
Originally Posted by
Stanislaw

Originally Posted by
Blight
I'm pretty sure everyone knows how enmity works... all you're doing is making common sense, common knowledge.
Sigh.
http://kanican.livejournal.com/13848.html
Did you know how much units of hate you get for ALL of these actions?
Didn't think so.
All we knew before were simply 'guesses'. Now we have precise numbers. Why can't you understand the significance of what this means?
The point is you don't need to know how many units of hate you get for all of those actions, to imply that you ever did is absolutely retarded elitist rhetoric. The practical significance of it is essentially null and void unless you plan on building an enmity parser because last I checked few people are capable of running continually rising numbers for 18 people off the top of their head, let alone a second set of numbers that continually rise and fall.
While I appreciated the small bits of enmity information that actually were one of those things you wouldnt have seen otherwise (the retardation of wearing enmity gear while sentinel is up) I'm of the same mindset that it's not revolutionary for there to be hard numbered confirmation that if you--duh--cure for 0, you're getting less hate than if you cured for 190. For one, accumulating volatile enmity never was and never will be the operative part of tanking. While it helps defend against mishaps from DD's going all out, what's much more important is a DD that doesn't have his head up his ass. If anything the gain and loss of volatile enmity is much more important to the DD than it is the tank (and I'm telling you right now, 90% of the DD's this would be helpful to probably didn't read it regardless of how helpful it is to them), and it's my personal conviction to be of the mind that red mage tanks are on the retarded side of acceptability. I'm sorry if you otherwise but the only people who found this revolutionizing tanking in any way, shape, or form, were idiot
savants who weren't capable of doing a passable job beforehand.