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  1. #261
    assburgers
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    Re: Dancer discussion

    Sam/Dnc Soboro+6 hit build main heal powers activate!

    Form of, TP Based Cure bot!

    It will have to be worked out, but I'm going to have to go unlock it now that I've gotten my general running around/quests and whatnot handled.

    I imagine a Fortitude Axe would work well to keep up the cures. >.>

  2. #262
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    Re: Dancer discussion

    Quote Originally Posted by Wizerd
    4 melee and 2 bard, not 5 melee and a bard, that would be silly / stupid. Also, I'm not sure the addition of a melee who won't be WSing is better than the 3 original melees being Hasted (Perhaps Haste Samba would be your song of choice, but from the sounds of it you'd want the Drain Samba II, since it seems pretty good).

    Not to mention this wouldn't work too well on Colibri, since the /DNC would likely still get. hate sometimes and wipe out their TP. A badly timed Feather Tickle could potentially kill someone.

    never said it had to be colibri camp, although even with feather tickle, that seems the most viable merit spot for this. as for the whole 5 melee and a brd vs 4 melee and a brd thing, i don't know or particularly care about the details, i was only using an example to overly emphasize a point. as for never ever doing a WS, i never said that, you did, the fictional melee person in question could possibly differentiate between when its best to just WS or when to cure, but in the end, shits situational.

  3. #263
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    Re: Dancer discussion

    A Sam/Dnc with a soboro would like.. never have to make hard decisions about TP use, the spam would be absurd and they could easily delegate a hit or two towards curing.

    Same with a Fortitude axe.

    Ok, I'm at 17% Tp. *one round goes by* Yay, 68% Tp.

  4. #264
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    Re: Dancer discussion

    Drain Samba is effected by day and (I assume) weather, drain cap jumped from 6-9 on Darksday in Highlands with Brass Bhakanas(sp?) equipped. Made for an hour of very fast exp :D . So I guess I need to get off my bhind and get more elemental obis.

  5. #265
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    Re: Dancer discussion

    Quote Originally Posted by Ruth
    Drain Samba is effected by day and (I assume) weather, drain cap jumped from 6-9 on Darksday in Highlands with Brass Bhakanas(sp?) equipped. Made for an hour of very fast exp :D . So I guess I need to get off my bhind and get more elemental obis.
    Just light(if cures are considered spells in this sense) and dark, really. Maybe for some the flourishes too (depending on what element they are if any), I guess.

  6. #266
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    Re: Dancer discussion

    Quote Originally Posted by Ksandra
    To me from what I see dancer is kind of the opposite of bard. Abilities like quick step seem to be equivilant to a bard'ss madrigal. Instead of increasing a party's acc, it lowers the mobs eva. Drain dance seems to be the equivilant to a bard's minuet. Rather than buffing the party's direct hits, then drain would be increasing their damage by the hp they drain.


    I hope that if this is a glitch SE fixes it soon, because that ability doesn't seem to be complete if this is the case.
    You're comparing a step to a samba. I do agree with you that quick step is like the bard opposite of madrigal, in that it lowers mob evasion. However, box step lowers mob defense, which I would say is the opposite of minuet. Although I would love to see drain samba actually "drain" I doubt this would be considered a glitch based on your comparison.

  7. #267
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    Re: Dancer discussion

    has anyone figured out how much def- box step is T_T?

  8. #268
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    Re: Dancer discussion

    Go check in ballista?

  9. #269
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    Re: Dancer discussion

    Can Haste Samba and Drain Samba "stack" if two people are doing it? How exactly does the haste samba activate?

  10. #270
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    Re: Dancer discussion

    Quote Originally Posted by Eaglestrike
    Can Haste Samba and Drain Samba "stack" if two people are doing it? How exactly does the haste samba activate?
    I can't comment on Haste, but I pted with a LS member who was also leveling dancer, and we tried this out with Drain and Aspir Samba (on mobs that had mp and were not undead, obviously). This was weird, and possibly a bug: She used drain, I used aspir, I only got the aspir message (drain did not proc for me), but she and the rest of the pt all got both drain and aspir effects simultaneously. You could assume that haste and drain sambas would work the same way... except, it seems to be glitchy at best.

