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Thread: Campaign discussion     submit to reddit submit to twitter

  1. #721
    CoP Dynamis
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    Re: Campaign discussion

    Do they have new colors or are they rehashes of the looks the old conquest points items have?

  2. #722
    I trusted Zet and this is what happened
    Eleven owes me $40 bucks

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    Re: Campaign discussion

    I would assume Windy would get the Cobra Unit set and Bastok would get the Fourth Division set.

  3. #723
    Melee Summoner
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    Re: Campaign discussion

    The following changes have been made to Campaign.

    -It is now possible to view all items available for purchase with Allied Notes.

    -Using the teleport service provided by the Campaign Arbiter will now send players to the homepoint crystal in their affiliated nation, instead of transporting them to a point just outside the Mog House. In accordance with this change, the doors to Mog Houses in stronghold areas will now be accessible during Campaign battles.

    -The location to which a player is sent upon using the teleport service provided in the three nations of past Vana'diel has been changed for the following areas:
    Rolanberry Fields [S]
    Sauromugue Champaign [S]

    -The location of Campaign Arbiters has been changed for the following areas when under Beastman Confederate control.
    Rolanberry Fields [S]
    Sauromugue Champaign [S]

    -The tally for Campaign results will now be accompanied by system messages.

    -The tally for Campaign results will now be completed even in the event of an ongoing Campaign battle.

    -Players who are not marked with an "In Conflict" icon will no longer be affected by area effect attacks performed by Campaign monsters.

    -An issue wherein a player's pet would disappear upon the player receiving an Allied Tag has been addressed.

    -Certain pet actions will now be taken into account during the assessment of a player's Campaign performance.

    -The beginning and end of Campaign battles will now be accompanied by system messages.

    -The message displayed upon completion of a Campaign Ops mission has been altered.

    -Freelances will now disappear one hour (Earth time) after their arrival.

    -An issue wherein the "Reconnaissance" value of a stronghold would drop to zero has been addressed.


    In addition, the following issues have been addressed:

    -Certain pet actions will now be taken into account during the assessment of a player's performance in Besieged.

    -An issue wherein incorrect weather information would be displayed during the purchase of chocobet tickets has been addressed.

    -An issue wherein the effect of the Summoner Pet Command "Blood Pact" would be centered on the character and not the avatar when used within areas introduced in Wings of the Goddess has been addressed.

    -An issue wherein an incorrect message would be displayed when using the item "Sprinter's Shoes" while under the effect of the thief job ability "Flee" has been addressed.

    -An issue wherein certain monsters would be continually intimidated or fail to recover from enfeebling effects has been addressed.

    -An issue wherein "Djinn" type monsters would use the ability "Nocturnal Combustion" whenever they were attacked with an element matching the day has been addressed.

    -The icons for the following items have been changed:
    Obsidian Arrowhead
    Giant Chirai

    -An issue wherein the game would freeze after repeatedly attempting to speak to the following NPCs has been addressed:
    Coucheutand / Remiotte / Aurfet / Andagge

    -An explanation concerning the loss of Victory Points when changing racing teams has been added to the relevant NPC dialog.

    -An issue wherein the level for a scholar to acquire the white magic spell "Deodorize" was incorrectly displayed on the scroll has been addressed.

    *Measures have been taken to resolve issues of server and connection instability which resulted from changes made to Region Information updates in the December 6th patch.
    As a result, the length of time required for Region Information updates to be reflected has been slightly increased.
    A few very good bug fixes in there. Especially for someone who just tried one as a PUP.

  4. #724
    assburgers
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    Re: Campaign discussion

    System Messages for the beginning and ends of fights.

    Filterable, a bit of spam sure, but fuck yes, finally a surefire notification that the area you're thinking of warping too is under attack.

  5. #725
    I trusted Zet and this is what happened
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    Re: Campaign discussion

    Quote Originally Posted by Max™
    System Messages for the beginning and ends of fights.

    Filterable, a bit of spam sure, but fuck yes, finally a surefire notification that the area you're thinking of warping too is under attack.
    Is it system wide or area wide?

  6. #726
    Old Odin
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    Re: Campaign discussion

    deathlord Rojgnoj deserves his name. 2. time he one shoted my full könig d.ring pld/rdm.... 1400 crit hits are no fun

  7. #727
    Dice and rum
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    Re: Campaign discussion

    Quote Originally Posted by Lotan
    The following changes have been made to Campaign.

