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  1. #41
    Hayleystrator
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    Re: The Version Update Has Arrived! (11/19/2007)

    Quote Originally Posted by VZX
    The following changes have been made to two-handed weapons:<
    ?Bonuses from attributes have been reduced.
    ?The method for calculating damage has been readjusted.

    The effects of the following weapon skills have been adjusted:
    Tachi: Yukikaze
    Tachi: Gekko
    Tachi: Kasha
    They come faster than what I'd thought
    Fear has stricken me... I hope it's not as bad as this looks. ;;

  2. #42
    VZX
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    Re: The Version Update Has Arrived! (11/19/2007)

    Game Terms 2 Granite Rose
    Granite
    Granite

  3. #43
    Official THE Alpha and Omega
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    Re: The Version Update Has Arrived! (11/19/2007)

    Yay! Nerf 2h but don't rebuff Guillotine

    Great job SE

  4. #44
    Puppetmaster
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    Re: The Version Update Has Arrived! (11/19/2007)

    I just got my Hecatomb Leggings uncursed to replace my Rutter Sabatons on WS... Whee! Here's hoping the STR/DEX thing didn't go all the way back to square one ;-;

    EDIT: I'll get over it... everything else in the update is AWSUM \._./
    -Varrin

  5. #45
    Relic Horn
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    Re: The Version Update Has Arrived! (11/19/2007)

    Quote Originally Posted by Altanass
    Quote Originally Posted by BRP
    Game Terms 2 Smokescreen
    Game Terms 2 Pit Spider
    Game Terms 2 Aegis Scream
    Game Terms 2 Granite Rose
    Game Terms 2 Hawk Eye
    Game Terms 2 Slaughterhouse
    Game Terms 2 Brave Dawn
    Game Terms 2 Stock and Awe
    Game Terms 2 Materiel Storm
    Game Terms 2 Vanguard-X
    Game Terms 2 Crimson Domino
    Game Terms 2 Crystal Fist
    Game Terms 2 Iron Anvil
    Game Terms 2 Streetsweeper
    Game Terms 2 Delta Strike
    New BLU spells I take it.
    OP needs pictures!

    seem more like the new nyzul isle weapon weaponskills no?
    Possible, but only 15 terms listed there.

  6. #46
    Melee Summoner
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    Re: The Version Update Has Arrived! (11/19/2007)

    Quote Originally Posted by BRP
    Game Terms 2 Smokescreen
    Game Terms 2 Pit Spider
    Game Terms 2 Aegis Scream
    Game Terms 2 Granite Rose
    Game Terms 2 Hawk Eye
    Game Terms 2 Slaughterhouse
    Game Terms 2 Brave Dawn
    Game Terms 2 Stock and Awe
    Game Terms 2 Materiel Storm
    Game Terms 2 Vanguard-X
    Game Terms 2 Crimson Domino
    Game Terms 2 Crystal Fist
    Game Terms 2 Iron Anvil
    Game Terms 2 Streetsweeper
    Game Terms 2 Delta Strike
    New BLU spells I take it.
    Noticed Stock and Awe in the list, maybe they're somehow related to this?
    http://img235.imageshack.us/img235/8306/stockjo5.jpg

  7. #47
    I Am, Who I Am.
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    Re: The Version Update Has Arrived! (11/19/2007)

    Quote Originally Posted by Meropi
    Quote Originally Posted by arshesney
    Quote Originally Posted by Meropi
    Yay to pretty much everything except

    It is not possible to take screenshots in windowed mode by pressing the Alt key and the Print Screen key.
    I don't know crap about game coding, but would this have really been such a pain to make possible? blech.
    Hope the OS (Windows) can take care of that.... normally when you hit PrintScreen a snapshot of your full desktop is taken and stored in RAM, a simple copypasta in any image editing preogram and you're done.

