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    Re: JOB ADJUSTMENTS

    Um... Looks to me like the THF buff could be the tanking thing they were talking about. People do infrequently use evasion tank stuff. Imagine you have a PLD use Rampart + Invincible + Provoke, then you use that ability on him. THF tank. Evasion, Haste, and (now) Enmity? Any job that can cap recast and sub NIN can tank as long as they can also hold hate. If this ability is on a short recast, maybe THF can too. I mean, get your Diffusion -> Exuviation spamming BLUs in there and four of these JA usages would get you capped CE.

    Well, that or they just gave THF a solution to the "I was about to SAWS, then another melee in front of me blew his WS" problem.

    Similarly, they appear to have given NINs a way to make SATAs landing guaranteed with a Co-tank.

  13. #33
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    Re: JOB ADJUSTMENTS

    Quote Originally Posted by Byrthnoth
    Similarly, they appear to have given NINs a way to make SATAs landing guaranteed with a Co-tank.
    You're getting my hopes up. SATA coming back? Maybe with a WS? I dare say, possibly getting a SC?
    I'M GONNA GET MY E-PEEN NUMBERS BACK!?

    Stop toying with my emotions! T.T

  14. #34
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    Re: JOB ADJUSTMENTS

    The PLD reflect damage was mentioned as a MAGIC spell.

    The 2 Handed 'nerf' was specifically targeted @ Sams, quote "Samurai was made to gain TP quickly and weaponskill.......but with Store TP, Meditate, and the Soboro...we feel an adjustment is nessecary". They basically targeted them. Not saying that doesn't rule out the possiblity of a massive nerf for all 2 handers, but just want to be clear that sam was targeted directly by the devs.

    THF got really buffed with accomplice, at least the general reaction was 'wow, thats hot'. Same for the whm announcement. So did BST.

    Sneak Ninjitsu was not confirmed, it was being 'considered'.
    Basically everything after WHM that wasn't a job ability is 'considered' or in the case of blu/pup/cor 'your going to be waiting to 2008. (bitches)

    Also: LOL @ SMN Mp recovery with ele spirits if its anything less than 3 per tick.

  15. #35
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    Re: JOB ADJUSTMENTS

    PLD reflect will probably act much like the COR dice roll.

    A lot of these have been on my wish list for quite awhile, some almost exactly, I've got to say I'm very excited. I hope by "frontline" RDM they mean "Say hi to your new tank". BLM changes aren't very disappointing but it won't help a very large amount if you don't recover MP from SCs.

    SAM nerf is somewhat justified. Hopefully they've learned you don't need to nerf a job 3 times at once...

  16. #36
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    Re: JOB ADJUSTMENTS

    SMN changes have me excited >_<

  17. #37
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    Re: JOB ADJUSTMENTS

    Quote Originally Posted by Rhealana
    WAR:
    - Ability to automatically strike back (ala Counter) and Store TP from the attack.

    MNK:
    - Considering new ability to slow attack speed of monk but increases attack power per hit.
    Finally, Counter gives TP.

    When you're a WAR.

    WAR arguably being the job least in need of an adjustment. Why did they need this? Why couldn't MNK have it? I guess I'll have plenty of time to think about it during all the Counterstance Mk. II-related deaths they'll somehow work into the ability.

  18. #38
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    Re: JOB ADJUSTMENTS

    The ranger adjustment was also to lower melee dmg inflicted when in the stance giving lower ranged weapon delay so ranger would "fight from a distance as we intended".

  19. #39
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    Re: JOB ADJUSTMENTS

    wow.. i'm a tank now... wow... now i cant save myself from death in a pt by using hide when shit is going downhill until after the mage dies. I shall miss the days of pissing off people by stealing hate from cannon jobs from raw damage alone. now I get to hear the whole "you stole my hate to do that" excuse.
    I see good possibilities with this. when a kraken or Whatever drk does a zerg in a big fight I can wait till they're almost done and steal half of the zerg hate and tank the monster if it's still alive or this can be abused to have drks souleater zerg with 2h weapons and haev a thf or two steal hate from the drk and the curebombing whm for tanking.

  20. #40
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    Re: JOB ADJUSTMENTS

    Quote Originally Posted by Priran
    Quote Originally Posted by Rhealana
    WAR:
    - Ability to automatically strike back (ala Counter) and Store TP from the attack.

    MNK:
    - Considering new ability to slow attack speed of monk but increases attack power per hit.
    Finally, Counter gives TP.

    When you're a WAR.

    WAR arguably being the job least in need of an adjustment. Why did they need this? Why couldn't MNK have it? I guess I'll have plenty of time to think about it during all the Counterstance Mk. II-related deaths they'll somehow work into the ability.
    agreed, wtf

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