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Thread: Dancer discussion     submit to reddit submit to twitter

  1. #241
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    Re: Dancer discussion

    chr for waltz

  2. #242
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    Re: Dancer discussion

    Quote Originally Posted by Koyangi
    Haste Samba takes 35 TP, it didnt lower my recast timer on Ichi at all, so it's descriptiopn is strictly only attack speed of those engaged and doesnt look like it effects any kind of spells.

    Ugh! Seriously? So -neither- of the new "main healing" jobs can support a ninja properly? I'm really, really bummed now ._.;

  3. #243
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    Re: Dancer discussion

    Quote Originally Posted by Ksandra
    Quote Originally Posted by Tricen
    Quote Originally Posted by EternityEnd
    Quote Originally Posted by Tricen
    From what I read, drain samba doesn't replenish HP?
    ..? That would be rather useless. No, it replenishes HP, it just doesn't hurt the monster like normal Drain does.
    Oooh... So it's not like a melee hit for 12 and a drain for 6 isn't 18dmg. It's taking a % of the dmg you already delt and giving you the HP back. Gotcha

    This sounds like a glitch to me if it's true (I can't tell the difference). Only reason I say this is look at the description of the ability. "Inflicts the next target you strike with Drain Daze, allowing all those engaged in battle with it to drain it's HP." If it was something where you got hp back without the mob losing any I doubt they would have termed it as draining it's hp. Added to the fact that the mob needs mp to aspir, either a. this was a very last minute change on SE's part. or B. it's another one of the update glitches and hopefully will get fixed. To me from what I see dancer is kind of the opposite of bard. Abilities like quick step seem to be equivilant to a bard'ss madrigal. Instead of increasing a party's acc, it lowers the mobs eva. Drain dance seems to be the equivilant to a bard's minuet. Rather than buffing the party's direct hits, then drain would be increasing their damage by the hp they drain.


    I hope that if this is a glitch SE fixes it soon, because that ability doesn't seem to be complete if this is the case.
    I've got two words for you

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  4. #244
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    Re: Dancer discussion

    Quote Originally Posted by Kurokikaze
    To Koyangi: Think you can only have 1 added effect proc soooooooooooo yeah. It'll be choosing Souleater or Drain Samba. Actually we need to have this tested.
    souleater isnt an additional effect, so it should still work with it and it would be nice for those fights where you have to use SE multiple times like JoL depending on how badly that resists ofc course

  5. #245
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    Re: Dancer discussion

    no one else wondering how extreme drk 2hander zerging is going to be with more non-haste delay reduction?

  6. #246
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    Re: Dancer discussion

    Quote Originally Posted by Godlywargod
    no one else wondering how extreme drk 2hander zerging is going to be with more non-haste delay reduction?
    It IS haste delay reduction though, which means it probably holds true to the melee speed cap (whereas delay reduction reduces it further). I suppose we'll find out though.

  7. #247
    I'll change yer fuckin rate you derivative piece of shit
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    Re: Dancer discussion

    Quote Originally Posted by Godlywargod
    no one else wondering how extreme drk 2hander zerging is going to be with more non-haste delay reduction?
    Needs more testing, but "does it affect gear or magic haste caps" is the first thing I thought of. 2h or 1h, it's may be sick either way.

  8. #248
    I'VE CHOSEN A TITLE FOR THE LIKES OF YOU!
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    Re: Dancer discussion

    Something that might make DNCs even more happy perhaps?

    (Founded on Allakhazham's Dancer Forum)
    http://ffxi.allakhazam.com/db/jobs.h...2;num=8;page=1

    Can Dancers use Dancing Edge?
    Yes they can!

    Eny from Leviathan DNC62, has it written all over his seacom {Dancing Edge} {/joy} {/joy}. Then I went to where he was camping, sure enough he was doing them left to right.

    I cant wait lol, mine is only 25.
    Could this be true? Hopefully it's legitimate information...

  9. #249
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    Re: Dancer discussion

    Dancer 62 already? I didn't think that was possible yet lol.

  10. #250
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    Re: Dancer discussion

    ... dude, you can level a job to 75 in a week, it's only 90hours if you have the most amazing static PT ever...

  11. #251
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    Re: Dancer discussion

    Quote Originally Posted by Genosync
    ... dude, you can level a job to 75 in a week, it's only 90hours if you have the most amazing static PT ever...
    But this is from lv1, not 37, and it's only been active for just over 4 days. <_<

  12. #252
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    Re: Dancer discussion

    He is 61. Confirmed by Linsivi on irc.

  13. #253
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    Re: Dancer discussion

    Quote Originally Posted by Wizerd
    Quote Originally Posted by Genosync
    ... dude, you can level a job to 75 in a week, it's only 90hours if you have the most amazing static PT ever...
    But this is from lv1, not 37, and it's only been active for just over 4 days. <_<
    It's definatly possible. We had 75s of all toau jobs reported within a few days (some JP static on some random server did it).

  14. #254
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    Re: Dancer discussion

    Quote Originally Posted by Eaglestrike
    Curing Waltz is effected by MND, not sure what else (but there is some other mod of some kind I think) healed for 4 more with Justice Badge than without.
    It is also effected by VIT, found a Warrior's Belt on my gf's account and that took my Waltzes from 69 to 70 HP on lvl 18.

