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Thread: Campaign discussion     submit to reddit submit to twitter

  1. #461
    The Defense is ready, Your Honor
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    Re: Campaign discussion

    I guess sinc you don't fight ever with utsu
    <-- Pld/nin. Fail once again -- its called situational. I don't -need- utsu for yags or orcs, but I sure as hell need it on my pld to survive at rolanberry. Most of the time I simply go pld/whm and cure the other tanks.

    Lastly, don't pull the "I'm busy being AFK fucking a hot model" bullshit excuse as for why your grammar fails. You're obviously not too busy to continue to block my literary hits with your face, so try to at least look presentable while doing so.

    Judai has to wear a signature which says "I am Bastok's Bitch" for the next year.
    And if SE does not, I will personally pay Judai 500k in 3 months, at the end of the term. Do you accept, Judai?

  2. #462
    Melee Summoner
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    Re: Campaign discussion

    Quote Originally Posted by Lucavi
    T_T
    Seriously, the only thing I look at your posts now is your sig. Fer reals.

    Everything else is:

    - Bastok sucks.
    - The game is unfair.
    - I'm not the problem, the game is.
    - Bastok rules.
    - I can't win.


    We get the point. Nice sig, btw.

  3. #463
    Tom Wilson will never be good.
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    Re: Campaign discussion

    Um.. I said I was leveling DNC, not afk banging a hot model. lol shut the fuck up and don't put words in people's mouths.

    I am quite sure it will get nerfed eventually because everyone is complaining about it instead of trying new tactics.

    are we talking gil or irl money? Cause I'm betting you don't have that irl and 500k gil is not much to me atm. Please though, continue your QQ and keep crying about the Teenage Mutant Ninja Quadavs.

  4. #464
    Sea Torques
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    Re: Campaign discussion

    So. You're saying it'll get nerfed; but not because there's a problem. Because people are complaining. Way to delve into the realm of ad hoc. You are ridiculous. You've given up any right to argue at this point.

  5. #465
    The Defense is ready, Your Honor
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    Re: Campaign discussion

    We get the point. Nice sig, btw.
    Thank you very much -- a good friend of mine made it. /bow As for everything else, you're entitled to your opinion.

    I am quite sure it will get nerfed eventually because everyone is complaining about it instead of trying new tactics.
    1) When mnks could spam asuran fists repeatedly and with 0 cooldown, what was the new tactic to try?
    2) When arrowburn was king for everything associated with damage, what was the new tactic to try?
    3) When Cerb was broken following the new expansion, what was the new tactic to try?
    4) When Salvage, Dynamis, and Ein were broken on Hades, kicking people out of the zone with 1 minute left, what was the new tactic to try?

  6. #466
    Tom Wilson will never be good.
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    Re: Campaign discussion

    lol.. Man, seriously, get a clue. Once I hit 20 here I'll go solo some Quads for you.

  7. #467
    The Defense is ready, Your Honor
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    Re: Campaign discussion

    I impatiently await your results. Do try to snag a Qulun Heavyshell if you can -- they just love to fight. 8)

  8. #468
    Groinlonger
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    Re: Campaign discussion

    I am normally not a person to whine about how 'unfair' or 'broken' FFXI game mechanics are, but I will say that there is a very large difference between Beastman forces in Campaign. There are strong and weak divisions from every army, but the Quadav definitely have the edge in the ratio of strong to weak divisions. If you truly think otherwise, you either haven't done Campaign enough or are full of shit, or possibly both. I find it ironic that most supporting the 'Bastok just sucks' argument have admittedly never actually been to Rolanberry/Pashhow, or at least not on a regular basis.

    BLU soloing a single Quadav with Utsu doesn't say much about the strength of that unit. I can literally take on 6-7 Yagudo in Meriphataud/Sauromugue at the same time(if they're the right kind) without breaking a sweet. That's something that could never be done with Quadav in Pashhow/Rolanberry. If I had to rate each beastman army in terms of strength, I'd say Quadav > Yagudo > Orcs.

    Anyways, I'm still not that upset about it. If you play it right you can still win Campaign in those areas, it's just more difficult, less rewarding, and more time consuming. I enjoy the challenge of it.

