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  1. #201
    Cerberus
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    Re: The Version Update Has Arrived! (11/19/2007)

    Quote Originally Posted by devildrifterX
    or the hardcore camping of faf/niddy for A.Hauberk. Yes, 2handers needed AN ATTACK BOOST but they shouldnt have it easy as hell to get good dmg. Only the elite 2handers should hang with the elite dual wielders. Change acc back to what it was.

    People w/o Adaberks (DRKs or WARs) don't get close to me in a parser (at least 10% less), plus other random great gear here and there. What i mean is, Adaberk has never stopped to buy an awesome piece of gear, it just got even better with the update.

  2. #202
    Hydra
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    Re: The Version Update Has Arrived! (11/19/2007)

    Quote Originally Posted by Zekyr
    Quote Originally Posted by Cautery
    If I dont flag the "run in windower mode" can I still play in full screen and press ALT+TAB
    Quote Originally Posted by Ruby
    but i can't even find the "run in windower mode" option. HALP!
    C:\Program Files\PlayOnline\SquareEnix\FINAL FANTASY XI\ToolsUS\FINAL FANTASY XI Config.exe

    Check "Start Game in Windowed Mode"

    Ignore SE's complaint that "YOU'LL GET LESS FPS AND IT WILL LOOK AWFUL HOLY CRAP"

    Done
    tyvm^^

  3. #203
    Internet Haet Machine
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    Re: The Version Update Has Arrived! (11/19/2007)

    Wich is the NIN nyzul isle weapon?

  4. #204
    Chram
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    Re: The Version Update Has Arrived! (11/19/2007)

    Quote Originally Posted by Intense
    Quote Originally Posted by Amele
    last I checked it made acc gear cheaper too. and since when is people wearing different gear *not* a good thing?
    I kinda arghhh'd when acc rings went down in price because I lost value on my investments. I know that everyones lost value with overall deflation, but this was an added annoyance for me who doesnt have any 2-handed weapon jobs.
    like a house in real life, if you're not planning on selling it, it's not an investment. (were you planning on selling them?)

    honestly, I was ok with losing value on my acc rings (I keep a pair for lolwhm - which I *could* sell) because it also meant a wider variety of gear was being used and I'm sick of staring at identical gear sets in this game. (seriously; preupdate sam and ninja looked completely identical except for weapon type in merit; unless the sam happened to have an askar or ace's head)


    Percisely the point, they got FREE acc, all you needed to do was slap a lil dex on it, and eat meat and pretty much destroy anyone who invested mils in Snipers+1 or the hardcore camping of faf/niddy for A.Hauberk. Yes, 2handers needed AN ATTACK BOOST but they shouldnt have it easy as hell to get good dmg. Only the elite 2handers should hang with the elite dual wielders. Change acc back to what it was.
    pre-update. an AH monk or warrior was destroying any 2h who -wasn't- an elite 2hander. seriously: when's the last time you saw a gaxe war in exp? (that's right, level 30-37 when pld/war decided he needed to finish his subjob)

    elite dualwielders beat anyone who didn't have their relic, and even then only sam could consistently perform on par with dw-relic holders (ridill being counted as a relic in this case) and sam could only do it because, as the buff demonstrated so clearly, sam weaponskills are pretty busted. (kaiten included)

    anyway: the acc was needed to let a 2h actually get the attack buff. the 'free' attack that 2h got was in the area of a whopping .1-.15 pdif (~30-50) depending on what you were fighting.

    that's about 5% improvement.

    there's parses floating around of monks and wars wiping the floor with similarly equipped 2handers to the tune of double their damage; 5% ain't enough. the dex boost was needed (in this style of fix) to allow 2h to eat that meat and wear that attack gear. end of story. a pdif cap slide means jack shit if you can't wear enough attack to take advantage of the relaxed cap.

  5. #205
    Sea Torques
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    Re: The Version Update Has Arrived! (11/19/2007)

    Quote Originally Posted by Avé
    ?/macro
    Individual macro books or sets can be selected by combining the “/macro“ command with the “book” and “set” subcommands.<>

    Example:
    To select Book 15
    /macro book 15

    To select Set 3
    /macro set 3
    Too bad they didn't make it so you can chain macro's, it would make it similar to the advanced macro feature we water at the mouth for. /macro book 1 set 1 alt 2, or something to add multiple lines would have made the new macro sets useful.

