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Thread: Campaign discussion     submit to reddit submit to twitter

  1. #1161
    A. Body
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    Re: Campaign discussion

    Nothing came up under search, what kind of point ratios did they put on buying other countries' AN items?

  2. #1162
    Melee Summoner
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    Re: Campaign discussion

    Quote Originally Posted by Alistaire
    Nothing came up under search, what kind of point ratios did they put on buying other countries' AN items?
    +50% AN cost across nations.

    Cobra Unit Trews (for example) costs 50,000AN to purchase from a user with Windurst allegiance.
    If you were a user with Lastok.. er.. Bastok allegiance, it would cost 75,000AN.



    In other news, these city battles are fucking epic. I'm lovin it XD
    Our npcs been targeting Fort Knugo-Fundungo alot so we should have atleast 1 place on map under control by next conquest.

  3. #1163
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    Re: Campaign discussion

    I'm disappointed that Zazarg doesn't actually fight in the city battles.

  4. #1164
    Sea Torques
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    Re: Campaign discussion

    I find this odd, but with Copper Emblem (first) I'm only getting 75 xp max per minute when I should be getting 76 according to wiki. I know its minimal, but are any of the other ranks different than what wiki shows them to be?

  5. #1165
    Nidhogg
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    Re: Campaign discussion

    Quote Originally Posted by Evelyn
    I find this odd, but with Copper Emblem (first) I'm only getting 75 xp max per minute when I should be getting 76 according to wiki. I know its minimal, but are any of the other ranks different than what wiki shows them to be?
    It rounds down your Exp to multiples of 5. Try doing a 5min campaign with capped exp, you should get 380 exp (76*5) not 375 (75*5). This is also why AN award is occasionally a few points higher than exp award, since it doesn't round down. For instance, a capped exp/AN 4min fight at your rank should be 300exp/304AN.

  6. #1166
    Nidhogg
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    Re: Campaign discussion

    Kaiser Behemoth in Bastok Markets[S] lol

    http://i40.photobucket.com/albums/e2...618_140601.png

  7. #1167
    Relic Horn
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    Xanthe Celaeno
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    Re: Campaign discussion

    Just finished a 3955 exp campaign battle in W. Saruta Baruta [S]. Maybe 5 waves and 1.25 hours.

  8. #1168
    D. Ring
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    Re: Campaign discussion

    What the shit is with the "Bo'Dho Sheildwarrior" group. North Gust is prone to long dreadfully boring campaigns where nothing happens but NPCs attacking the fort. After about an hour of that, these mobs wander down from the northeast, reach the fort and warp. Then the fort level is up by 28 points, making the entire session nearly pointless. The zone message will say they are victorious even if you are able to pull and kill several off. Do you have to defeat them all without warping for them to not be "victorious"? It seems totally impracticable (boring and unrewarding at that) and I think I'll just stay out of this zone for campaign.

  9. #1169
    The Once and Future Wamoura
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    Re: Campaign discussion

    Bo'Dho Shieldwarrior, Clan Bear, and what not are the Beastmen version of our Gold Badgers, Piscean Casters, and 4th Legionnares. They perform Campaign Ops basically, from what I understand. They summon turrets, summon belfries, summon mantelets, bomb fortifications and repair them.

    And yeah, you pretty much have to head them off and try to kill as many as possible. They will never stop to attack someone, just continue to behave like they're unaggroed. As long as one is still standing the log still reads "victorious" but I'm pretty sure the overall result is reduced if not every NPC completes the mission. (For bombing and repairing fortifications at least)

  10. #1170
    D. Ring
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    Re: Campaign discussion

    That's what I figured, but had they always had the effect of repairing the fort for 20+? Maybe I'm wrong and it was a coincidental timing tick of regen or something, but it's happened twice so far. Annoying.

  11. #1171
    The Once and Future Wamoura
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    Re: Campaign discussion

    Never really bothered to check tbh

  12. #1172
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    Re: Campaign discussion

    have vunkerl inlet [S] down to 9 fort. any idea what happens if we force it down to zero, beastmen auto-lose control of it?

