SCH/RDM: 60/30
STR: 45
DEX: 52
AGI: 51
VIT: 48
MND: 53
INT: 60
CHR: 56
HP: 780
MP: 596 (with rollanberry pie on)
Skills: Staff: 190.
Divine, Healing, Enfeeb, Enhancing, Elemental, Dark skills 183 (goes up with Dark/Light books, forgot to check how much or if it showed it)
Traits: M. ATT/DEF, Max MP boost, Fast cast, clearmind, resist silence/petrify (remember, some of these might be from /RDM)
Abilities: (forgot the names, sorry)
Books: Dark/Light increases skill of respective spells, ect.
Light: 1: 50% cast time on next spell, 2: 50% MP cost on next spell, 3: Increases effect of next spell, 4: Tripples MP cost and doubles cast time but gives spells AoE effect.
Dark: Same exact thing but for black magic.
2hr: Lets you use the Dark/Light abilities as much as you want, normally they have a 4 min cool down but you can save up to 4 charges.
Data: Dark staff equiped, and INT 60+11. Water III hit a VT buggard for 315 dmg. Aero III hit a VT crab for 362 with the ability that increases effect of spells. Also did 362 to the same crab next cast w/o the ability.
DNC/NIN: 60/30
STR:53
DEX:58
AGI:61
VIT:50
MND:42
INT:45
CHR:57
HP:980
Skills: Dagger/EVD/Parry: 196, Throwing: 190, H2H/Sword: 183
Traits: ACC/EVD bonus, Dual wield (assumed from NIN sub) Stealth, Resist Bind/Slow, and Subtle Blow
Fighting an easy pray, I was doing about 30dmg/hit with 235 ATT (5 from gear) and a 21 dmg dagger. Dances(buffs/enfeebling/healing, all cost low ammounts of TP) give the finishing points, Flurishes do status effects and stuff. One of them "redies monster for skillchain" it did no damage, but it linked to Gust Slash and Cyclone and made a SC. The effect itself did no dmg.
Effects: monster DEF down, Hastega, Movement speed increase, 3 cures, 1 AoE cure, Stun, can't remember the others.
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