    Not sure if that can be disabled by software.
    That's what I was figuring, I'm just lazy and would prefer not to have the extra step.
    It's not that they dont know how, it's that they dont want to have SSs taken that way.

  8. #48
    I trusted Zet and this is what happened
    Eleven owes me $40 bucks

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    Re: The Version Update Has Arrived! (11/19/2007)

    Quote Originally Posted by Xanthe
    Quote Originally Posted by Altanass
    Quote Originally Posted by BRP
    Game Terms 2 Smokescreen
    Game Terms 2 Pit Spider
    Game Terms 2 Aegis Scream
    Game Terms 2 Granite Rose
    Game Terms 2 Hawk Eye
    Game Terms 2 Slaughterhouse
    Game Terms 2 Brave Dawn
    Game Terms 2 Stock and Awe
    Game Terms 2 Materiel Storm
    Game Terms 2 Vanguard-X
    Game Terms 2 Crimson Domino
    Game Terms 2 Crystal Fist
    Game Terms 2 Iron Anvil
    Game Terms 2 Streetsweeper
    Game Terms 2 Delta Strike
    New BLU spells I take it.
    OP needs pictures!

    seem more like the new nyzul isle weapon weaponskills no?
    Possible, but only 15 terms listed there.
    Well they did say they were jewing over ToAU jobs, so...

  9. #49
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    Re: The Version Update Has Arrived! (11/19/2007)

    Quote Originally Posted by Ryko
    It is no longer necessary to speak with an NPC to move to a Rent-a-Room.
    Best update ever. Fuck anyone who says otherwise.
    qft shit was so annoying

  10. #50
    Sea Torques
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    Re: The Version Update Has Arrived! (11/19/2007)

    ?/macro
    Individual macro books or sets can be selected by combining the “/macro“ command with the “book” and “set” subcommands.<>

    Example:
    To select Book 15
    /macro book 15

    To select Set 3
    /macro set 3
    Could someone explain this to me? Can I use a macro by hitting a different macro now? Having one macro hit up to 6 other equip swap macros would be great on my PS2.

  11. #51
    Sea Torques
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    Re: The Version Update Has Arrived! (11/19/2007)

    Quote Originally Posted by fantasticdan
    Quote Originally Posted by BRP
    Game Terms 2 Smokescreen
    Game Terms 2 Pit Spider
    Game Terms 2 Aegis Scream
    Game Terms 2 Granite Rose
    Game Terms 2 Hawk Eye
    Game Terms 2 Slaughterhouse
    Game Terms 2 Brave Dawn
    Game Terms 2 Stock and Awe
    Game Terms 2 Materiel Storm
    Game Terms 2 Vanguard-X
    Game Terms 2 Crimson Domino
    Game Terms 2 Crystal Fist
    Game Terms 2 Iron Anvil
    Game Terms 2 Streetsweeper
    Game Terms 2 Delta Strike
    New BLU spells I take it.

    OP needs pictures!
    I doubt it, the raffle-whatever it was called ochu mobs spell was called Seedspray, which is obviously not there. I'm guessing these are the new weaponskills, granite rose is probably the one we saw the rdm doing in the trailer.
    No maybe not, Shock and Awe is a mission of some sort in WotG it's on the 1up.com review.

  12. #52
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    Re: The Version Update Has Arrived! (11/19/2007)

    Quote Originally Posted by fantasticdan
    Quote Originally Posted by BRP
    Game Terms 2 Smokescreen
    Game Terms 2 Pit Spider
    Game Terms 2 Aegis Scream
    Game Terms 2 Granite Rose
    Game Terms 2 Hawk Eye
    Game Terms 2 Slaughterhouse
    Game Terms 2 Brave Dawn
    Game Terms 2 Stock and Awe
    Game Terms 2 Materiel Storm
    Game Terms 2 Vanguard-X
    Game Terms 2 Crimson Domino
    Game Terms 2 Crystal Fist
    Game Terms 2 Iron Anvil
    Game Terms 2 Streetsweeper
    Game Terms 2 Delta Strike
    New BLU spells I take it.

