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Thread: Campaign discussion     submit to reddit submit to twitter

  1. #1261
    Sea Torques
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    I was 10 seconds away from making a grand sacrifice and launching Manifestation+Gravity on 6 mobs that were beating away at windy fortification, until some jackass trains the damn yag NM with that army of elementals on me. Stuff like that also makes it hard to win/keep zones. People rolling with the MPK attitude.

    Aymee - I get it. Campaign is fucked. When city losses start popping up on every server and them being insanely hard to win back, you will see a drastic drop in player presence in the past. No one has time for that shit and have other things to do than grind in campaign all day and all for nothing.

  2. #1262
    D. Ring
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    So, has anyone on Remora/Hades been able to tell if any new Ops are offered under beastmen control?

    Anyways, I whipped up a some shopped maps to show where each nations units spawn during city campaign. I'm not sure if the south target is the correct fort position but the rest is right. Anyone know where Sandy units spawn?

  3. #1263
    Sea Torques
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    I updated all the San d'Orian Generals on the BG Wiki with their deployment positions and the deployment positions of their units.

  4. #1264
    New Merits
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    Quote Originally Posted by Gwynplaine View Post
    So, has anyone on Remora/Hades been able to tell if any new Ops are offered under beastmen control?

    Anyways, I whipped up a some shopped maps to show where each nations units spawn during city campaign. I'm not sure if the south target is the correct fort position but the rest is right. Anyone know where Sandy units spawn?
    I haven't gotten any new ops with Windurst under Yagudo control, and naturally, fewer ops overall.

  5. #1265
    A. Body
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    Quote Originally Posted by Varg View Post
    I haven't gotten any new ops with Windurst under Yagudo control, and naturally, fewer ops overall.
    Personally, I was hoping for more dramatic effects when a nation lost. A nation that's lost that badly should end up with a smoking ruin for a city- never mind barely having any differences whatsoever.

  6. #1266
    D. Ring
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    Wings of the Goddess will have a profound effect on the present including the dispersement patterns of certain enemie...
    pfffft haha, no just kidding it doesn't do dick.

  7. #1267
    Sea Torques
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    IB4SEsays: Playstation 2 limitations.

  8. #1268
    Cerberus
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    I was just in a campaign battle at West Sarutabaruta. There were no defenders and everyone including the Librans were banging away at the fort. Then suddenly, when the campaign battle ended, it said the allied forces retreated.

    Someone at the battle said that while they did indeed destroy the Inspirers, apparently they didn't manage to stop the Pilgrims, which is why the Librans were "defeated." What the hell...?

  9. #1269
    Melee Summoner
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    It amazes me that people are so shocked at the performance of the nation affecting the strength of npc's.

    On kujata, we don't have bastok this week or windurst last week, and lol it's funny to see these npc's spam cure1, protect1, shell1. lol their npc's need a visit to dunes.

    chatlog looks like this
    dead tank: Cure2 Where?
    whm npc: "I only have cure1, I'm sorry"
    dd: nvm -.- on raise, tank is lagging.

  10. #1270
    Sea Torques
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    Sandy 4
    Bastok 1
    Windy 1
    Beastmen 15

    lol.... Somehow in that last 30min, the Quadav were able to knock off more than half the bastok influence bar from full and thus won the territory. SE need to cut us a break here. Well Bastok, welcome to hell.

  11. #1271
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    Well we regained Windurst so Hades is back to

    San: 1
    Bas: 1
    Win: 1
    Bst: 18

    Its been that way since the June update (save last week where Windurst had 0) Windurst seems to be the only nation making any headway outside the city though. . . we had the Meriphataud Mountains influence bar about 75% before the tally this week while San and Bastok haven't made any major dents in any regions.

    As far as losing the city, there was very little that changed at all. The C.A. for tags was in a different place but pretty much everything else was exactly the same. NPC fighters spawned and the Yagudo would come in and fight. I never saw fortifications but I didn't specifically go look for any to whack on, so maybe they were there. We had regained enough influence the day after the city was lost so there was no real worry of the Yagudo keeping the city for a prolonged period of time so I'm not sure there is a real point to Beastmen getting the cities.

  12. #1272
    D. Ring
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    Bastok on my server is making headway in regaining some zones for the first time since the update. I thought I could post our conditions in case it would help anyone else.

    Battle Strategy: Focusing on Preemptive strikes, also considering stronghold defenses.
    Internal Policy: Focusing on weapons development, also considering public security.

    Funding: 1
    Supplies: 1
    Resources: 5
    Skill: 1
    Production: 1
    Freelances: 7

    Between last week and this week no zones changed for Bastok. However, for some reason both Bastok and Quadavs recon level was penalized. Quadav lowered to, I think, 3 while Bastoks remained higher at 5 (it could be they just gained levels faster before I had logged on).

    Quadav strategy this week seems to be focused on Grauberg, there is typically 4 units there and the allied NPCs meet with certain doom instantly. But that is fine, because it means they aren't elsewhere like in the city. City battles are rare so far, but they will probably increase as the week goes on. Bastok this week is sending units out in spurts of 1-3 now while beforehand almost all of the previous weeks it was usually a 1on1 affair with everyone else stuck in a city battle.

