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Thread: Campaign discussion     submit to reddit submit to twitter

  1. #341
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    Re: Campaign discussion

    Quote Originally Posted by Delekii
    God I hope they revert the changes. As an Aussie player, I was loving the fact that no matter when I could be on, there would be something going on in game that was moderately challenging, that I could take part in, that offered at least some moderate reward. It seems totally botched now, haven't seen a campaign in a couple of hours, the last one I did was about 3 minutes start to finish, and the mobs were pissweak. If it is morale and such that is causing campaign to suck, then give the enemy a fucking strippagram or something because it was much more fun when they had testicles.
    I'm very surprised they chose to nerf Campaign rate, rather than beseiged rate, considering the more popular campaign gets, the less popular beseiged will get and therefore more chance of AC dissapearing (another thing they don't seem to get is this will be a mythological thing very soon if campaign gets fixed properly).

  2. #342
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    Re: Campaign discussion

    The temple knights just popped and started hitting the Eldieme stronghold. No campaign music.

    Just learned from them that you can drop Fortifications during non-campaign periods with ga3.

  3. #343
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    Re: Campaign discussion

    Quote Originally Posted by tymora
    The temple knights just popped and started hitting the Eldieme stronghold. No campaign music.

    Just learned from them that you can drop Fortifications during non-campaign periods with ga3.
    pos of fort ?

  4. #344
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    Re: Campaign discussion

    I really hate the fact that /cmap takes like 5mins to refresh, and 50% of the time when you goto a battle, it's just ending/already over.

  5. #345
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    Re: Campaign discussion

    Quote Originally Posted by Lordwafik
    Quote Originally Posted by tymora
    The temple knights just popped and started hitting the Eldieme stronghold. No campaign music.

    Just learned from them that you can drop Fortifications during non-campaign periods with ga3.
    pos of fort ?
    exactly the spot the npcs attack, just drag a mob there and ga it

    are we sure that doing this actually has an effect on campaign in any way though? surely it cant be intended since they wouldn't make something that only ga can target that we were actually meant to do..

  6. #346
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    Re: Campaign discussion

    LOL OMG! Bo'Dho Hundredfist just single-handidly took out about 100 people with The Wrath of Gu'Dha spam in about 20 seconds at Grauberg... damn Quads are insanely overpowered compared to the others >_<!

  7. #347
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    Re: Campaign discussion

    On Carby we have destroyed the Orc and Yagudo morale, Quad morale is down to like 50%.

    Gotten a few 805 Exp fights even with hordes of people running around decimating things before the NPC's even show up.

    Haaaaaate 5 min refresh on the map.

  8. #348
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    Re: Campaign discussion

    I had logged out in Eldieme right next to the C.A. the night before last. When I log on last night Battlechief Vatgit and his cronies were all hanging out in the room with the fortification. The music was not going on, and I couldn't get a tag.

    There were about 15 orcs in that little room, so I waited at the entrance till one was a little by himself with no one watching. I sent CC in and the second she attacked him they all turned around and linked onto her. I saw this coming though and turned around and ran to zone. CC lasted about 2 seconds, but I figured I was safe because I had put some good distance between me and the orcs. Wrong! Battlechief Vatgit has permaflee, which I knew, I'd seen it before I don't know why it didn't hit me. He overtook me about 2 seconds from zone line and killed me in 4 hits. He was hitting me for 450ish a swing, and Orcs have 0 morale on my server.

    Long story, but now to the point. For everyone griping about not having anything to do, just because the zone doesn't have a sword on it doesn't mean you can't fight campaign mobs. You just can't do it with a tag on and more than likely only in the dungeons under beastman control. I'm quite certain Battlechief Vatgit can be sac pulled. Hell, I had him far away from his cronies when he finally caught up to me. If there were a party there waiting to ambush him after he killed me, I'm quite sure his buddies wouldn't have shown up.

  9. #349
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    Re: Campaign discussion

    Its nuts now during JP time - have 80 JP chase towards the enemy spawn and hunting them down. People who arrive late have no clue where the enemies are lol


    Gustaberg lastet only so long.. max cap was 480 exp

  10. #350
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    Re: Campaign discussion

    i've noticed that some zones are playing music and you are able to get tags and get points when mobs attach but the campaign icon isnt on the /cmap

    i've also noticed that some zones have the icon but no music and hence no tags available, although in this case its likely i just missed the battle

    they broke something in the last patch when they were making changes and im pretty sure they will add some fixes once they see how the userbase reacts

  11. #351
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    Re: Campaign discussion

    On the AoE -> Fortifications, last night I did some testing for fun. I went out to Rolanberry Fields when campaign was -not- going on. I pulled a few bees/goobues to the back part of the fort, and unleased a few Cyclones (dont have mage job), and sure enough I could damage the Fort. Then I noticed something weird. After i started damaging it, "Freelance" npcs starting showing up damaging the fort, Maximillian and -something- Bull ( A Galka). I mean they were unleasing all sorts of hell on it...

