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Thread: Campaign discussion     submit to reddit submit to twitter

  1. #321
    ٩๏̯͡๏)۶

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    Re: Campaign discussion

    Quote Originally Posted by Delekii
    we've had about 2 campaigns in the last ~2hours here on pandy.. and even if there were something else to go do, you cant afford to do anything but camp the ca porter, because if you dont port instantly you miss the fight and get less notes than it cost you to get there and back.. not happy jan
    http://www.youtube.com/watch?v=mG9tiaY-2Qo

    not happy jan

    I am super @ the sparcity of the campaign adjustment. So retarded.. considering there's no middle hub or AH in the past, there's nowhere to hang out really.

  2. #322
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    Re: Campaign discussion

    It's not as bad as it was in the first 3-4 hours following maintenance, there is always 1-3 up now. However, most fight are way too short and easy, and you get here before they are done.

  3. #323
    Bagel
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    Re: Campaign discussion

    Quote Originally Posted by Lordwafik
    Quote Originally Posted by Delekii
    we've had about 2 campaigns in the last ~2hours here on pandy.. and even if there were something else to go do, you cant afford to do anything but camp the ca porter, because if you dont port instantly you miss the fight and get less notes than it cost you to get there and back.. not happy jan
    http://www.youtube.com/watch?v=mG9tiaY-2Qo

    not happy jan

    I am super @ the sparcity of the campaign adjustment. So retarded.. considering there's no middle hub or AH in the past, there's nowhere to hang out really.
    something else to make both of us not happy jan - pets almost definately dont count toward points...

    just came from a battalia campaign. It went for a fair while, probably 20 mins. the nm popped and destroyed me, and while I was weakened carrie soloed about 60% of a mob (she hits for about 100-180 in campaign O_O), and I still only got 660/390ish, while my pld and drk friends capped notes for about 700-800 respectively..

  4. #324
    Nidhogg
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    Re: Campaign discussion

    I still don't get why I'm being capped at 360/360. Maybe because Bastok has no Morale/Prosperity and is at Lvl 0?

    My friend and I were just in Saruta and he died half way through, but he still got 720/408. grrrrr

  5. #325
    The Tower
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    Re: Campaign discussion

    Was your friend Windy? 720 / 2 seems kinda suspicious.

  6. #326
    Tom Wilson will never be good.
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    Re: Campaign discussion

    Quote Originally Posted by Aerin
    I still don't get why I'm being capped at 360/360. Maybe because Bastok has no Morale/Prosperity and is at Lvl 0?

    My friend and I were just in Saruta and he died half way through, but he still got 720/408. grrrrr
    Possibly because you were fighting in a different nations zone? I remember getting lower AN the few times I helped Sandy, since they were close to losing Ronf. That was before patches too.

  7. #327
    Nidhogg
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    Re: Campaign discussion

    ya that must be it

    still though, before the update i got 600 in windy areas easily, meh i hate this update.

  8. #328
    The Defense is ready, Your Honor
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    Re: Campaign discussion

    This update blows: nearly an hour of no fights, and then 3 little 5-minute fights at once. The fights go so quickly on Hades that you can only get around 400-ish xp, and that's if you're going full-bore to kill them.

    I'm just glad I capped pld xp and hit around 23k allied notes before this bullshit adjustment.

  9. #329
    Melee Summoner
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    Re: Campaign discussion

    From what I've done/seen, the reason some Campaigns are ending so quickly is because there's more people doing them now since there's a higher cap.

  10. #330
    New Merits
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    Re: Campaign discussion

    i am seeing alot more people at campaigns lately in all other zones

    we will see several more adjustments as they see how the playerbase reacts im quite happy with the amount of changes they have already made it shows they are paying attn.

  11. #331
    Sea Torques
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    Re: Campaign discussion

    Where are the NPCs? I haven't seen one in about 10 battles and we just got butchered at both Gusta and Grauberg by Quads.

  12. #332
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    Re: Campaign discussion

    Quote Originally Posted by nightmaric
    From what I've done/seen, the reason some Campaigns are ending so quickly is because there's more people doing them now since there's a higher cap.
    I would say it's the beastman moral dropping making them weaker or something. I've seen a lot more of incredibly weak attack recently where monsters hit really weak

  13. #333
    Melee Summoner
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    Re: Campaign discussion

    That's also true, I've seen two extremes in there was pathetically easy mobs then another where I couldn't hit a Quadav no matter how much ACC gear I had..