  13. #1173
    LD
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    Re: Campaign discussion

    Um..last time I saw it hit 0 the counter went to 1k.
    Basically nothing, it doesn't get taken over, you just keep fighting.

  14. #1174
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    Re: Campaign discussion

    Bastok City Battle Notes:

    Mobs appear @ (H-4/5)

    Ally NPCs:

    Kurt + 8th Iron Musketeers (H-7) in front of Mog House
    Else + 1st Legion Reiters (H-7) in front of Mog House
    Striking Bull + 2nd Legion Grenadiers (G-7) in front of Firewater Circle
    Elivira + 1st Gold Musketeers (G-7) in front of Firewater Circle
    Bartholomaus + 1st Iron Musketeers (L-9) in front of Merchant's House
    Maximilian + 1st Legionnaires (F-9) next to Home Point crystal
    Sonia + Field Musician Guard (I-10) in front of the Hanging Cages
    Ludwig + 2nd Legionnaire (I-10) in front of the Hanging Cages
    Adelheid + 2nd Legion Scouts (F-9) next to Home Point crystal
    Field Woundpatcher (Free Roam)
    4th Legionnaire (Free Roam)

    Enemy NPCs:

    Bi'Gho Headtaker + Qulun Heavyshell
    De'Vyu Headhunter + Beadeaux Vanguard
    Di'Dha Adamantfist + Di'Dha's Elite Guard
    Go'Bhu Herohunter + Go'Bhu's Elite Raider
    Shadoweye + Shadoweye Gnat
    Shadowfang + Shadowfang Void
    Shadowhand + Shadowhand Cuirassier
    Shadowhorn + Shadowhorn Stormer
    Boodlix + Goblin Lansquenet
    Eurytos + Gigas Mercenary
    Raigegue R d'Oraguille + Ancient Royal Knight
    Kaiser Behemoth

    Fortifications:

    Firewater Circle (G-7)
    House (K-9)
    Hanging Cages (I-10)

  15. #1175
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    Re: Campaign discussion

    just found something odd. i ran off to a safe point to reraise and it happened to be where Sonia would normally stand when these isn't a battle. once i died, Sonia popped and started fighting the mob. if you look at my post above she isn't supposed to appear there.

  16. #1176
    CoP Dynamis
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    Re: Campaign discussion

    Before the update, the Combat Salvemixer's (the taru healers) would cast high levels of Pro/Shell and cure spells, they only now seem to be casting first level spells. So am I just going crazy because I don't remember them acting like this before.

  17. #1177
    LD
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    Re: Campaign discussion

    The healers on my server's durst did the same thing, when I checked durst's stats, their skill and such was at the very lowest, one star. Odds are skill determines what level skills the troops use and skill takes a hit once the enemy does damage to the town.

  18. #1178
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    Re: Campaign discussion

    Quote Originally Posted by 6souls
    just found something odd. i ran off to a safe point to reraise and it happened to be where Sonia would normally stand when these isn't a battle. once i died, Sonia popped and started fighting the mob. if you look at my post above she isn't supposed to appear there.
    The allied "Generals" so to call them spawn at their normal locations when dispatched to the city and once the campaign starts they run to where their troops hang out at and will attack anything in their way until they reach there. This can be a bad thing too as Kayeel-Payeel spawns right where the mobs spawn in Windy and will pretty much be killed within seconds. Gogo 'aga spamming from him and his elementals.

  19. #1179
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    Re: Campaign discussion

    they had already spawned 5 minutes before she appeared.

  20. #1180
    Sea Torques
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    Re: Campaign discussion

    You gotta admit, campaign has been full of lulz since it got harder . Torrents, siege cannons, areas SOMEHOW going to the beastmen even when they clearly had healthy fortifications prior to the tally. Medics running around casting Pro1 and cure1 on people and then dying shortly after . If this is SE's way to deter people from using campaign as some psuedo replacement to traditional parties, it didn't work because this made campaign 10x more common than it was previously. I can sit in windy all day and participate in 10+ campaigns, never going anywhere else.

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