  6. #206
    Campaign
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    Re: The Version Update Has Arrived! (11/19/2007)

    Quote Originally Posted by yrpaine
    Too bad they didn't make it so you can chain macro's, it would make it similar to the advanced macro feature we water at the mouth for. /macro book 1 set 1 alt 2, or something to add multiple lines would have made the new macro sets useful.
    While that would be good for "good" players, they're probably afraid "bad" players could "misuse" such a command.

    They could just increase a few lines each macro box, and make everyone happy. But nooooo they don't want to >_>

  7. #207
    Relic Weapons
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    Re: The Version Update Has Arrived! (11/19/2007)

    pre-update. an AH monk or warrior was destroying any 2h who -wasn't- an elite 2hander. seriously: when's the last time you saw a gaxe war in exp? (that's right, level 30-37 when pld/war decided he needed to finish his subjob)

    elite dualwielders beat anyone who didn't have their relic, and even then only sam could consistently perform on par with dw-relic holders (ridill being counted as a relic in this case) and sam could only do it because, as the buff demonstrated so clearly, sam weaponskills are pretty busted. (kaiten included)

    anyway: the acc was needed to let a 2h actually get the attack buff. the 'free' attack that 2h got was in the area of a whopping .1-.15 pdif (~30-50) depending on what you were fighting.

    that's about 5% improvement.

    there's parses floating around of monks and wars wiping the floor with similarly equipped 2handers to the tune of double their damage; 5% ain't enough. the dex boost was needed (in this style of fix) to allow 2h to eat that meat and wear that attack gear. end of story. a pdif cap slide means jack shit if you can't wear enough attack to take advantage of the relaxed cap.
    I can agree with this, pre-2h update unless you were a DRG or DRK carrying homam and HQ gear, an AH barone/hauberk/AF2 war or mnk could easily outparse you without even trying. With the best AH and some EX gear on my DRK, I'd still parse within 2-3% of a WAR/NIN using random STR rings and crap like fransisca in merit parties, and be a larger MP sponge as well regardless of keeping seigan up fulltime.

    Right after the 2h update, it went the other way, and AF and AH DRGs DRKs and SAMs were kicking the ass of ridill adaberk wars and BB mnks. Yes, that was busted as hell as well, some people said "oh it's fair, we were behind and now we're ahead, tough luck" but it wasn't balanced.

    After the next update, they changed damage caps, changed the random damage generator, and to be perfectly honest apart from SAM everything was nearly perfect. AH DRKs and DRGs parsed about the same as AH MNKs and WARs. My DRK which is about as good as I can make it apart from adaberk, homam, or relic has beaten and been beaten by similarly equipped 1h jobs (BB/haidate/merited MNKs, haidate and excellent AH gear WARs) depending on mobs and skill level. Elite geared DRKs parse close to the elite geared WARs. Most of all that was nearly balanced, with a slight favoring towards 2h from some pieces of gear.

    SAM was a different case, having been nearly on par with 1h due to it's abilities even before the 2h update, and completely broken afterwards, yes. No one will argue that. But they didn't need to fuck with everyone else's 2h jobs just to fix SAM.

    The acc=dex and atk=str update was fine, yes it gave up enough acc to cap acc easily enough with minimal gear, and thus up our atk with food enough to compete damage wise. With similarly geared players and jobs, 1h or 2h, before this update, I'd see nearly identical numbers. The elite geared 1h still beat AH 2h, the well geared 2h beat gimpy 1h, and there honestly wasn't a lot of reason to mess with it apart from adjusting SAM. But I guess when SE "fixes" something, 4-5 other things get "fixed" as well.

  8. #208
    Sea Torques
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    Re: The Version Update Has Arrived! (11/19/2007)

    there's plenty of recursion bots and tools that get used regardless. people would still get banned for abusing. but it would work great as a temp solution.

  9. #209
    Campaign
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    Re: The Version Update Has Arrived! (11/19/2007)

    Quote Originally Posted by yrpaine
    there's plenty of recursion bots and tools that get used regardless.
    Of course, but SE is not the one providing such tools, while they would (from a certain point of view) if they were to allow such a thing.
    Honestly if they would implement a macrocalling command, with such a large set of macros, I would be happy enough with the current lines of macros inside each box.
    But I don't see that happening, do you?

  10. #210
    Hydra
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    Re: The Version Update Has Arrived! (11/19/2007)

    the only real job that needed that an acc buff was drg, which ironically they got thru a 2nd acc trait.
    I think i said it earlier that any person who has good gear DID NOT need an acc buff. In fact, most of the people who were pretty heavy on acc traded most of it off for str gear.

