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  1. #461
    Banned.
    Account locked at request of user.

    Join Date
    Feb 2006
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    9,841
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    Re: Monster discussion

    Quote Originally Posted by Karbuncle
    Goblin Skirmishers Bury items. Was running up to one to kill it, it did the same animation the Goblin Diggers do.

    (Reached in pocket, tossed item in the ground, and jumped on it)

    Kinda pointless considering We cant use Chocobos there yet.
    But yah, They bury items i cant wait to find out what.
    no they don't, they lay bombs using that animation, you probably attacked it before it could finish.

  2. #462
    Absolute Messenger of Promathia
    Join Date
    Jan 2008
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    13,259
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    FFXIV Character
    Blaise Destin
    FFXIV Server
    Sargatanas
    FFXI Server
    Asura

    Re: Monster discussion

    lol your probably right > .<

    It was jumping when carbuncle smacked it. :O
    Pretty cool though, Thanks

  3. #463
    Sea Torques
    Join Date
    Aug 2006
    Posts
    545
    BG Level
    5

    Re: Monster discussion

    Quote Originally Posted by Ratatapa
    Well first i finally got my slug eye after a total of 7h killing slugs (i am not joking)

    And S&A III became available when i finished II
    I've completed S&A III without ever even attempting S&A II.

  4. #464
    assburgers
    Join Date
    Mar 2007
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    10,925
    BG Level
    9

    Re: Monster discussion

    BAH!

    Does anyone know if Djinns are less likely to Self destruct on Darksday or something?

    I got a couple of lvl 50ish Bsts and showed them what looked to be a nice little camp just outside of the old KRT zone in E. Ron [S]...

    Cept the damn bombs WOULD NOT GO BOOM.

    They both threw a total of like 18 mobs at 3 bombs, not one exploded.

    Camp would be workable if you could throw 2 or 3 mobs and reliably get a blast... having to cycle through 6 pets is possible, but retarded.

    I'll go out on War/Bst later (my Bst is a little too low to reliably charm colis/ladybugs if they pop T *45*) and chuck some at Djinns on non-firesday to see whats up.

    Thought I'd found a nice little alternative to the Gate 2 GC camp for 50ish, and it would be somewhat viable from 45-46 if you didn't have to throw half the damn zone at em.

  5. #465
    Failed Sex Ed
    Join Date
    Aug 2007
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    2,391
    BG Level
    7

    Re: Monster discussion

    they nerfed those bombs i thought

    unless i dunno wtf i'm talking about. not a bst. i remmber it saying something like djinnn no longer will blow up as easy

  6. #466
    E. Body
    Join Date
    Mar 2006
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    2,333
    BG Level
    7

    Re: Monster discussion

    Quote Originally Posted by shaddix
    they nerfed those bombs i thought

    unless i dunno wtf i'm talking about. not a bst. i remmber it saying something like djinnn no longer will blow up as easy
    you used to be able to trigger a combustion nearly at command by hitting a djinn with a nuke of the same element as the day (eg stone on earthsday) but they patched it so they now just use SOME tp move. this doesn't affect their normal selection of TP moves though.

  7. #467
    assburgers
    Join Date
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    Re: Monster discussion

    Yeah, but they should still blow up randomly.

    Watching them go through 6 freaking pets and finally die from being bludgeoned to death, not blowing up, with three bombs...

    Kinda unbomblike.

  8. #468
    E. Body
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    Mar 2006
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    Re: Monster discussion

    Quote Originally Posted by Max™
    Yeah, but they should still blow up randomly.

    Watching them go through 6 freaking pets and finally die from being bludgeoned to death, not blowing up, with three bombs...

    Kinda unbomblike.
    same behavior i always saw out of bombs; they just won't blow up when you want them to. dolls too. there's a reason i avoided them. that and the fact that my squishy taru ass doesn't take kindly to explosions.

  9. #469
    assburgers
    Join Date
    Mar 2007
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    Re: Monster discussion

    I've done a fair bit of leveling on Bombs on Bst, and never seen three bombs chew through nearly 20 pets total and not blow up.

    That is really ridiculous, ask most anyone who's leveled in Garlaige Basement or Gusgen Basement.

  10. #470
    E. Body
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    Mar 2006
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    Re: Monster discussion

    Quote Originally Posted by Max™
    I've done a fair bit of leveling on Bombs on Bst, and never seen three bombs chew through nearly 20 pets total and not blow up.

    That is really ridiculous, ask most anyone who's leveled in Garlaige Basement or Gusgen Basement.
    guess my luck just sucks. i'll buy that. still, remember that djinn have an awful lot more tp moves to choose from than a bomb. a bomb can either berserk or it can explode, at least in the classic zones. djinn have twice as many moves at 4, which may reduce the odds that they explode significantly.