    I did the same thing in Pashow Marshlands when the Quads had moved to invade Grauberg and North Gustaberg. Pulled a Snipper and started AoEing the fort, then a Dancer npc came with her group of Field Musician NPCs and the Hume 1st Muskateers with the spears that cast magic. Beating it down crazy..

    Now a couple things that lead me to think... On Cerberus, Bastok has very low morale and is last in its conquest of areas. Because of that, the armies and freelances of Bastok are hesistant to enter zones like Pashow (the Main fort for quads) and Rolanberry for fear of getting owned. There is rarely a Pashow Campaign event because of this. Also with low morale, it takes the soldiers much longer to show up to defend the home fort after campaign starts, if effects that total number of reinforcements that show up, or the army itself will run away faster if being overwhelmed.

    By beating up on the forts then, it seems to trigger a response from the armies of your nation to come out to those zones (if low morale), which seems to have an effect on building morale. Beating down the enemy Fortifications is key to controlling a beastmen controlled zone, in addition to defending your nation's home front. I'd also suspect doing Ops missions also have an effect on the morale and prosperity of your home nation.

  12. #352
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    Re: Campaign discussion

    Quote Originally Posted by LordBane
    On the AoE -> Fortifications, last night I did some testing for fun. I went out to Rolanberry Fields when campaign was -not- going on. I pulled a few bees/goobues to the back part of the fort, and unleased a few Cyclones (dont have mage job), and sure enough I could damage the Fort. Then I noticed something weird. After i started damaging it, "Freelance" npcs starting showing up damaging the fort, Maximillian and -something- Bull ( A Galka). I mean they were unleasing all sorts of hell on it...

    I did the same thing in Pashow Marshlands when the Quads had moved to invade Grauberg and North Gustaberg. Pulled a Snipper and started AoEing the fort, then a Dancer npc came with her group of Field Musician NPCs and the Hume 1st Muskateers with the spears that cast magic. Beating it down crazy..

    Now a couple things that lead me to think... On Cerberus, Bastok has very low morale and is last in its conquest of areas. Because of that, the armies and freelances of Bastok are hesistant to enter zones like Pashow (the Main fort for quads) and Rolanberry for fear of getting owned. There is rarely a Pashow Campaign event because of this. Also with low morale, it takes the soldiers much longer to show up to defend the home fort after campaign starts, if effects that total number of reinforcements that show up, or the army itself will run away faster if being overwhelmed.

    By beating up on the forts then, it seems to trigger a response from the armies of your nation to come out to those zones (if low morale), which seems to have an effect on building morale. Beating down the enemy Fortifications is key to controlling a beastmen controlled zone, in addition to defending your nation's home front. I'd also suspect doing Ops missions also have an effect on the morale and prosperity of your home nation.
    are you sure campaign was off? ive been trying to banishga the rolanberry fort every which way just for the sake for seeing it work with my own eyes and i havent gotten it yet. however during campaign ive see blm aga it all the time

  13. #353
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    Re: Campaign discussion

    yea campaign was off. It can only be damaged to a certain point, then you wont be able to, so it's possible somebody before came through and started hacking away, either player or npc. I was only able to damage it so much, and i tried every side of the building to make sure, and nothing.

    I campaigned for about 3-4hrs last night, checking both the rolanberry and pashow fort in between Bastok campaigns, and wasnt able to damage the forts again from when i first started for like a few hrs. So there is definitely a refresh period on the beastmen forts to be able to attack it again. Sorry I dont have the exact number will do further testing later. During this time also, the beastmen are capable of building back up their forts, kept seeing the numbers fluctuate from when it was beat down from campaign to campaign.

    How that's effected i have no idea... But my guess: If the beastmen are successful on launching an offensive strike and overpower your forces, when they beat down your fort and reduce your fortifications number, their's increases at the same time. Just speculation

  14. #354
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    Re: Campaign discussion

    It can also be speculated that it's figured the same way Besieged forces are. If a person dies in a Beastman controlled area without tag, then their fortification goes up by 1. Same thing as if you died in Mamook, Arrapago Reef, or Halvung.

  15. #355
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    Re: Campaign discussion

    Bastok has Max Morale and Resources, and yet I still haven't seen a NPC since yesterday. Sandoria is still demolishing the orcs, and Windurst is picking up some major steam -- they're starting to break into every Yagudo zone. I've noticed that the Orcs are a joke, and the Yags are pretty tough, but the Quadav are simply insane. There seems to be absolutely no way to even budge Pashhow or Rolanberry, and now the Quadav are starting to send their strongest units to Grauberg in an effort to take it.

    We've been defending Grauberg with just PCs, with max forts in the area, and max morale by Bastok, but we've lost 3 straight there due to there just being more Quadav than there are PCs. There's no NPCs to speak of, and its just insane that SE expects the least-populated nation by at least 200 to handle 40 Quadav with 3 NPC leaders without some backup.