    -Using the teleport service provided by the Campaign Arbiter will now send players to the homepoint crystal in their affiliated nation, instead of transporting them to a point just outside the Mog House.
    I have no idea where the telepoint is in Old Sandy (same place as current?), but it's got to be closer than the MH! Yay no more long runs after being teleported!

  8. #728
    Sea Torques
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    Bismarck

    Re: Campaign discussion

    Quote Originally Posted by Kaslo
    Quote Originally Posted by Max™
    System Messages for the beginning and ends of fights.

    Filterable, a bit of spam sure, but fuck yes, finally a surefire notification that the area you're thinking of warping too is under attack.
    Is it system wide or area wide?
    Just the area.

  9. #729
    ٩๏̯͡๏)۶

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    Re: Campaign discussion

    Quote Originally Posted by Khiinroye
    Quote Originally Posted by Kaslo
    Quote Originally Posted by Max™
    System Messages for the beginning and ends of fights.

    Filterable, a bit of spam sure, but fuck yes, finally a surefire notification that the area you're thinking of warping too is under attack.
    Is it system wide or area wide?
    Just the area.
    Wow that's... useless.

  10. #730
    Old Merits
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    Re: Campaign discussion

    It helps deaf people.

    Well deaf people that were already in the zone.

    Ok, your right it's worthless...

  11. #731
    assburgers
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    Re: Campaign discussion

    God damn waste of fucking code.

    I have sound turned down, and even then it's still completely fucking useless.

    I zoned out to Wsaruta to see, if just maybe they had at least been smart enough to let you know in outdoor areas that another fight started, maybe even a neighboring one.

    To my dismay I watch Karugo pop, go away, and then suddenly. "A campaign battle has begun."

    30 seconds later the map shows Saruta active.

    Fucking whoopdie goddamn do, thanks SE, you raised my hopes, and then dashed them expertly.

  12. #732
    Zak
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    Re: Campaign discussion

    Fucking whoopdie goddamn do, thanks SE, you raised my hopes, and then dashed them expertly.
    You know, they are experts in that department.

  13. #733
    I trusted Zet and this is what happened
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    Re: Campaign discussion

    You know that's kinda useful for ppl who don't play with sound on... like myself...

    I hated having to listen for the music as I farmed wivre >.>

  14. #734
    Nidhogg
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    Re: Campaign discussion

    Before we got control of Crawler's Nest this week, I spent time down there beating on Fortifications when they popped even with no Campaign up. I discovered that the battle music wouldn't change to the campaign music if one started until you disengaged, so I started camping in the middle so I could see when NPCs depopped. This change would be nice for situations like that I suppose.

  15. #735
    Relic Weapons
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    Re: Campaign discussion

    we lived without it, theres really no reason to QQ about it cause it aint perfect, maybe will get lucky and have it changed in the future. for the most part another little useful mini patch to address broken shit, cool.

  16. #736
    assburgers
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    Re: Campaign discussion

    To see it implemented in such a shitty way is just a slap in the face, what could they have done with that time instead?

  17. #737
    Salvage Bans
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    Re: Campaign discussion

    Got my Bronze Star $ tonight and got 4/5 on I.R. gear... too tired to get the last 4k points i need.. i'll post stat bonuses when i get up if not already posted

  18. #738
    Nidhogg
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    Re: Campaign discussion

    Someone pointed out to me that your medals affect the bonuses like Refresh effect from Sigil. I checked a couple nights ago and at Allied Ribbon SSSS rank (should we start numbering these? in which case this would be rank 4) refresh kicks in until 65%, as opposed to 50% at rank 1. Never thought to test at ranks 2 and 3, but I'd imagine they're 55% and 60%, respectively, and I won't be rank 5 for 2-3 days but anyone else who ranks up could check that easily.

  19. #739
    ٩๏̯͡๏)۶

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    Re: Campaign discussion

    Sad. Last 4 campaign battles I've been to ended either immediately after zoning, or within 2 minutes. This is bullshit, give me back the good campaign updating map!

  20. #740
    assburgers
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    Re: Campaign discussion

    Quote Originally Posted by Lordwafik
    Sad. Last 4 campaign battles I've been to ended either immediately after zoning, or within 2 minutes. This is bullshit, give me back the good campaign updating map!
    You noticed they boned it up too.

    You can easily time how fucked the map is now.

    Wait in an area, see the "A Campaign Battle has begun." message, and start a timer til it displays on /cmap.

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