
Originally Posted by
Ohemgee

Originally Posted by
Ryko

Originally Posted by
Stanislaw

Originally Posted by
Blight
I'm pretty sure everyone knows how enmity works... all you're doing is making common sense, common knowledge.
Sigh.
http://kanican.livejournal.com/13848.html
Did you know how much units of hate you get for ALL of these actions?
Didn't think so.
All we knew before were simply 'guesses'. Now we have precise numbers. Why can't you understand the significance of what this means?
The point is you don't need to know how many units of hate you get for all of those actions, to imply that you ever did is absolutely retarded elitist rhetoric. The practical significance of it is essentially null and void unless you plan on building an enmity parser because last I checked few people are capable of running continually rising numbers for 18 people off the top of their head, let alone a second set of numbers that continually rise and fall.
While I appreciated the small bits of enmity information that actually were one of those things you wouldnt have seen otherwise (the retardation of wearing enmity gear while sentinel is up) I'm of the same mindset that it's not revolutionary for there to be hard numbered confirmation that if you--duh--cure for 0, you're getting less hate than if you cured for 190. For one, accumulating volatile enmity never was and never will be the operative part of tanking. While it helps defend against mishaps from DD's going all out, what's much more important is a DD that doesn't have his head up his ass. If anything the gain and loss of volatile enmity is much more important to the DD than it is the tank (and I'm telling you right now, 90% of the DD's this would be helpful to probably didn't read it regardless of how helpful it is to them), and it's my personal conviction to be of the mind that red mage tanks are on the retarded side of acceptability. I'm sorry if you otherwise but the only people who found this revolutionizing tanking in any way, shape, or form, were idiot
savants who weren't capable of doing a passable job beforehand.
Oh good word. Kaeko does most of his entries in a BLM perspective. I know his LS knows how to handle hate fine, its just a service to others to show one method (of many) to get a job done. I really don't use the VE/CE guide as much because I wouldn't go apeshit on anything, curing, nuking, umm DDing etc. In the end, DD's will turn into an MP sponge when they do go apeshit, BLMs will turn hate more when they go apeshit (see Chain-Nuking criteria Kaeko brought up in his LJ), and WHMs who overdo it should keep RR up, or something.
You don't need a guide to tell you your doing something wrong in numbers when you can easily adjust the situation yourself. Knowing Dispel is more hate than xxx is good, but only for a RDM's perspective.
Yes, I play BLM on intiution. I don't need a little hate meter to tell me if this nuke is going to get me killed or if I can shake it off in 2-3 blink hits. Just like I'm sure well established PLDs don't need numbers to feel out where they are in terms of hate. I won't deny, and I don't think most PLDs would deny, that numbers can help you be nitpicky if you're a perfectionist (eg. Sentinel & Enmity Gear)
Numbers are good for PRE-PLANNING. This is particularly useful when trying to predict how good doing something abnormal will be like WHM/NIN. I was more impressed, not by the fact WHM/NIN worked, but by the fact this person predicted something that was not all that intuitive based on my data and it worked. Information is useless until you can really apply it - that's why I was excited mainly.
Also, just bear in mind this info is 10 days old... I have no idea what will be known in the next month, so I don't like to trivialize it, nor make it out to be the most amazing thing since inventing the wheel. I think it has promise, that is all.