    OP needs pictures!
    I doubt it, the raffle-whatever it was called ochu mobs spell was called Seedspray, which is obviously not there. I'm guessing these are the new weaponskills, granite rose is probably the one we saw the rdm doing in the trailer.
    Does seem like Granite rose might be the RDM one.. but theres like only 15 there so I'm assuming some jobs won't be getting JSE relic weapon skills... like the mages perhaps... maybe no WS for WHM , BLM, SMN? Or its totally somethign else

  13. #53
    A. Body
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    Re: The Version Update Has Arrived! (11/19/2007)

    So the "across the board" new magic is not here yet...or lies...expected by now I suppose.

  14. #54
    Hydra
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    Re: The Version Update Has Arrived! (11/19/2007)

    Quote Originally Posted by Avé
    ?/macro
    Individual macro books or sets can be selected by combining the “/macro“ command with the “book” and “set” subcommands.<>

    Example:
    To select Book 15
    /macro book 15

    To select Set 3
    /macro set 3
    Could someone explain this to me? Can I use a macro by hitting a different macro now? Having one macro hit up to 6 other equip swap macros would be great on my PS2.
    No, this is how you can quickly swap from one macro book to another, or from one macro page (set) to another. Before, you could move from palette to palette by hitting CTRL+SHIFT and the number of the palette (i.e. CTRL+SHIFT+5 would take you to macro set 5).

  15. #55
    Banned.

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    Re: The Version Update Has Arrived! (11/19/2007)

    SE has had a tendency for the last 4 years that I've been playing to make this game what they want and not what we as players want (or rather, what the majority do anyway)

    It's our game, Ninja is a tank, SE still QQ's over this.

    SAM, while not a job I have at 75 yet or once it was, one I wanted to play all that much, didn't really need to be nerfed and neither did two handers.

    What role does any two hander play on HNM if you reset them back to pre-patch days? What role does SAM have anywhere if they are for skillchains because, you know, we use those still. Because HNM don't resist nukes cast in succession or anything. (Oh SAM is getting an ability to make nukes not be resisted, wonderful, because most LS's TP shit to begin with right) Oh and all of the new mobs have crazy abilities they use whenever you cast on them not unlike Colibri's having reflect.

    Yes I am crying like I do every update because SE can't let something be and I always end up just playing DRK and MNK.

  16. #56
    Salvage Bans
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    Re: The Version Update Has Arrived! (11/19/2007)

    [What is Campaign?]
    Campaign refers to the drawn-out struggle for land and resources that took place between the Allied Forces of Altana and the Beastman Confederate on the continents of Quon and Mindartia during the Crystal War.
    Once per week (Earth time), influence over areas will be calculated, with the results garnering a nation either a Dominant or Minor ranking. For the following week, this will grant players fighting in the area in question either an advantage or disadvantage, respectively. To participate, players are required to be affiliated with any of the three nations aligned under the Allied Forces of Altana: San d’Oria, Bastok, or Windurst. Players will then engage in multifarious battles and operations in an attempt to attain victory for the military they represent.


    [How Campaign Plays Out]
    1. Determining Policy
    Tally results from the previous week* are used to determine battle strategies and logistics for the current week.


    2. Implementing Strategy
    Following predetermined policy, players engage in Campaign battles, Campaign Ops, etc. with the aim of expanding their nation’s territorial holdings. Teleportation services to areas where Campaign battles are underway are available via NPC.
    Tactical Assessment
    Polling is conducted in each nation concerning the implemented military policy.
    Steps 1 and 2 are repeated for a period of one week (Earth time) before moving on to Step 3.


    3. Tallying Results
    Once per week, the tactical assessment results and completion rates of Campaign missions will be tallied to determine the following week’s battle strategies. Once these strategies are implemented, the cycle returns to Step 1.

