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  1. #161
    Melee Summoner
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    Re: The Version Update Has Arrived! (11/19/2007)

    Quote Originally Posted by EssEnnKay
    Is there any reason why you felt the need to be "special" and change the color font of your text to bleed like shit on my screen?
    It's because I feel "special" in a retarded way. Anyway, my bad for that blue color. I didn't realize it will make your eyes bleed.

  2. #162
    Relic Weapons
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    Re: The Version Update Has Arrived! (11/19/2007)

    Quote Originally Posted by Izzy
    Quote Originally Posted by EssEnnKay
    Quote Originally Posted by bolkin
    I won't rush into saying that Gekko, Kasha and Yukikaze got nerfed. The effects of the following weapon skills have been adjusted:
    Tachi: Yukikaze
    Tachi: Gekko
    Tachi: Kasha
    Who knows if they were referring to the elemental attributes of those WS. Maybe they will lower the effects or raise them. Let's just wait and see.
    Is there any reason why you felt the need to be "special" and change the color font of your text to bleed like shit on my screen?
    Grats on being a dick for no reason!
    Grats to both of you for contributing nothing to the topic at hand, also not that it matters but the text is legible on the default skin, but cant see shit on the SC skin & the black background.


    Quote Originally Posted by Isiolia
    Quote Originally Posted by Hirokei Kiaza
    Two years ago I probably would have agreed to RDM's not getting anything but that was two freaking years ago. RDM and MNK are probably the two most archaic jobs in this game.
    I've played RDM as my main since the day I started the game (PC release). So I've gotten just a little cynical about RDM stuff in updates. >.>;
    I thought the group2 merits for rdm were a very nice addition, although I don't really remember when that was. This frontline RDM talk is pretty lulz though, can't wait to see how that goes.

  3. #163
    New Spam Forum
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    Re: The Version Update Has Arrived! (11/19/2007)

    Nice sig you have there, Bolkin.

    Keep these numbers for posterity....

  4. #164
    Chram
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    Re: The Version Update Has Arrived! (11/19/2007)

    Quote Originally Posted by Izzy
    Quote Originally Posted by EssEnnKay
    Quote Originally Posted by bolkin
    I won't rush into saying that Gekko, Kasha and Yukikaze got nerfed. The effects of the following weapon skills have been adjusted:
    Tachi: Yukikaze
    Tachi: Gekko
    Tachi: Kasha
    Who knows if they were referring to the elemental attributes of those WS. Maybe they will lower the effects or raise them. Let's just wait and see.
    Is there any reason why you felt the need to be "special" and change the color font of your text to bleed like shit on my screen?
    Grats on being a dick for no reason!
    to be fair; for anyone using an acidtech skin (the one closest to the older BG I remember when I first joined; mostly dark colors) that particular shade of deep blue is virtually unreadable.

    I had to highlight it to see what he was saying.

  5. #165
    Melee Summoner
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    Re: The Version Update Has Arrived! (11/19/2007)

    Quote Originally Posted by Taliesin
    Nice sig you have there, Bolkin.

    Keep these numbers for posterity....
    Thank you sir. Too bad I may not get to see those numbers again.

  6. #166
    S N K
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    Sylph

    Re: The Version Update Has Arrived! (11/19/2007)

    Quote Originally Posted by Amele
    Quote Originally Posted by Izzy
    Quote Originally Posted by EssEnnKay
    Quote Originally Posted by bolkin
    I won't rush into saying that Gekko, Kasha and Yukikaze got nerfed. The effects of the following weapon skills have been adjusted:
    Tachi: Yukikaze
    Tachi: Gekko
    Tachi: Kasha
    Who knows if they were referring to the elemental attributes of those WS. Maybe they will lower the effects or raise them. Let's just wait and see.
    Is there any reason why you felt the need to be "special" and change the color font of your text to bleed like shit on my screen?
    Grats on being a dick for no reason!
    to be fair; for anyone using an acidtech skin (the one closest to the older BG I remember when I first joined; mostly dark colors) that particular shade of deep blue is virtually unreadable.

    I had to highlight it to see what he was saying.
    Excatly. Not trying to be a dick but at least try & make it to where people don't have to squint or highlight your text to read what you're saying.

    It's because I feel "special" in a retarded way. Anyway, my bad for that blue color. I didn't realize it will make your eyes bleed.
    Don't sweat it. I wasn't pissed or anything I just hate having to stop and actually re-read a post into more detail because of not being able to see nothing but a squiggly mess of text.

    BoT: This update while really damn big is downloading a lot faster then I had expected. A few people are already telling me they're getting errors when trying to download these files.

