Pallas [S] is a lot easier than that. I straight tanked all 3 Tigers on PLD/RDM (wasn't expecting to fight something, was running around doing a quest) and just had a SCH help healing me. Had 4 people fighting Pallas directly and it was overkill.
Pallas [S] is a lot easier than that. I straight tanked all 3 Tigers on PLD/RDM (wasn't expecting to fight something, was running around doing a quest) and just had a SCH help healing me. Had 4 people fighting Pallas directly and it was overkill.
yea i think you are very correct, we are going back with a rdm/nin to kite/sleep the pets tonight hopefully..
Should be able to do it with 4 np.
We found Pallas the first day. Normal fight til Familiar then we wiped thanks to his tigers being 100% resistant to sleep. After I pulled 2 of the tigers but notice he respawned them quickly so we pulled Pallas. Just an interesting note, Familiar was on the 1 we didnt kill and the others it wasn't on. Assuming Familiar will last the whole 30 min Duration. So if you wipe for whatever reason Kill the tigers he's 2 houred before Pulling again. He won't have Familar again like some NMs.
A Nin or Thf seems to be able to solo tank Pallas as long as he doesn't get off a Power Attack. Hit my PLD for 989 wasn't nice. A blm or rdm should be able to sleepga the tigers and run off. That way just make them follow your path. Doubt they give up. There's at least 1 bat in the tunnel behind that aggros. Tigers en-paralyze seems to proc often and Can cause problems. But they don't hit hard.
I apologize if this has been posted before but it seems like they added new Orcish Guard mobs outside of La'Vaulle and these seem to be true sight as they aggroed me even though I had Invi up. I don't remember then being here before the update.
Orcish Guards are protectors for the Transporters that you have to kill in the Search and Seizure missions. They will aggro you but they shouldn't actually attack you. I've aggro'd them many times but they've never actually done anything.Originally Posted by Holsety
This patch seemed to add BCNMs in each of the three Beastmen Strongholds, or at the very least skeletons of such;
Er, disregard that last bit- these are used in the new Campaign Ops, however the introduction of Armoury Crates is interesting
In La Vaule [S]
Darkheir Graddhod
Armoury Crate
Malicearm Razbhobb
Slitherword Razghogg
Gorepledge Rozzbrezz
Darkheir Graddhod
Armoury Crate
Malicearm Razbhobb
Slitherword Razghogg
Gorepledge Rozzbrezz
Darkheir Graddhod
Armoury Crate
Malicearm Razbhobb
Slitherword Razghogg
Gorepledge Rozzbrezz
Darkheir Graddhod
Armoury Crate
Malicearm Razbhobb
Slitherword Razghogg
Gorepledge Rozzbrezz
The other two beastmen zones follow the same pattern, so I'm not going to bother posting it out like that again, and just post the names.
Beadeaux [S]
Di'Mho Platekeeper
Zi'Bhe Gauntletkeeper
Zo'Bha Helmkeeper
Za'Dha Adamatking
Armoury Crate etc.
Castle Oztroja [S]
Roo Beju the Eulogizer
Zjaa Bao the Wrathherald
Jii Xai the Rimebladed
Soo Luma the Ascended
You mean the Plucking Feathers and Cracking Shells?
Those Ops must be where the Balestarius comes from. Anyone know what rank to unlock them?