    * The first week of Campaign will operate under predetermined strategies and policy.


    [Campaign Battle]
    “Campaign battles” refers to those conflicts being waged in the designated areas of certain regions. Ceaselessly contested, it is only by repelling the incessant onslaughts of the Beastman Confederate that the Allied Forces of Altana can hope to lay claim to these lands once and for all. By being issued “Allied Tags” by Campaign Arbiters, players may opt to have their battle performances assessed, in return for which they may be rewarded with experience points and “Allied Notes,” a form of Campaign points. In addition, players felled in Campaign battles will suffer no loss of experience.

    *Allied Tags may be acquired whenever the wartime icon is displayed before the name of the Campaign Arbiter.


    Flow of Campaign Battle
    1) Player travels to area where Campaign battle is underway.
    ?
    2) Player has “Allied Tags” issued by Campaign Arbiter.
    ?
    3) Player engages in various acts, such as besting Campaign-related monsters.
    ?
    4) Player has performance assessed by Campaign Arbiter. Collects reward (experience points/Allied Notes) when applicable.
    *Any Allied Tags and temporary items a player has will be handed in to the Campaign Arbiter at the time of performance assessment.


    [Campaign Ops]
    Lesser in scope than the large battles waged over the control of lands, Campaign Ops refer to those special operations that afford players the opportunity to engage in a plethora of war-related efforts, including troop reinforcement, supply runs, escorts, reconnaissance, espionage, and small-scale skirmishes. The Campaign Ops available for participation will vary depending on factors such as regional influence and war conditions. Most importantly, the war effort of the Allied Forces of Altana stands to benefit greatly from the successful completion of such endeavors. Campaign Ops may be undertaken by speaking to the appropriate NPC in any of the three nations.

    *Players may also assist in the Campaign Ops of other nations. Successful completion of such an operation will yield experience points, beginning at level ten, as well as evaluation points. Players below level ten will be unable to gain experience points.


    [Influence Over Areas]
    The forces of Altana and those of the beastmen are relentlessly vying for influence over the areas of Vana’diel. Indeed, the very state of their fortifications and armaments is dependent upon the number of areas under their control. Both sides enjoy the perks of area control in the same manner, with the greater the number of territories resulting in more powerful benefits for the troops. Each area contains certain NPCs who will teleport a player to the stronghold of the army with which they are affiliated, at the cost of a few Allied Notes. In any given week, should the Beastman Confederate gain control over an area neighboring any of the allied nations, the beastmen will not hesitate to sack the city itself.

    *The number of Allied Notes required to use the teleportation feature in uncontrolled areas will be more greater than in controlled areas.
    *The points in each area flying the flag of the nation currently in control are called “strongholds.”
    *The gates in each area positioned near the entrance and exit points are called “checkpoints.”


    [Allied Tags and the Wartime Icon]
    For adventurers entering into a contractual agreement with the Allied Forces, “Allied Tags” will become available from Campaign Arbiters. While in possession of an Allied Tag, defeating monsters in Campaign battles will earn a player Allied Notes, as well as guarantee that a player will not lose experience points even if they are defeated. Defeating enemies will not yield experience points, item drops, or skill-ups. During the time that a player has Allied Tags issued up until their performance assessment at the hands of the Campaign Arbiter, the character’s name will be preceded by a sword icon to denote their Campaign participation.

    *From the moment a player acquires Allied Tags from a Campaign Arbiter in an area where a Campaign battle is underway, a wartime icon in the shape of a sword will appear onscreen before the player’s name. The icon will remain throughout the duration of the player’s evaluation.
    *Allied Tags will be lost should a player change areas.
    *The same wartime icon used to denote Campaign status will be used for Campaign Arbiters as well.


    ? Campaign Battle Monsters
    Enemies in Campaign will also be distinguished by the presence of the wartime icon preceding their names onscreen. These monsters can be engaged by any players on Campaign, regardless of party or alliance orientation. Defeating them will not yield experience points, items, or crystals.