  9. #469
    Tom Wilson will never be good.
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    Re: Campaign discussion

    Quote Originally Posted by Mojo
    I am normally not a person to whine about how 'unfair' or 'broken' FFXI game mechanics are, but I will say that there is a very large difference between Beastman forces in Campaign. There are strong and weak divisions from every army, but the Quadav definitely have the edge in the ratio of strong to weak divisions. If you truly think otherwise, you either haven't done Campaign enough or are full of shit, or possibly both. I find it ironic that most supporting the 'Bastok just sucks' argument have admittedly never actually been to Rolanberry/Pashhow, or at least not on a regular basis.

    BLU soloing a single Quadav with Utsu doesn't say much about the strength of that unit. I can literally take on 6-7 Yagudo in Meriphataud/Sauromugue at the same time(if they're the right kind) without breaking a sweet. That's something that could never be done with Quadav in Pashhow/Rolanberry. If I had to rate each beastman army in terms of strength, I'd say Quadav > Yagudo > Orcs.

    Anyways, I'm still not that upset about it. If you play it right you can still win Campaign in those areas, it's just more difficult, less rewarding, and more time consuming. I enjoy the challenge of it.
    You are quite simply full of shit if you are soloing 6-7 Yags at once in Meri when the BST and NIN NMs are there. The scorpion alone hits me for 300+ and the NMs hit for the same amount. The one and only Quad place I have fought is Rolanberry and I have held/slept 5+ Quads while others killed one, with no NPCs at all. I find it funny that all the Basokian supporters come up with wild numbers and bullshit claims. I assume none of you have met the BST Yagudo and their Scorpions with it's crazy AoE. I also find it funny you say me soloing the Demi-God Quads on BLU is easy.

  10. #470
    Groinlonger
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    Re: Campaign discussion

    I am not. The NIN Yagudo hit me for 0-15 with tacos, cocoon, Phalanx, and Physical damage taken-20%. If you don't believe me I can go do it and provide a screenshot.

  11. #471
    Cerberus
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    Re: Campaign discussion

    - Bastok sucks.
    - The game is unfair.
    - I'm not the problem, the game is.
    - Bastok rules.
    - I can't win.
    wait they're talking about campaign in a thread entitled "campaign discussion"?

    LUDICROUS

  12. #472
    I trusted Zet and this is what happened
    Eleven owes me $40 bucks

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    Re: Campaign discussion

    I got an idea... let's move Quad talk to another thread >.>

    btw Jugner isn't the Grauberg Equivalent, Vunkerl Inlet is, as is Fort NagaNaga (Sorry that's what I call it )

  13. #473
    The Once and Future Wamoura
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    Re: Campaign discussion

    A new thread will be made to argue about what beastmen are harder than the others. If any of you were making headway with each other, it would be different. But you aren't and you'll just argue for the next four pages about it. It's stupid; as far as I know there are "hard" campaign mobs and "weak" campaign mobs for each nation. Outside of that, I'm not going to comment- but it's really annoying to keep coming back to this thread expecting something and getting nothing but a bunch of people whining and arguing, so I'll make another thread for you guys to bicker in. Have fun there!

  14. #474
    assburgers
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    Re: Campaign discussion

    We did Rolanberry dirty on Carby this morning.

    69 People in the zone, I'm sure all but 4 or 5 were actually there.

    We had coordinated sleeping, actual tanks with 5-20 melees around them, debuffing, dispellers, healing, raising.

    I used a fully buffed 300 Tp Steel Cyclone just as a turtle lost interest in me, and did 0...I nearly wept.

    When it was over, there were 20 or so of us on the ground, but by god they warped out.

    It was like trying to hit Kirins, all my acc gear, aggressor, full merits, and I'm whiffing on a Drk mob, or hitting for 0 in the lag when I can't reposition myself in time.

    I've done a lighthearted attack on Sauromugue which was a fuckin blast, and we sent them running with maybe 20 people.

    After doing nearly 70 people against Rolan Quads, it was like a war, which is cool in one way...but broken as shit in another.

    Don't fuck with Qulun Heavyshell's, kids, they mean sirius business.