  11. #271
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    Re: Dancer discussion

    Quote Originally Posted by Tricen
    Go check in ballista?

    you cannot gauge anything by ballista since PvP does not follow the same rules as when fighting mobs.

  12. #272
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    Re: Dancer discussion

    Quote Originally Posted by Rhinox
    Quote Originally Posted by Tricen
    Go check in ballista?

    you cannot gauge anything by ballista since PvP does not follow the same rules as when fighting mobs.

    Wut? How do you think people have gauged everything from effect dots to the -def from things like acid bolts? You can check most things effectively in ballista. You just can't check things like melee damage formula's or accuracy, etc. Static effects llike most -def are all easily checkable.

  13. #273
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    Re: Dancer discussion

    Quote Originally Posted by Meiyu
    Quote Originally Posted by Eaglestrike
    Can Haste Samba and Drain Samba "stack" if two people are doing it? How exactly does the haste samba activate?
    I can't comment on Haste, but I pted with a LS member who was also leveling dancer, and we tried this out with Drain and Aspir Samba (on mobs that had mp and were not undead, obviously). This was weird, and possibly a bug: She used drain, I used aspir, I only got the aspir message (drain did not proc for me), but she and the rest of the pt all got both drain and aspir effects simultaneously. You could assume that haste and drain sambas would work the same way... except, it seems to be glitchy at best.
    Well, that's kind of why I ask about how haste samba activates. Drain and Aspir Samba debuff a mob with a "daze" effect, and they overwrite each other if you have two people applying sambas. But is there a "haste daze" debuff on the mob that just makes the next attack of whoever hits the mob come quicker? Or is a different kind of buff which could stack with drain samba.

  14. #274
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    Re: Dancer discussion

    Quote Originally Posted by Eaglestrike
    Quote Originally Posted by Meiyu
    Quote Originally Posted by Eaglestrike
    Can Haste Samba and Drain Samba "stack" if two people are doing it? How exactly does the haste samba activate?
    I can't comment on Haste, but I pted with a LS member who was also leveling dancer, and we tried this out with Drain and Aspir Samba (on mobs that had mp and were not undead, obviously). This was weird, and possibly a bug: She used drain, I used aspir, I only got the aspir message (drain did not proc for me), but she and the rest of the pt all got both drain and aspir effects simultaneously. You could assume that haste and drain sambas would work the same way... except, it seems to be glitchy at best.
    Well, that's kind of why I ask about how haste samba activates. Drain and Aspir Samba debuff a mob with a "daze" effect, and they overwrite each other if you have two people applying sambas. But is there a "haste daze" debuff on the mob that just makes the next attack of whoever hits the mob come quicker? Or is a different kind of buff which could stack with drain samba.
    Yes, the Haste Samba places a "Daze" debuff on the mob that gives any party member that strikes it a attack delay reduction (not actually haste though I don't think it affects TP return).

  15. #275
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    Re: Dancer discussion

    Quote Originally Posted by miokomioko
    Yes, the Haste Samba places a "Daze" debuff on the mob that gives any party member that strikes it a attack delay reduction (not actually haste though I don't think it affects TP return).
    Wait, if it's a delay reduction (as in Dual Wield), it should affect TP return, right? Do you know if you get a 5-10 second status (after hitting) that says your delay has been reduced? Or does the game just shorten the delay until your next swing?