  7. #167
    Salvage Bans
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    Odin

    Re: The Version Update Has Arrived! (11/19/2007)

    In before the 2handers whining. Oh wai...

    Seriously, stop fucking whining, its not that big of a deal. Why have "accuracy" gear even in a game when you can turn around have another type of gear (which is generally cheaper before the update) magically start doing this (as well as give the other benefit of that stat, like Crit Hit+)?

    If they want to do the DEX=ACC thing, fine, but do it for all jobs. It really is possibly the stupidest thing ever done to us 1 handers. Talk about isolation.

  8. #168
    Chram
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    Re: The Version Update Has Arrived! (11/19/2007)

    Quote Originally Posted by skurlover
    In before the 2handers whining. Oh wai...

    Seriously, stop fucking whining, its not that big of a deal. Why have "accuracy" gear even in a game when you can turn around have another type of gear (which is generally cheaper before the update) magically start doing this (as well as give the other benefit of that stat, like Crit Hit+)?

    If they want to do the DEX=ACC thing, fine, but do it for all jobs. It really is possibly the stupidest thing ever done to us 1 handers. Talk about isolation.
    this has been discussed to death before. suffice to say: if SE hadn't done it this way they would've needed to change the damage formulas in a different way than a pdif cap slide to gain equity. I'm not going to make a claim that one way or the other is better - but to make the change work the way SE wanted they needed to do the Dex=acc thing just for 2h jobs.


    last I checked it made acc gear cheaper too. and since when is people wearing different gear *not* a good thing?

  9. #169
    Melee Summoner
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    Re: The Version Update Has Arrived! (11/19/2007)

    Quote Originally Posted by skurlover
    In before the 2handers whining. Oh wai...

    Seriously, stop fucking whining, its not that big of a deal. Why have "accuracy" gear even in a game when you can turn around have another type of gear (which is generally cheaper before the update) magically start doing this (as well as give the other benefit of that stat, like Crit Hit+)?

    If they want to do the DEX=ACC thing, fine, but do it for all jobs. It really is possibly the stupidest thing ever done to us 1 handers. Talk about isolation.
    GTFO Mnk.
    http://www.naijatalk.com/oldimages/GTFO.gif

  10. #170
    A. Body
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    Leviathan

    Re: The Version Update Has Arrived! (11/19/2007)

    I thought the group2 merits for rdm were a very nice addition, although I don't really remember when that was.
    Some of them are nice, granted. However, the only one that actually allowed us to do anything -new- was Phalanx II, and it's gimped compared to Phalanx for no apparent reason. Everything else was a different/better version of something we already had.

    Compare that to the ability to transfer TP, convert TP to MP, or HP to MP on another person.
    Tier II merits, generally, are things that should have been given to jobs in the 60s or so anyway, when most are rather dry for truly new stuff anyway.

    There are threads detailing results with tier II enfeebles and all, so I won't go into them here...but suffice to say that - for a job that's supposed to be enfeebling focused - giving us mildly upgraded versions (in some ways) of spells that we got 60 levels ago just doesn't really spice up the job much after having played it for 3-4 years. Especially when others get level 2 versions in the 40s/50s.

    This is while SE has continued to put in spells that overlap what a RDM has to make us progressively less distinct in the lineup. Which really would go for all of the older mage jobs at this point.

  11. #171
    Strider/Doom/Cyclops
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    Re: The Version Update Has Arrived! (11/19/2007)

    Quote Originally Posted by Xanthe
    Quote Originally Posted by Yomjo
    The Rent-A-Room NPCs are now homeless, jobless beggars.

    WHERE IS YOUR GOD NOW?
    Now they're doormen/women to let your party into your mog house.
    Anyone else find it interesting that the sole method of being in your MH without a Moogle is removed in the same update where other PCs are allowed in? Chaperones only prz.

  12. #172
    Strider/Doom/Cyclops
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    Re: The Version Update Has Arrived! (11/19/2007)

    Quote Originally Posted by Hirokei Kiaza
    Two years ago I probably would have agreed to RDM's not getting anything but that was two freaking years ago. RDM and MNK are probably the two most archaic jobs in this game.
    Would you settle for a nerf?