  11. #471
    CoP Dynamis
    Join Date
    Jan 2006
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    292
    BG Level
    4

    Re: Monster discussion

    Did a trio with 32DNC/NIN, 33DNC/NIN and 32 BRD/WHM. I brought my 75BLM/WHM PL Mule.
    Target monster were the Savanna Dhalmels in West Sarutabaruta.

    At first, I died a couple times due to Double attack -> Stompings. I switched to Taru RSE instead of evasion and let the mithra DNC tank a bit more.

    Target monsters were IT-T for most part until we hit 34 and the monsters were all Tough. Lev33 seemed to be the best area

  12. #472
    Bagel
    Join Date
    Feb 2006
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    6

    Re: Monster discussion

    The djinns don't seem as obligingly explodey as other bombs do - however we got about 3 levels of them post-nerf as BST/RDM spamming nukes/bio/dia on the relevant days to force TP spam and pray for nocturnal combustion.

  13. #473
    A. Body
    Join Date
    Sep 2006
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    FFXIV Character
    Alistaire Lexander
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    Sargatanas

    Re: Monster discussion

    Saw this in a campaign the other day, didn't think of it when I first saw Ladybug tp move list but this BST had a Ladybug pet in Jugner and it used amnesia on Conqueror Bagkodek. A little limited in use right now but if they ever make a Ladybug/Slug jugpet and/or make mobs worth camping in wotg and/or make ladybugs/slugs appear in the present that could make things interesting.

    And random sprite thoughts: I wonder if when they add nms they'll make a sprite nm. If you wiped to it would it then raise you? Will they put nms near sprites? Could make for an interesting twist on grief tactics: party brings nm to sprite; opposing groups claim/kill the sprites.

  14. #474
    assburgers
    Join Date
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    Re: Monster discussion

    Ladybug/Slug jugs would be nice.

    Odds are we'll get Colibri and Leech jugs finally since they both show up in WoTG, and that will be their excuse.

  15. #475
    I trusted Zet and this is what happened
    Eleven owes me $40 bucks

    Join Date
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    Kaslo Essyx
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    Famfrit
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    Carbuncle

    Re: Monster discussion

    I was really hoping for a Puk jug pet with ToAU just to have a Dragon-type jug pet.

  16. #476
    Smells like Onions
    Join Date
    Oct 2007
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    4
    BG Level
    0

    Re: Monster / Notorious Monster Discussion

    Hey BG - this is my first post so be nice!

    I've found one of the new NM's - its called Kirtimukha, its a rafflesia mob probably about lvl 60, easily soloable as MNK/NIN 75.
    It spawns at I-10 on the outside map of Fort Karugo-Narugo, no drop unfortunately ; ;

  17. #477
    D. Ring
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    FFXI Server
    Siren

    Re: Monster / Notorious Monster Discussion

    So... I don't suppose theres anyway SE would be kind enough to have Khroma Quadav drop their namesake.

  18. #478
    Relic Weapons
    Join Date
    Mar 2007
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    4

    Re: Monster / Notorious Monster Discussion


  19. #479
    Relic Shield
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    Cerberus

    Re: Monster / Notorious Monster Discussion

    Dyinyinga spawns NW of the lake at J-9 in Rolanberry.

    Gheyest fucking NM I've ever fought. It constantly tries to center itself on you so you can't see it and inflicts Amnesia, Silence, and Slow when it rubs up against you. In addition to the Bio 3, Def Down, Att Down, stripped naked and can't wear anything, Gravity, etc status ailments all the normal Slug moves inflict.

    I haven't heard of anyone getting a drop off it yet.

  20. #480
    Melee Summoner
    Join Date
    Jun 2007
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    23
    BG Level
    1

    Re: Monster / Notorious Monster Discussion

    Well, we just dropped old world pallas.. stingy bastard...

    Attempt #1 5 75bst.. don't try it..
    Attempt #2 7 75bst.. wouldn't recommend it, possible, but a lack of strong pets makes it difficult.
    Attempt #3 6 75bst nin whm drg.. ok, this might have worked but a bad paralyze by the tiger pets got us
    Attempt #4 5 75bst nin whm rdm drg ok, this one worked very well

    He has 3 pet tigers, all seem to be DC-EM in strength. These must be kited as he will respawn the instant they die. He hits like a ton of bricks, smacked me on nin for 350-450 a hit.


    Basic strategy kite all three pet tigers (bst can easily kite these with one jug) pull Pallas to bridge at south where you can just straight tank him. Took us about a minute to bring him down. pld/nin or thf in evasion setup would probably work well on this but nin/war worked fine. Only warning is it only takes one shadow screw up for him to drop you fast. he power attack me for 900+. If your lucky the sprite will wonder through while you fighting him... all he did was raise us...


    A party of 6 can probably take him down fairly easy with 3 kiters, tank, rdm or whm, and a dd/nin.

    (edit, just checked log.. power attack was alot more then 600 damage)

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