    [Campaign Medals]
    The military of each nation under the Allied Forces of Altana may receive what are known as Campaign “medals.”


    ?Evaluations
    While donning a medal, the merit of a player’s performance will be judged by that nation’s Campaign Evaluation Official. These officials will take the following points into consideration when doling out their evaluations:
    ?Individual conduct in Campaign battle
    ?Campaign Ops achievements (including the assistance of other PCs)
    *In both cases, the better a Campaign result is or the more difficult it is to obtain, the greater a player’s evaluation will be.


    ?Benefits of Medals
    Amassing medals will grant a player ever-increasing prestige amongst the forces of the army with which they are affiliated. In addition, higher-level Campaign Ops will be made available, and the player’s voice will come to carry more weight when carrying out tactical assessments.


    ?Undergoing a Campaign Evaluation
    Campaign evaluations are possible only 120 hours, 5 days, (Earth time) after either army enlistment, transfer, or since the player’s last evaluation.


    ?Conferment and revocation of medals
    Campaign Evaluation Officers are authorized to hand down the following three judgments:


    ?Promotion (rank up)
    The player will be bestowed an additional medal. The evaluation record will be reset.


    ?Status quo
    The player’s current rank remains the most befitting. The player’s evaluation score will be reset.


    ?Demotion (rank down)
    Due to not generating a satisfactory evaluation, the player will be stripped of one rank. Upon being demoted, the player’s evaluation score will be halved.


    ?Validity of Medals
    Every medal is imbued with a magic that determines its period of validity. This term is set at thirty days (Earth time), after which point Campaign services dependent on that medal’s validity will become inaccessible.


    ?Renewal of Medals
    To renew a medal’s validity players must consult the Campaign Evaluation Officer in their nation of affiliation, who will consult them on how to proceed.


    [Sigil]
    For adventurers entering into a pact of service with the Allied Forces, the Sigil effect may be acquired by speaking with an Allied Officer. A variety of beneficial effects may be added to the Sigil at the cost of some Allied Notes to the player. There are some instances where defeating a monster while bestowed with Sigil will result in the dropping of crystals.

    *The effects of Sigil will be limited to the new areas introduced in the Wings of the Goddess expansion. Signet and Sanction effects will not apply to these areas.
    *While the Signet effects are restricted to the old areas, the benefits of Sanction will only take effect in the areas introduced in the Treasures of Aht Urhgan expansion.
    *Players may only have one of the following effects at a time: Sigil, Sanction, Signet. Please take note of which you are endowed with when moving between old and new areas.
    *A player may be in possession of both Sigil and Allied Tags simultaneously.


    [Battle Strategies]
    Naturally, the Kingdom of San d’Oria, the Republic of Bastok, and the Federation of Windurst each have their own unique military policy when it comes to such matters as strategy and reinforcement. These policies are determined and put into practice in accordance with the military aims of each nation for that week, and are apt to change based upon the battle results, influence over areas, and PC actions and assessments from the previous week.


    [Repercussions in the Present]
    The actions and conduct of players in the past will come to have a direct role in influencing the trajectory that Vana’diel takes into the present. One such example is the dispersal patterns of monsters and beasts.


    [Checking War Conditions]
    Region Information
    Players may view the current war conditions by accessing the “Campaign” menu option, which can be found under the “Region Info” section of the main menu.
    *There may be a time discrepancy of several hours between the actual current war conditions and those displayed under the Region Info menu.


    ?Basic Information
    Placing the cursor over the Duchy of Jeuno or anywhere other than a region icon will display the following basic information:


    ?Basic Information
    Placing the cursor over the Duchy of Jeuno or anywhere other than a region icon will display the following basic information:


    Allied Notes: Displays the number of Allied Notes, a form of Campaign points, you currently possess.


