But wouldn't having the monster on the floor in less time be safer? Less time it is smacking you about, less time it's got to WS you multiple times?
But wouldn't having the monster on the floor in less time be safer? Less time it is smacking you about, less time it's got to WS you multiple times?
for DRG soloing if it can oneshot you @ 50%, its not worth fighting just because of that, wich makes dmg-% gear, and hp+ gear worthwhile, it's crucial to take less damage or else you're spamming healing breath and doing no damage at all due to casting spells repeatedly, that being said, it works alot better if you have infinite mp due to ethereal+wyrm armet, that gives you room to dispel/phalanx /rdm or cocoon as /blu with good timing.Originally Posted by Lordwafik
But again, if it can't hurt you that badly, its better to equip for killing it. It depends on the mob type, mob level, TP moves.. etc..
For pretty much anyone except DRG, yes. DRG solos by spamming magic to trigger healing breaths. Less time casting is more time swinging, plus the -10% damage may make some things soloable that were not previously, by bringing their dps to a point low enough for healing breath to cover.Originally Posted by Lordwafik
ahOriginally Posted by Priran
Tried out the sprinting boots. Don't have a speed, but do have behavior.
The enchantment stays on, even if you change your shoes, but it does wear if you enter combat.
Icon is the same as flee, flee may overwrite.
It says that in the description. "Movement speed is increased. Speed will return to normal if you attack a target or are attacked."Originally Posted by Cantih
Well, at least I did the gearchange right. *grumbles about Random Ring*
No SMN items makes Tarry a sad panda...
Can confirm that Sprinter's are AT LEAST 90 min duration, and active in all areas, but unsure if Sigil is needed or not, had it on in present day areas, S areas, and Whitegate.
I've only heard of it being 60 minutes so far. Time zoning/NPC conversations/cutscenes will seem to lengthen it too as buffs don't go down during them. Are you sure this didn't happen?Originally Posted by Malithar
I used them in an assault last night, they seem to be good anywhere. And a cheap re-buy at 980 AN.
If it really works everywhere I think it might be the walahra turban of wotgand I like it :Q__ even though it has charges
will def be great for assaults like PFC Lebros and Evade and Escape
Flee overwrites it. Learned that the hard way.Originally Posted by Cantih
Anyone know if the effect wears if you're singing songs onto your pt members that are engaged on a mob?
I saw those things and thought "Hey, Lebros Supplies!"Originally Posted by epigram
Probably not, and although haven't tested it, Elegy is probably an "offensive action" that would kill it, if you're thinking about using them just for PTs.Originally Posted by Lilswitche
Is there anywhere that says which nation vendors give what items at higher tiers?
Obviously the Iron Ram will give the Iron Ram Shield, etc; but I'm wondering if some other items might be available from the AN vendors on different tiers than new stuff. Conquest items or something as an example.
Everything I saw, And everything I heard, said that Sprinters Shoes' Quickening effect wears off within 60 secs or equiping different pair of feet armor. I thought "well that sucks" and didnt think on it further. Today while mining I was using Sprinters, It turned night and I said fuck it, Ill use nin boots they better anyways. Much to my suprise Quickening didnt wear off and I had +37.5 movement all night long.
Has it always been like this? or last update fixed it?
AlwaysOriginally Posted by fuergrissa