  15. #475
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    Re: Campaign discussion

    Random Question To Which I Am Fairly Sure The Answer Is No:

    Can the Kindred forces ever spawn in defense of a fort?

  16. #476
    The Once and Future Wamoura
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    Re: Campaign discussion

    Quote Originally Posted by Daimen-G
    Random Question To Which I Am Fairly Sure The Answer Is No:

    Can the Kindred forces ever spawn in defense of a fort?
    Not that I know of, no.

    However, it is possible for a Beastmen Force and the Kindred to attack the same fort at the same time

  17. #477
    Bagel
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    Re: Campaign discussion

    Is Alpha Gnole Anders part of the Orc army? I never see him outside the Ronfaure/Norvallen. If he is with the Orcs, how the hell was that agreement hammered out? Why would gnoles care about the Crystal War?

  18. #478
    Never rub another man's rhubarb.
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    Re: Campaign discussion

    On Diabolos, Rolanberry is a joke of a zone. The only zone with Quadavs that I have seen any real trouble is in Grauberg and really the only reason the Quadav seem so hard is they just seem to spam Shellguard and the RDMs just don't seem in the mood to cast Dispel so we just sit there and whack away at them forever it seems.

  19. #479
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    Re: Campaign discussion

    On alex, bastok is having problems too. And it's from the quadav. Not only are they slow to kill, but they are hitting hard as hell. Not just NMs, but the regular ones...they hit my rdm for 250ish a pop. One reason they're hard to take down is they just rush in and own mages and other key ppl near the start. And if u try to sleep them otw in, the ones behind that one all just link on u and hand out a quick rape. Occasionally we have an aegis pld show up that can tank them pretty well, but other than that it's always rough and half the ppl are eating dirt by the time they warp out or run (which always seems to happen, i don't think i've ever seen us actually kill them all).

    I'm not complaining, but i have done plenty of battles in the other nation's areas and i have encountered some waves that have pretty hard hitting nasty stuff in them...but not every one of their fights are like that. In jugner tonight i was easily kiting about 3 gnoles with the NM gnole occasionally on me. When those were dead, i was handling 5 orcs. Try doing that with the quads at this point and u end up getting owned. The turtles are hitting ppl for 250ish and hit the forts for 600+ a swing in every battle it seems. There are never weaker battles, except the kindred.

    And i don't understand what's going on in pashhow. The last 2 attack campaigns i've been to there (it's rare to have a battle there at all), we pull a mob from the group around tower and start killing it. Then before that one is even dead, it warps out along with the rest of them. Wtf? How are we supposed to lower the fortifications when the mobs warp out 3 mins into the battle? It might help if we actually had some real numbers to fight them there though...there have been maybe 10 ppl at each of the pashhow i have been to. I contribute that partly to ppl saying quad are too strong anyway, and partly due to the fact that u have to run through regular mobs that sound aggro to get to the fort there.

    I think part of the problem is that nobody is taking initiative to go out and kill the quads that hang around the forts during non-campaign times. Ppl will only go to a zone if they see on the map that a battle is going on. But it's weird, i don't understand what determines if mobs are at a fort during non-campaign time. Sometimes they are there, sometimes they are not. What makes them pop?

    I've been camping the pashhow fort for hours on end the past couple of days trying to be able to attack it and get some npcs out there to help take it down some, but i've only been successful with that once. If there is a group guarding it, you can't really hit the tower without hitting the mobs and getting owned. And every other time i try it's not working. What determines when u can attack the fort, besides the beastmen attacking another area under ur nations control?

    And what exactly triggers the beastmen warping out or running away? It seems to me that it's either when all the npcs have died (if any showed up in the first place), after the mobs have done a certain ammount of dmg to the fort, after a certain number of mobs have been killed, or after a certain time limit. Forgive me if this has already been answered lol i didn't read every post in the thread.

  20. #480
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    Re: Campaign discussion

    I read this thread, and people are constantly contradicting each other about the strength of the beatmen troops on their server. Putting the debate about quadavs aside, some people claim bagkodek is rape, while other say he is pretty weak. To me, this implies that maybe the reason there's so much contradicting evidence is that there are extra factors. Why not quote your server's morale/# region owned/which region owned for the beastmen army in question when providing information?

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