    None of the 2handers were ever strapped on acc gear. drg and drk had homam pieces, war n sam pretty much could wear the exact identical gear from sky and AH. Couple these with merits and you were eating meat before the 2hand update ever struck, BUT IT STILL WASNT ENOUGH because the dmg wasnt high enough to overcome the DoT that mnk/nin/war had. War was never left out in the cold cause they could dual wield regardless, and Sturmwind owns all the way to 55 when you get rampage. Drg at colibri camp could do extremely well there, due to their piercing bonus. Drk was really the only job ever a step behind, since it would sponge big time, so they were forced to /nin, which forced many into dual wielding (sad truly i must say) and sam was prolly on top as all 2handers, with hasso 6 hit build, and WS breaking 1k EASILY with appropriate gear merits and food choice (y hello thar Overwhelm, WS torques, and Bison Steak)

  11. #211
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    Re: The Version Update Has Arrived! (11/19/2007)

    Quote Originally Posted by Zekyr
    I can agree with this, pre-2h update unless you were a DRG or DRK carrying homam and HQ gear, an AH barone/hauberk/AF2 war or mnk could easily outparse you without even trying. With the best AH and some EX gear on my DRK, I'd still parse within 2-3% of a WAR/NIN using random STR rings and crap like fransisca in merit parties, and be a larger MP sponge as well regardless of keeping seigan up fulltime.

    Right after the 2h update, it went the other way, and AF and AH DRGs DRKs and SAMs were kicking the ass of ridill adaberk wars and BB mnks. Yes, that was busted as hell as well, some people said "oh it's fair, we were behind and now we're ahead, tough luck" but it wasn't balanced.

    After the next update, they changed damage caps, changed the random damage generator, and to be perfectly honest apart from SAM everything was nearly perfect. AH DRKs and DRGs parsed about the same as AH MNKs and WARs. My DRK which is about as good as I can make it apart from adaberk, homam, or relic has beaten and been beaten by similarly equipped 1h jobs (BB/haidate/merited MNKs, haidate and excellent AH gear WARs) depending on mobs and skill level. Elite geared DRKs parse close to the elite geared WARs. Most of all that was nearly balanced, with a slight favoring towards 2h from some pieces of gear.

    SAM was a different case, having been nearly on par with 1h due to it's abilities even before the 2h update, and completely broken afterwards, yes. No one will argue that. But they didn't need to fuck with everyone else's 2h jobs just to fix SAM.

    The acc=dex and atk=str update was fine, yes it gave up enough acc to cap acc easily enough with minimal gear, and thus up our atk with food enough to compete damage wise. With similarly geared players and jobs, 1h or 2h, before this update, I'd see nearly identical numbers. The elite geared 1h still beat AH 2h, the well geared 2h beat gimpy 1h, and there honestly wasn't a lot of reason to mess with it apart from adjusting SAM. But I guess when SE "fixes" something, 4-5 other things get "fixed" as well.
    That's EXACTELY what I meant.
    I can understand SAM needed a fix, but why fixing also DRK/DRK/WAR which were pretty fine as of now? What need was there to fix them?

    As I said... we're back to the start. Very dumb choice, as dumb as it was buffing all the forementioned jobs (SAM included, which didn't need any buff at all).

  12. #212
    They're just like us
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    Re: The Version Update Has Arrived! (11/19/2007)

    Posting here instead of new thread: has anyone whos' downloaded the update checked their macro folders to see what happened there? I'm curious if the old macros are still around.

  13. #213
    Relic Weapons
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    Re: The Version Update Has Arrived! (11/19/2007)

    My macro folders look identical. All the old macros are still there with the same file names.

    But take that with a grain of salt since whenever you make a new character they only have one macro bar file in the folder, and new files don't get created until you add macros to new bars in game.

    They'll probably just add all the current 10 macro files to the first book.