    ?Stronghold Details
    Placing the cursor over any stronghold will display the following detailed information:



    (1) Shows the name and icon of the force controlling the stronghold.
    (2) Reconnaissance: Shows the current reconnaissance level of the stronghold. The higher the reconnaissance, the more information the battle conditions NPC will provide.
    (3) Morale: Graphical representation of the stronghold’s current morale. The higher the morale, the more formidable troops will become on the battlefield.
    (4) Prosperity: Graphical representation of the stronghold’s current prosperity. The higher the prosperity, the more Campaign funds a nation will generate. Also, the rate of said nation’s technological and industrial means in Campaign Ops will increase.


    ?Area Details
    Placing the cursor over any of the areas represented by a point on the map will display the following area details.


    (1) Dominant Force: The icon of the army with the most influence over an area is displayed.
    (2) Fortifications: Numerical representation of an area’s defenses. This rating is influenced by factors such as the number of soldiers participating in that area’s battles, etc.
    (3) Resources: Numerical representation of an area’s resources. This rating is influenced by such factors as the number of temporary items available.
    (4) Influence: Graphical representations of each of the three nations’ influence over an area, as well as the Beastman Confederate’s.


    War Conditions
    Speaking to specific NPCs in the city areas will allow a player to view current military policy in place.

    National Influence / Battle Strategies 1, 2 / Internal Policies 1, 2


    [Tactical assessment]
    In each nation, tactical assessments of military policy may be conducted. By speaking to the appropriate NPC (curate in San d’Oria, supply commander in Bastok, or ?orale manager in Windurst) players may participate in such an assessment on any of three categories: leaders, battle strategies, and internal policies.
    The tallied results of all assessments will be calculated in Campaign totals, and after taking into the consideration the opinions of the nation’s elite, will be reflected in the policy decision-making of the following week. Players affiliated with an army have the right to participate in that force’s tactical assessments once per week.


    ?Tactical Assessment Categories


    Leaders
    Assess the views of a nation’s leaders and side with those of your choice.


    Battle Strategies
    Assess the battle strategies of a nation’s forces.


    Internal Policies
    Assess the internal policies of a nation’s forces.



    The feature introduced as “headhunting” in the previous Campaign-related Topics has been temporarily postponed to allow for further testing. We anticipate that it will be ready in the near future, and should a specific implementation date be determined it will be posted on the website. Thank you for your understanding.

  17. #57
    Sandworm Swallows
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    Re: The Version Update Has Arrived! (11/19/2007)

    They seem like new WS per weapon type it does not seem like the nyzul weapons maybe these totally different altogether since the nyzul weaps are a ways off as SE claimed why add them now?

    I believe each weapon type will be getting a new ws.

  18. #58
    assburgers
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    Re: The Version Update Has Arrived! (11/19/2007)

    Well, let's look at the bright side, maybe they're just adjusting the Str=Att thing...

    T.T

    Y/G/K, expected... Attribute buff change, not so much.

  19. #59
    Yoshi P
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    Re: The Version Update Has Arrived! (11/19/2007)

    ?Velocity Shot (Level 45)
    Increases attack power and speed of ranged attacks, while reducing attack power and speed of melee attacks.


    :')

  20. #60
    Cerberus
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    Re: The Version Update Has Arrived! (11/19/2007)

    Quote Originally Posted by Epyslon
    Quote Originally Posted by VZX
    The following changes have been made to two-handed weapons:<
    ?Bonuses from attributes have been reduced.
    ?The method for calculating damage has been readjusted.

    The effects of the following weapon skills have been adjusted:
    Tachi: Yukikaze
    Tachi: Gekko
    Tachi: Kasha
    They come faster than what I'd thought

    I'm crushed

    Ok so let's see, 2-handed nerfed, and DRKs screwed because in the 9/11 patch Guillotine acc was reduced, so what are we supposed to do now? Guillo with +70 Acc on gear?

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