  16. #276
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    Re: Dancer discussion

    Quote Originally Posted by Anakron
    Quote Originally Posted by miokomioko
    Yes, the Haste Samba places a "Daze" debuff on the mob that gives any party member that strikes it a attack delay reduction (not actually haste though I don't think it affects TP return).
    Wait, if it's a delay reduction (as in Dual Wield), it should affect TP return, right? Do you know if you get a 5-10 second status (after hitting) that says your delay has been reduced? Or does the game just shorten the delay until your next swing?
    I think it works like Hasso, where your weapon delay is reduced by a % but TP return is not affected. I guess this concept only applies to Job-Ability melee haste effects... which Haste Samba essentially is. I guess...? I'm not going to pretend I know much about this stuff.

  17. #277
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    Re: Dancer discussion

    Ok damnit, it's been 5 days. What affects Curing Waltz? I've heard people speculate VIT, MND, CHR among other things, but in my 19 levels of it I'm bouncing between 69 and 71 and I haven't made rhyme or reason of it. Does it get lights/darksday bonuses/penalties? Does it get Light/Dark Weather bonuses/penalties?

    These few things should be easy to figure out - I'll do some testing when I get home from work if it hasn't been...

  18. #278
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    Re: Dancer discussion

    The only reason you're bouncing between 69 and 71 are gear changes or food changes. Curing Waltz is just like any other spell: under the same controls, it will ALWAYS cure the exact same amount.

    That said, I went on MNK75/DNC21 and tested out some things:

    67 VIT, 59 CHR = 91 cured.
    68 VIT, 60 CHR = 92 cured.
    83 VIT, 60 CHR = 95 cured.
    83 VIT, 69 CHR = 98 cured.

    I tested a few other small stat changes, and it appears only VIT and CHR affect Curing Waltz. Not sure which does more, but I'm thinking they're either the same, or CHR affects it slightly more. Gonna go test on BRD/DNC.

    Edit: oh yeah, another couple things:

    Out of about 15 cures during lightsday, there were no variances, so I would venture that Lightsday/Darksday and weather do not affect Curing Waltz. Under the same reasoning, Light Staff doesn't affect Curing Waltz (that's what bumped by VIT and CHR up by 1, bringing me to 92 cured from 91).


    Edit2: Tested on BRD/DNC with Curing Waltz:

    60 VIT for each of the following
    ------------------------------
    70CHR = 92
    71CHR = 92
    72CHR = 93
    73CHR = 93
    74CHR = 93
    75CHR = 93
    76CHR = 94
    77CHR = 94
    78CHR = 94
    79CHR = 94
    80CHR = 95

    I continued to test by raising my CHR by 1 each time, and it stayed true to raising 1 HP per 4 CHR, at 80, 84, 88, 92, 96, and 100.

    60 VIT & 100CHR = 100 HP cured.

    After this, I put etudes up (un-soul voiced or instrumented), and with 54 VIT (Errant/Light Staff) + 145 CHR I cured myself for 109.

    I ran out of time so I couldn't test anymore, but if 160 VIT+CHR = 100 HP, and it goes up at 164,168,172,176,180,184,188,192,196, and 200 (I was at 199), then this works out perfectly, and in my previous edit I couldn't count so ignore it if you saw what I said here.

    Anyway, someone make some kind of formula based on that.


    Edit3: Fine, I will.

    Assuming 0 CHR and 0 VIT, it looks like the minimum cured with Curing Waltz is 60 HP.

    Amount Cured = ((VIT+CHR)/4)+60

    That seem right?

  19. #279
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    Re: Dancer discussion

    Just talking to a 65 Dancer. Drain Samba III with Dagger drains for 25~ish tops, Staves for 40~ish.

    Building Flourish ups his Dancing Edge by 200 points (from 400 -> 600 on average)

    Wild Flourish -> Dancing Edge = Scission

    Chocobo Jig = +25% Move speed

    They've been in a DNC DNC DNC SCH group since lv 1.. so I can't help with other melees. >_<

  20. #280
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    Re: Dancer discussion

    maybe user's chr, receiver's vit? (someone said something about pld getting cured for more or something I think)

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