    I don't know if SE has a bias against Bastok or something, but seriously, its getting harder and harder to find a reason to stay with Bastok outside of national pride. The beastmen are stronger, theres no NPCs here, nobody likes to go to the zones (pashhow especially, as regular orcs are EVERYWHERE), and Bastok's current goal is base defense, yet we have NO NPCs.

  16. #356
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    Re: Campaign discussion

    Quote Originally Posted by Lucavi
    Bastok has Max Morale and Resources, and yet I still haven't seen a NPC since yesterday. Sandoria is still demolishing the orcs, and Windurst is picking up some major steam -- they're starting to break into every Yagudo zone. I've noticed that the Orcs are a joke, and the Yags are pretty tough, but the Quadav are simply insane. There seems to be absolutely no way to even budge Pashhow or Rolanberry, and now the Quadav are starting to send their strongest units to Grauberg in an effort to take it.

    We've been defending Grauberg with just PCs, with max forts in the area, and max morale by Bastok, but we've lost 3 straight there due to there just being more Quadav than there are PCs. There's no NPCs to speak of, and its just insane that SE expects the least-populated nation by at least 200 to handle 40 Quadav with 3 NPC leaders without some backup.

    I don't know if SE has a bias against Bastok or something, but seriously, its getting harder and harder to find a reason to stay with Bastok outside of national pride. The beastmen are stronger, theres no NPCs here, nobody likes to go to the zones (pashhow especially, as regular orcs are EVERYWHERE), and Bastok's current goal is base defense, yet we have NO NPCs.
    Sounds like War to me. Least populated area failing due to lack of numbers and the enemy pouring all their resources and efforts into attacking said naiton.

    Yags seem like a joke to me here(I solo'd a few as 64NIN/6DNC) and Orcs are a bit tougher. I'll agree the few Quads I've fought against seemed hard but Bastok seems kind of pansy here too. I'm guessing amount of NPCs and such is all tied into the strategies and Bastokians prolly picked a bad one for attacking while the Quads are in full attack mode atm. Bastok here seems sissy but they have at least started to take Grauberg back now.

  17. #357
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    Re: Campaign discussion

    was doin campaign all night yesterday and it didnt seem that broken at all on fairy

    it actually improved over the night

    when i started during evening hours you were still up for a bout 10mins wait time between battles with battles lasting 5-10min tops

    then,during night the battles started to be more often,i was just warping from battlefield to battlefield after a certain time again

    also the duration is very different

    i witnessed an Eronfaure that really included several orc waves and lasted for a good 30min,grauberg usually lasts a while longer aswell while in rolanberry theres usually just 1 NM poping which you beat up for like 10mins then everything ends again

    point being,after all i didnt find the rate at wich campaign is goin on as bad as some ppl describe here,the only thing thats a bit messed is the duration of most of em

    xp wise i had everything from 60 till 1.2k,always depending on how longs its been goin on

  18. #358
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    Re: Campaign discussion

    What's the point of giving towns the option of focusing on base defense if SE is just going to remove all NPCs from defending areas? This update was worthless for Campaign -- they could have simply introduced a soft cap of no more than 2 NPC factions defending any fort at any particular time to cut down on lag -- they didn't have to completely obliterate any and all possibilities for NPCs to ever defend what they worked so hard to capture in the first place.

    The sooner this gets patched, the better, IMO.

  19. #359
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    Re: Campaign discussion

    Quote Originally Posted by Lucavi
    Bastok has Max Morale and Resources, and yet I still haven't seen a NPC since yesterday. Sandoria is still demolishing the orcs, and Windurst is picking up some major steam -- they're starting to break into every Yagudo zone. I've noticed that the Orcs are a joke, and the Yags are pretty tough, but the Quadav are simply insane. There seems to be absolutely no way to even budge Pashhow or Rolanberry, and now the Quadav are starting to send their strongest units to Grauberg in an effort to take it.

    We've been defending Grauberg with just PCs, with max forts in the area, and max morale by Bastok, but we've lost 3 straight there due to there just being more Quadav than there are PCs. There's no NPCs to speak of, and its just insane that SE expects the least-populated nation by at least 200 to handle 40 Quadav with 3 NPC leaders without some backup.

    I don't know if SE has a bias against Bastok or something, but seriously, its getting harder and harder to find a reason to stay with Bastok outside of national pride. The beastmen are stronger, theres no NPCs here, nobody likes to go to the zones (pashhow especially, as regular orcs are EVERYWHERE), and Bastok's current goal is base defense, yet we have NO NPCs.
    You do realize that if you kill those regular orcs it will make a difference in campaign right?

  20. #360
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    Re: Campaign discussion

    Three campaigns in a row lasted less than two minutes. I got about three attack rounds in and NPCs decided to warp... what?

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