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  1. #41
    assburgers
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    Re: Town discussion

    Quote Originally Posted by Byrthnoth
    The cave at D-10 is hard to find, it just looks like a dip in the wall. There's another cave over by Waraxe Beak's spawn point that's a dead end.

    Anyway, made it to windy and there's a guy over by the crafting guild asking for delectable dishes. This is just a guess, but I'd say I need to head to the head chef back in the present. Also, I started the foraging missions for windy (whose name escapes me at the moment) and the quartermaster said he wanted a sprig of Fresh Marjoram. Time for me to get harvesting. -_-;
    Just remember, you can't just buy marjoram, when you harvest it, you get a key item.

  2. #42
    Banned.
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    Re: Town discussion

    I harvested my marjoram and two thirds a stack extra and I didn't get a key item.

  3. #43
    The Fucking Voice of Actually
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    Re: Town discussion

    Did you harvest in the past, or present?

  4. #44
    Relic Horn
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    Re: Town discussion

    I harvested in the present, didn't get a key item, and successfully completed the Op.

  5. #45
    assburgers
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    Re: Town discussion

    I harvested in the past and didn't have a problem at all.

    I've gone to just spamming the escort one when its up, cause it's so much simpler, but I'd harvest and get "You successfully harvest a clump of saruta cotten." Obtained Key Item: Supplies Orders.

  6. #46
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    Re: Town discussion

    Just asked this in another thread, but I got the keyitem as well harvesting in the past. Keyitem disappeared when I turned in the arrowood.
    I wonder if it's glitched and they intended you to harvest it yourself.

  7. #47
    CoP Dynamis
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    Re: Town discussion

    http://i12.photobucket.com/albums/a2...126_112601.png

    Found it right outside the Moghouse. For a Campaign Ops maybe? Disappeared in the time it took me to SS and post about it here. Clicking it did nothing for me.

  8. #48
    Cerberus
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    Re: Town discussion

    Quote Originally Posted by Vile
    Found it right outside the Moghouse. For a Campaign Ops maybe? Disappeared in the time it took me to SS and post about it here. Clicking it did nothing for me.
    Quote Originally Posted by Khiinroye
    I just did Streetsweeper I (W). You run around town to find a Suspicious Object. Click it to pick it up and meet your quota. It moved when I clicked it. You don't get anything else for finding more. 60 xp, 420 notes.

  9. #49
    CoP Dynamis
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    Re: Town discussion

    Yeah I just saw that now.

  10. #50
    The Fucking Voice of Actually
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    Re: Town discussion

    I'm betting it's for this.

    Streetsweeper I (W)
    Objective: Yagudo spies have infiltrated Windurst and planted instruments of
    mass destruction and/or mayhem (IMDaoMs) in various discreet
    locations. You are to patrol the capital and remove any hazardous
    materials you encounter.

    Unit Requirement: 1 member

  11. #51
    The Defense is ready, Your Honor
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    Re: Town discussion

    Why is Sandoria's town theme in the past made of such copious amounts of win? What, did all the good musicians die in the war? Is that the explanation for the drop in musical performance?

    Damn.. whoever made that town song can play the bagpipes around me whenever they want.

  12. #52
    A. Body
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    Re: Town discussion

    Quote Originally Posted by Xanthe
    I harvested in the present, didn't get a key item, and successfully completed the Op.
    You will only get the key item in the past (you'll still get a reward for finishing, but I get the feeling something negative happens if you finish with no key item...)

  13. #53
    Relic Weapons
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    Re: Town discussion

    Seems streetsweeper only becomes available if your town has been invaded maybe. Both Windy and sandy on Alexander have it available, and both have been attacked by beastmen.

  14. #54
    New Merits
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    Re: Town discussion

    nope - i've finished streetsweeper in windy and we have not been invaded on Hades.

  15. #55
    Sea Torques
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    Re: Town discussion

    Haven't seen this pointed out, so I thought I would. The general-type NPCs seem to like to disappear and reappear in towns at will. I know I've seen Invinicible Shield and that wierd-named-RDM-with-the-af2-hat-and-cool-armor-I-don't-recognize NPC both in town and not in town.

  16. #56
    CoP Dynamis
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    Re: Town discussion

    Quote Originally Posted by Ryushii
    Haven't seen this pointed out, so I thought I would. The general-type NPCs seem to like to disappear and reappear in towns at will. I know I've seen Invinicible Shield and that wierd-named-RDM-with-the-af2-hat-and-cool-armor-I-don't-recognize NPC both in town and not in town.
    They disappear when they're helping out with a campaign battle.

  17. #57
    Sea Torques
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    Re: Town discussion

    Quote Originally Posted by chesh
    Quote Originally Posted by Ryushii
    Haven't seen this pointed out, so I thought I would. The general-type NPCs seem to like to disappear and reappear in towns at will. I know I've seen Invinicible Shield and that wierd-named-RDM-with-the-af2-hat-and-cool-armor-I-don't-recognize NPC both in town and not in town.
    They disappear when they're helping out with a campaign battle.
    I assumed as much. Just something to point out in case these NPCs become necessary for missions or quests or such.

  18. #58
    Ridill
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    Re: Town discussion

    Quote Originally Posted by Ryushii
    Quote Originally Posted by chesh
    Quote Originally Posted by Ryushii
    Haven't seen this pointed out, so I thought I would. The general-type NPCs seem to like to disappear and reappear in towns at will. I know I've seen Invinicible Shield and that wierd-named-RDM-with-the-af2-hat-and-cool-armor-I-don't-recognize NPC both in town and not in town.
    They disappear when they're helping out with a campaign battle.
    I assumed as much. Just something to point out in case these NPCs become necessary for missions or quests or such.
    At least we don't have to rescue them.

  19. #59
    CoP Dynamis
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    Re: Town discussion

    Quote Originally Posted by Ryushii
    Quote Originally Posted by chesh
    Quote Originally Posted by Ryushii
    Haven't seen this pointed out, so I thought I would. The general-type NPCs seem to like to disappear and reappear in towns at will. I know I've seen Invinicible Shield and that wierd-named-RDM-with-the-af2-hat-and-cool-armor-I-don't-recognize NPC both in town and not in town.
    They disappear when they're helping out with a campaign battle.
    I assumed as much. Just something to point out in case these NPCs become necessary for missions or quests or such.
    I hope -- perhaps in vain -- that since some quest NPCs were already fixed to not disappear during Campaign, that they will think to not put generals as essential for quests or missions.

    Speaking of, where the hell is my Gadalar quest?

  20. #60
    I trusted Zet and this is what happened
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    Re: Town discussion

    Quote Originally Posted by chesh
    Quote Originally Posted by Ryushii
    Quote Originally Posted by chesh
    Quote Originally Posted by Ryushii
    Haven't seen this pointed out, so I thought I would. The general-type NPCs seem to like to disappear and reappear in towns at will. I know I've seen Invinicible Shield and that wierd-named-RDM-with-the-af2-hat-and-cool-armor-I-don't-recognize NPC both in town and not in town.
    They disappear when they're helping out with a campaign battle.
    I assumed as much. Just something to point out in case these NPCs become necessary for missions or quests or such.
    I hope -- perhaps in vain -- that since some quest NPCs were already fixed to not disappear during Campaign, that they will think to not put generals as essential for quests or missions.

    Speaking of, where the hell is my Gadalar quest?
    I thought Gadalar was the first quest...

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