  13. #173
    Hydra
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    Re: The Version Update Has Arrived! (11/19/2007)

    The whining from the 2handers must have meant they sucked at their job from the beginning
    DRG got a 2nd acc trait...if your wearing GOOD gear, you've got snipers you've got your homam pieces that have haste + acc on it, Swift belt, PCC (or fucking specs, or love torque, idc) same applies to drk, mix n match as you see fit. Where does war need any more acc than they already had? Again, snipers PCC Hauby swift byakkos Bomblet...the 1 dex=1acc made it just so gimp ass people can be capable of not being completely laughed out of a party. Same applies to sam...and they have it even EASIER with hasso, and bushi (if your sam faithful). So changing the formula for 2:1 for dex seperates the shit players from the good ones who have invested actual time into their gear. They shouldnt have touched acc in the beginning, the only thing they needed to do was actually buff 2hander dmg, and with that came Y/G/K ownage (with Hagun, easy gimps who buy gil are breaking 1k+ amazing shit) and Guillotine being nerfed.

  14. #174
    Relic Shield
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    Re: The Version Update Has Arrived! (11/19/2007)

    Quote Originally Posted by devildrifterX
    The whining from the 2handers must have meant they sucked at their job from the beginning
    DRG got a 2nd acc trait...if your wearing GOOD gear, you've got snipers you've got your homam pieces that have haste + acc on it, Swift belt, PCC (or fucking specs, or love torque, idc) same applies to drk, mix n match as you see fit. Where does war need any more acc than they already had? Again, snipers PCC Hauby swift byakkos Bomblet...the 1 dex=1acc made it just so gimp ass people can be capable of not being completely laughed out of a party. Same applies to sam...and they have it even EASIER with hasso, and bushi (if your sam faithful). So changing the formula for 2:1 for dex seperates the shit players from the good ones who have invested actual time into their gear. They shouldnt have touched acc in the beginning, the only thing they needed to do was actually buff 2hander dmg, and with that came Y/G/K ownage (with Hagun, easy gimps who buy gil are breaking 1k+ amazing shit) and Guillotine being nerfed.
    The part I don't understand is the whining coming from the SAMs. 2Handed weapons got buffed, and now they're wanted. SAM's WS got buffed as well, same as Guillotine. Guillotine got gimped, DRKs cried. Everyone told them to gtfo and embrace the new 2H buff. Now, SAMs are pussy-hurt for the same reason as DRKs.

  15. #175
    VZX
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    Re: The Version Update Has Arrived! (11/19/2007)

    By the way,

    I didn't see anything about we getting new WS on the update notes :/

    Maybe it's not gonna be implemented anytime soon?

  16. #176
    Relic Horn
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    Xanthe Celaeno
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    Re: The Version Update Has Arrived! (11/19/2007)

    Quote Originally Posted by VZX
    By the way,

    I didn't see anything about we getting new WS on the update notes :/

    Maybe it's not gonna be implemented anytime soon?
    The Dev panel said the new Nyzul relics (where the new WSs come from) are still a couple patches away.

  17. #177
    Melee Summoner
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    Re: The Version Update Has Arrived! (11/19/2007)

    I don't think SE intended to make 2h jobs godly by that past update. These jobs were left way behind in the merit party department and SE felt it needed to be adjusted. I think what they did was fair. As far as Sam is concerned, I was breaking 1k without sweat before the update.

  18. #178
    Bagel
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    Re: The Version Update Has Arrived! (11/19/2007)

    Quote Originally Posted by devildrifterX
    The whining from the 2handers must have meant they sucked at their job from the beginning
    DRG got a 2nd acc trait...if your wearing GOOD gear, you've got snipers you've got your homam pieces that have haste + acc on it, Swift belt, PCC (or fucking specs, or love torque, idc) same applies to drk, mix n match as you see fit. Where does war need any more acc than they already had? Again, snipers PCC Hauby swift byakkos Bomblet...the 1 dex=1acc made it just so gimp ass people can be capable of not being completely laughed out of a party. Same applies to sam...and they have it even EASIER with hasso, and bushi (if your sam faithful). So changing the formula for 2:1 for dex seperates the shit players from the good ones who have invested actual time into their gear. They shouldnt have touched acc in the beginning, the only thing they needed to do was actually buff 2hander dmg, and with that came Y/G/K ownage (with Hagun, easy gimps who buy gil are breaking 1k+ amazing shit) and Guillotine being nerfed.
    I'm sure if they're buying gil they arent just using it for haguns

  19. #179
    Old Merits
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    Re: The Version Update Has Arrived! (11/19/2007)

    I'm hoping drain samba II is decently potent. It could make for a very useful subjob in merit parties.

  20. #180
    Sea Torques
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    Re: The Version Update Has Arrived! (11/19/2007)

    If I actually have to skill up my axe now for WAR instead of just using Gaxe I'm gonna be a sad panda
    in before flaming

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