  14. #214
    Chram
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    Re: The Version Update Has Arrived! (11/19/2007)

    Quote Originally Posted by Amele
    Quote Originally Posted by Intense
    Quote Originally Posted by Amele
    last I checked it made acc gear cheaper too. and since when is people wearing different gear *not* a good thing?
    I kinda arghhh'd when acc rings went down in price because I lost value on my investments. I know that everyones lost value with overall deflation, but this was an added annoyance for me who doesnt have any 2-handed weapon jobs.
    like a house in real life, if you're not planning on selling it, it's not an investment. (were you planning on selling them?)

    honestly, I was ok with losing value on my acc rings (I keep a pair for lolwhm - which I *could* sell) because it also meant a wider variety of gear was being used and I'm sick of staring at identical gear sets in this game. (seriously; preupdate sam and ninja looked completely identical except for weapon type in merit; unless the sam happened to have an askar or ace's head)
    I didnt have definate plans to sell off my acc rings, because I used them a lot on WAR and THF. I view every piece of gear I have as "temporary," because tomorrow I could just up and change my mind and quit a job for another (which I have been known to do). So if I were to go and sell off acc rings, well I lost money which I spent time to get. In this economy, I think its more of a big deal than before (to me anyways).

    For example: I have 2 woodsmans (im ghetto), and paid 500k for each awhile back. IIRC, they were hovering around ~400k prior to the 2hander update. Theyre now pushing 150k. I potentially lost 500k in a day. Im not QQ'ing too much though, I just find it annoying. This is actually the first time Ive put words to said annoyance.

  15. #215
    Chram
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    Re: The Version Update Has Arrived! (11/19/2007)

    Quote Originally Posted by Apelila
    Posting here instead of new thread: has anyone whos' downloaded the update checked their macro folders to see what happened there? I'm curious if the old macros are still around.
    can't because I'm at work. I'd assume those macros are 'book 1' now. it'd be a bit of a bother if they just deleted all our macros and I think SE would've thought of that. (I hope anyway).

    I think i said it earlier that any person who has good gear DID NOT need an acc buff. In fact, most of the people who were pretty heavy on acc traded most of it off for str gear.

    None of the 2handers were ever strapped on acc gear. drg and drk had homam pieces, war n sam pretty much could wear the exact identical gear from sky and AH. Couple these with merits and you were eating meat before the 2hand update ever struck, BUT IT STILL WASNT ENOUGH because the dmg wasnt high enough to overcome the DoT that mnk/nin/war had.
    this (collectively) is why SE did the buff; and the bolded part is why SE gave 2h additional accuracy (so they could shed acc gear for str/att and other stats) gimp players are still gimp - they'll have poor pdif. good attack gear isn't suddenly cheaper or anything. the best pieces now are haub+1 ebody, askar korazin etc.

    thunder rings cost about the same that snipers do. etc.

  16. #216
    BRP
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    Re: The Version Update Has Arrived! (11/19/2007)

    What bothered me about the STR/DEX update is how powerful people became just for being alive, especially if they were Mithra.

  17. #217
    Sea Torques
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    Re: The Version Update Has Arrived! (11/19/2007)

    I'm not so much butt-hurt over SAM being nerfed, as I am annoyed that its taken them 3 fucking patches to do so. SE needs to pick something and stick with it.

    A small nerf won't stop me from playing a job I enjoy, and hopefully it will discourage the bandwagoners from taking it up. So in that respect I'm ok with it.

  18. #218
    Bagel
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    Re: The Version Update Has Arrived! (11/19/2007)

    My Drg acc was fine before the original update, used meat from lv 38 onward, never bought sushi, never needed it.

    Dmg (/hit /ws)was always so-so and will continue to be I guess. Gonna just have to go back to keeping an acc ring or 2 on penta.

    What bothered me about the STR/DEX update is how powerful people became just for being alive, especially if they were Mithra.
    We still hit like pansies.

  19. #219
    E. Body
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    Re: The Version Update Has Arrived! (11/19/2007)

    well i cntrl+f'd "Snarl" through all pages and didnt come up with anything beyond the first post on the first page

    only can be used with call beast

    fail

  20. #220
    Sea Torques
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    Re: The Version Update Has Arrived! (11/19/2007)

    Quote Originally Posted by Sechs
    Quote Originally Posted by yrpaine
    there's plenty of recursion bots and tools that get used regardless.
    Of course, but SE is not the one providing such tools, while they would (from a certain point of view) if they were to allow such a thing.
    Honestly if they would implement a macrocalling command, with such a large set of macros, I would be happy enough with the current lines of macros inside each box.
    But I don't see that happening, do you?
    Just meant it would be nice, I know it isn't a reality since ppl would abuse it, would just be a temp solution for not being able to add more lines to each macro. Seriously though, it wouldn't be an advantage to anyone, since gamepads and keyboards that run macros are not against ToS, SE is affiliated with and promotes gamepads that can run macro's, technically using their software would be 2nd party affilliated and not 3rd pty.

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