    I've taken the advice from some of the Gamewatch article and try to camp Rolanberry. The reason is that Grauberg is packed, North Gustaberg they can occastionally win, but the BLMs are just very hard to deal with. Crawler's Nest is really hard to get by mobs without dying and it's just too far away. Pashhow battles don't happen often at all this week. Rollanberry is best because although Softstep hits hard, the mobs don't cast spells, and Raging Bull and his unit hit extremely hard. So I'm hoping to support them through successive wins as they are the most ideally strong unit vs the relatively weak enemy unit.

    Something I'm trying to consider. I think that the very earliest parts of the new week might be crucial to influence it later on. I think that maybe at the start battles are more evenly spread out (when the mystery bars are empty) and as they go on the areas where Allies lose are de emphasised for attack, and if for example no zones are consistantly winning they converge on the city. Causing emphasis to be spread off of the city some and shifted onto those areas allies are successful in (they'll send backup units there instead of to the city).

    Whatever the cause, I hope eventually I can get back to not being stuck in a battle for hours at a time just visiting the MH.

  13. #1273
    A. Body
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    Battles definitely continue to be epic even though Ragnarok Windurst has West Saruta, Meri Mountains.

    Last night, I ended up with what was essentially a continual battle in Sarutabaruta...6800xp+ over two tags, a 10 second break between "battle ended" and "new battle starting" for a final single-wave 1200xp+ more.

    Effectively 8000xp of constant fighting before it was done- I ended up seeing some units twice, one three times, and the freaking Inspirers attacked four, with a single Shadoweye wave in the middle of it. Gah.

  14. #1274
    Sea Torques
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    So...I campaigned in Bastok for the first time and holy shit. If there is ever going to be a city lost on bahamut, Bastok is going to be first. Those Quadavs are nasty. AOE Slow, AOE silence(so much for healing people!), AOE Dispel(bye bye RR!). The wave they had..included goblins and shadow mobs. So thats Gnats spamming AOE-everystatusinthegame(well not quite) ontop of the AOE spamming from quadavs.

    Damn..I thought windy had it bad.

  15. #1275
    assburgers
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    What?

    I let the npc's deal with the Quad generals, but Quad grunts are far and away the EASIEST to deal with.

    One on one any melee /Dnc should be able to solo them, they're easy to kite since they're almost all casters, and I could with a little luck aggro an entire group and kite it indefinitely til NPC's spawned (I've done it) because Markets [S] is a kiters dream, so many circles and spots to hang mobs up.

    Mind, any turtle that spams Wrath of Gu'Dha is a pain in the ass, but I just avoid them and keep the grunts busy, Gnats... I usually just kite shadoweye since he glitches like mad and tries to TP move while you're too far away, in between nukes.

    That or turn in tags, Gnat + /Dnc = no fun.

  16. #1276
    A. Body
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    Quote Originally Posted by terranova View Post
    So...I campaigned in Bastok for the first time and holy shit. If there is ever going to be a city lost on bahamut, Bastok is going to be first. Those Quadavs are nasty. AOE Slow, AOE silence(so much for healing people!), AOE Dispel(bye bye RR!). The wave they had..included goblins and shadow mobs. So thats Gnats spamming AOE-everystatusinthegame(well not quite) ontop of the AOE spamming from quadavs.

    Damn..I thought windy had it bad.

    Speaking of those Gnats, it's pretty much Dispel-required. If the little fuckers get off that AoE Slow, it's actually a drain effect- they get hasted for it and turn into machineguns. Hasting anyone in range before it goes off will preclude the drain from working, but that's tough unless you're soloing/duoing the thing away from a main fight. Without all the stolen buffs, they tend to 1) try and steal more instead of doing that TP down move and 2) Die like the flies they are when people can get WS'es off properly.

    Either way, Dispel, Dispel, Dispel. And keep Dispelling. Last time I got to a fight mid-Gnat swarming, I burned six buffs off one before I finally got one that didn't knock off something it stole. And it proceeded to drain itself a new haste buff two seconds later.

  17. #1277
    Cookiez n Leechez
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    Ryphen Darconel
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    Quote Originally Posted by terranova View Post
    So...I campaigned in Bastok for the first time and holy shit. If there is ever going to be a city lost on bahamut, Bastok is going to be first. Those Quadavs are nasty. AOE Slow, AOE silence(so much for healing people!), AOE Dispel(bye bye RR!). The wave they had..included goblins and shadow mobs. So thats Gnats spamming AOE-everystatusinthegame(well not quite) ontop of the AOE spamming from quadavs.

    Damn..I thought windy had it bad.
    It sounds like you had the misfortune to run into that one Qudav RDM NM. Once he activates Chainspell, all he does is cast AoE debuffs the entire time. The only good thing about it is you have 30 seconds where he isn't meleeing you. The rest of the Quads only cast single target debuffs.

    The grunts actually are pretty easy to solo if you can silence them or split them up so their buddies can't toss them heals. Otherwise you can be beating on one until the cows come home.

  18. #1278
    LD
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    Dispel is absolutely invaluable on Quadav, especially when they're defending and they have imps to give them phalanx and shit.

  19. #1279
    Melee Summoner
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    how do I get my medal reapplied so I can get sigil/tags after my country has been taken over? x.x;

  20. #1280
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    Quote Originally Posted by Ecki View Post
    how do I get my medal reapplied so I can get sigil/tags after my country has been taken over? x.x;
    IIRC, the Allied NPC's are still there, so no problem getting a new one.

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