  14. #334
    CoP Dynamis
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    Re: Campaign discussion

    /QQ on

    Very disappointed with the changes made so far. Pre-patch, I could get at least 2-3 tags off in one Campaign and get decent xps on each one, now I'm lucky to break 550 on just one. It's kinda cool that the mobs attack faster from the time the music plays, but sucks because you can pretty much only do 1 tag, at least on defending forts - haven't tried an attacking one yet. I was excited to rank up today to see how good the XP could be afterwards, but I get less now than I did before.

    Basically, now there's only like 1-2 Campaigns happening at the same time which means both zones are flooded with people and all the mobs die in about 2minutes. I've found myself having to go out and engage the mobs before they even get to the base and solo them (RDM - Phalanx owns the yags) until people (usually at least 20-25) catch on and come find me then rape everything so fast. I have yet to break 550 since update.

    Like others have said, there's literally nothing to do in the past now besides a 5 minute fight, then wait another 30mins-1hr before a Campaign pops, then 5 minute fight again. There's only 1 Campaign going on right now on Cerberus.

    /end QQ

  15. #335
    RIDE ARMOR
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    Re: Campaign discussion

    Man this whole system seems about glitched, I dunno what the deal is but I was in Jugner Forest [S] and the Sandy General Davilles was droppin' 6k+ Savage Blades like they were goin' out of style. The General that uses the Staff was hitting in the upper 1200's the whole fight. NPCs absolutely destroyed the orcs, I couldn't even engage them in time to swing. The on the other hand in Rolanberry fields Bastok's Army of Galkas were hitting the quads for 0-10 dmg (if they even hit at all) Quads were hitting 250-400. Not to mention, now that there's so few battles going on, I see people camping the C.A. NPCs and everyone ends up at the same battle. So you've got 40-50 people are slamming these things and we each end up walking away with about 120/120 roughly, pretty lame.

    I've also seen completely erratic behavior from the npcs too, like in Grauberg the 2nd Legion spawned in and immediately they all ran in seperate directions for about 5-10sec stopped and warped before the Quads even got there, the music continued and sure enough the Quads rolled up about 2min later and just destroyed the stronghold. I dunno wtf SE was trying to do with this update but if you ask me they failed hard.

  16. #336
    Melee Summoner
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    Re: Campaign discussion

    I'm withholding final judgement since this is still barely a week old. I remember how much Besieged changed before it became the final product it was today. The old level 5's before we got temp items/various other changes were ridiculously difficult...

  17. #337
    BRP
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    Re: Campaign discussion

    The old level 5's before we got temp items/various other changes were ridiculously difficult...
    When Besieged was first released, it went up to level 4 and was extremely easy lasting only 20-30 seconds at a time.

  18. #338
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    Re: Campaign discussion

    I was giving one example, I do remember the 5 minute original Besieged's that didn't have a cap on the xp but was irrelavent because only a handful of people actually DID anything.

  19. #339
    Bagel
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    Re: Campaign discussion

    God I hope they revert the changes. As an Aussie player, I was loving the fact that no matter when I could be on, there would be something going on in game that was moderately challenging, that I could take part in, that offered at least some moderate reward. It seems totally botched now, haven't seen a campaign in a couple of hours, the last one I did was about 3 minutes start to finish, and the mobs were pissweak. If it is morale and such that is causing campaign to suck, then give the enemy a fucking strippagram or something because it was much more fun when they had testicles.

  20. #340
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    Re: Campaign discussion

    Quote Originally Posted by Scobill
    I've also seen completely erratic behavior from the npcs too, like in Grauberg the 2nd Legion spawned in and immediately they all ran in seperate directions for about 5-10sec stopped and warped before the Quads even got there, the music continued and sure enough the Quads rolled up about 2min later and just destroyed the stronghold. I dunno wtf SE was trying to do with this update but if you ask me they failed hard.
    Maybe they were different tiers of beastmen? Some are noticeably stronger than others. I didn't really do much campaign recently, though, so who knows? Moralelol?

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