    Bream Sushi gogogo

  15. #255
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    Re: Dancer discussion

    Quote Originally Posted by Not Kuno
    Quote Originally Posted by Wizerd
    Quote Originally Posted by Genosync
    ... dude, you can level a job to 75 in a week, it's only 90hours if you have the most amazing static PT ever...
    But this is from lv1, not 37, and it's only been active for just over 4 days. <_<
    It's definatly possible. We had 75s of all toau jobs reported within a few days (some JP static on some random server did it).
    was my server, and btw the same group of people (swap out 2 people, add 1 more from last time) are approximately 66 right now.
    they only doing this because they play 24/7, 1 sleeps another plays. I'd fare say I'm highest on my server aside from them and doing it legitimately :D

  16. #256
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    Re: Dancer discussion

    is it just me, or is dancer as a sub something of ridiculous usefulness to pretty much any melee job?

    i saw a sam/dnc in sky the other day mainheal his party in an alliance, while consistently debuffing despot and keeping up a drain samba. while that alone is awesome, i sat for a second and thought of the usefulness of this job as a sub.

    ninjas and samurai (or practically any melee job) could use it in place of /whm to solo much better. offhand the only downfalls i see are lack of reraise and maybe debuff removers, but the ability to self cure while not being tied to a mp bar is just insane.

    another aspect it could be used in is for bsts. again, not tied to a mp bar, in a proper camp, this could mean nonstop exp, literally no down time at all. again, only issue i see is lack of reraise.

    in endgame i could see /dnc mainhealing parts of an alliance when mages are lacking, busy, or dead.

  17. #257
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    Re: Dancer discussion

    Quote Originally Posted by frodnonnag
    is it just me, or is dancer as a sub something of ridiculous usefulness to pretty much any melee job?

    i saw a sam/dnc in sky the other day mainheal his party in an alliance, while consistently debuffing despot and keeping up a drain samba. while that alone is awesome, i sat for a second and thought of the usefulness of this job as a sub.

    ninjas and samurai (or practically any melee job) could use it in place of /whm to solo much better. offhand the only downfalls i see are lack of reraise and maybe debuff removers, but the ability to self cure while not being tied to a mp bar is just insane.

    another aspect it could be used in is for bsts. again, not tied to a mp bar, in a proper camp, this could mean nonstop exp, literally no down time at all. again, only issue i see is lack of reraise.

    in endgame i could see /dnc mainhealing parts of an alliance when mages are lacking, busy, or dead.
    The only problem with DNC as a sub is, of course, the use of TP. Most melee will still want to WS with that TP, but in situations like you described where WSing isn't the most important thing, it does seem like a very attractive sub.

  18. #258
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    Re: Dancer discussion

    Quote Originally Posted by frodnonnag
    is it just me, or is dancer as a sub something of ridiculous usefulness to pretty much any melee job?

    i saw a sam/dnc in sky the other day mainheal his party in an alliance, while consistently debuffing despot and keeping up a drain samba. while that alone is awesome, i sat for a second and thought of the usefulness of this job as a sub.

    ninjas and samurai (or practically any melee job) could use it in place of /whm to solo much better. offhand the only downfalls i see are lack of reraise and maybe debuff removers, but the ability to self cure while not being tied to a mp bar is just insane.

    another aspect it could be used in is for bsts. again, not tied to a mp bar, in a proper camp, this could mean nonstop exp, literally no down time at all. again, only issue i see is lack of reraise.

    in endgame i could see /dnc mainhealing parts of an alliance when mages are lacking, busy, or dead.
    This is the biggest reason why I'm leveling it, aside from it looking fun, it could be a very VERY useful situational sub.

  19. #259
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    Re: Dancer discussion

    Quote Originally Posted by guy above me

    The only problem with DNC as a sub is, of course, the use of TP. Most melee will still want to WS with that TP, but in situations like you described where WSing isn't the most important thing, it does seem like a very attractive sub.

    even in merit/exp setups, you weapon smackers can pretty much go 5 melee and a brd in tp burns now. it seems viable enough to mainheal a party in endgame, it should easily mainheal a party in merits/exp.

  20. #260
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    Re: Dancer discussion

    Quote Originally Posted by frodnonnag
    Quote Originally Posted by guy above me

    The only problem with DNC as a sub is, of course, the use of TP. Most melee will still want to WS with that TP, but in situations like you described where WSing isn't the most important thing, it does seem like a very attractive sub.

    even in merit/exp setups, you weapon smackers can pretty much go 5 melee and a brd in tp burns now. it seems viable enough to mainheal a party in endgame, it should easily mainheal a party in merits/exp.
    4 melee and 2 bard, not 5 melee and a bard, that would be silly / stupid. Also, I'm not sure the addition of a melee who won't be WSing is better than the 3 original melees being Hasted (Perhaps Haste Samba would be your song of choice, but from the sounds of it you'd want the Drain Samba II, since it seems pretty good).

    Not to mention this wouldn't work too well on Colibri, since the /DNC would likely still get hate sometimes and wipe out their TP. A badly timed Feather Tickle could potentially kill someone.

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