It seems like they still need to transcribe it and place it on their site. They went over the general questions they asked in a podcast though so here's rough cliffnotes until the real thing is posted:
*There were 3 jobs that were experimented with that didn't become actual jobs. Viking, Mimic, and some unnamed job that eventually became Dancer.
*Einherjar being considered for further changes. No changes to drop rates, although the system to access chambers would change.
*Possibly a way to store rare/ex items eventually.
*They are working on raising the max level of crafting(?). May be able to create a "store" in your mog house and invite people in to browse your itemsAnd something about applying higher HQ's to other crafts. Don't take all this too literally, the way they mentioned some of it was confusing.
*Some other inane bunk about Almighty Apkallu.
XI Wiki


