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  1. #81
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    Re: Equipment discussion

    But wouldn't having the monster on the floor in less time be safer? Less time it is smacking you about, less time it's got to WS you multiple times?

  2. #82
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    Re: Equipment discussion

    Quote Originally Posted by Lordwafik
    But wouldn't having the monster on the floor in less time be safer? Less time it is smacking you about, less time it's got to WS you multiple times?
    for DRG soloing if it can oneshot you @ 50%, its not worth fighting just because of that, wich makes dmg-% gear, and hp+ gear worthwhile, it's crucial to take less damage or else you're spamming healing breath and doing no damage at all due to casting spells repeatedly, that being said, it works alot better if you have infinite mp due to ethereal+wyrm armet, that gives you room to dispel/phalanx /rdm or cocoon as /blu with good timing.

    But again, if it can't hurt you that badly, its better to equip for killing it. It depends on the mob type, mob level, TP moves.. etc..

  3. #83
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    Re: Equipment discussion

    Quote Originally Posted by Lordwafik
    But wouldn't having the monster on the floor in less time be safer? Less time it is smacking you about, less time it's got to WS you multiple times?
    For pretty much anyone except DRG, yes. DRG solos by spamming magic to trigger healing breaths. Less time casting is more time swinging, plus the -10% damage may make some things soloable that were not previously, by bringing their dps to a point low enough for healing breath to cover.

  4. #84
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    Re: Equipment discussion

    Quote Originally Posted by Priran
    Quote Originally Posted by Lordwafik
    But wouldn't having the monster on the floor in less time be safer? Less time it is smacking you about, less time it's got to WS you multiple times?
    For pretty much anyone except DRG, yes.
    ah

  5. #85
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    Re: Equipment discussion

    Tried out the sprinting boots. Don't have a speed, but do have behavior.
    The enchantment stays on, even if you change your shoes, but it does wear if you enter combat.
    Icon is the same as flee, flee may overwrite.

  6. #86
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    Re: Equipment discussion

    Quote Originally Posted by Cantih
    Tried out the sprinting boots. Don't have a speed, but do have behavior.
    The enchantment stays on, even if you change your shoes, but it does wear if you enter combat.
    It says that in the description. "Movement speed is increased. Speed will return to normal if you attack a target or are attacked."

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    Re: Equipment discussion

    Well, at least I did the gearchange right. *grumbles about Random Ring*

  8. #88
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    Re: Equipment discussion

    No SMN items makes Tarry a sad panda...

  9. #89
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    Re: Equipment discussion

    Can confirm that Sprinter's are AT LEAST 90 min duration, and active in all areas, but unsure if Sigil is needed or not, had it on in present day areas, S areas, and Whitegate.

  10. #90
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    Re: Equipment discussion

    Quote Originally Posted by Malithar
    Can confirm that Sprinter's are AT LEAST 90 min duration, and active in all areas, but unsure if Sigil is needed or not, had it on in present day areas, S areas, and Whitegate.
    I've only heard of it being 60 minutes so far. Time zoning/NPC conversations/cutscenes will seem to lengthen it too as buffs don't go down during them. Are you sure this didn't happen?

  11. #91
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    Re: Equipment discussion

    I used them in an assault last night, they seem to be good anywhere. And a cheap re-buy at 980 AN.

  12. #92
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    Re: Equipment discussion

    If it really works everywhere I think it might be the walahra turban of wotg and I like it :Q__ even though it has charges

  13. #93
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    Re: Equipment discussion

    will def be great for assaults like PFC Lebros and Evade and Escape

  14. #94
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    Re: Equipment discussion

    Quote Originally Posted by Cantih
    Tried out the sprinting boots. Don't have a speed, but do have behavior.
    The enchantment stays on, even if you change your shoes, but it does wear if you enter combat.
    Icon is the same as flee, flee may overwrite.
    Flee overwrites it. Learned that the hard way.

  15. #95
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    Re: Equipment discussion

    Anyone know if the effect wears if you're singing songs onto your pt members that are engaged on a mob?

  16. #96
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    Re: Equipment discussion

    Quote Originally Posted by epigram
    I used them in an assault last night, they seem to be good anywhere. And a cheap re-buy at 980 AN.
    I saw those things and thought "Hey, Lebros Supplies!"

  17. #97
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    Re: Equipment discussion

    Quote Originally Posted by Lilswitche
    Anyone know if the effect wears if you're singing songs onto your pt members that are engaged on a mob?
    Probably not, and although haven't tested it, Elegy is probably an "offensive action" that would kill it, if you're thinking about using them just for PTs.

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    Re: Equipment discussion

    Is there anywhere that says which nation vendors give what items at higher tiers?

    Obviously the Iron Ram will give the Iron Ram Shield, etc; but I'm wondering if some other items might be available from the AN vendors on different tiers than new stuff. Conquest items or something as an example.

  19. #99
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    Re: Equipment discussion

    Everything I saw, And everything I heard, said that Sprinters Shoes' Quickening effect wears off within 60 secs or equiping different pair of feet armor. I thought "well that sucks" and didnt think on it further. Today while mining I was using Sprinters, It turned night and I said fuck it, Ill use nin boots they better anyways. Much to my suprise Quickening didnt wear off and I had +37.5 movement all night long.

    Has it always been like this? or last update fixed it?

  20. #100
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    Re: Equipment discussion

    Quote Originally Posted by fuergrissa
    Everything I saw, And everything I heard, said that Sprinters Shoes' Quickening effect wears off within 60 secs or equiping different pair of feet armor. I thought "well that sucks" and didnt think on it further. Today while mining I was using Sprinters, It turned night and I said fuck it, Ill use nin boots they better anyways. Much to my suprise Quickening didnt wear off and I had +37.5 movement all night long.

    Has it always been like this? or last update fixed it?
    Always

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