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Thread: Dancer discussion     submit to reddit submit to twitter

  1. #341
    Old Merits
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    Re: Dancer discussion

    I don't really understand the sirocco and X's knife complaint. Job only weapons tend to remain Job only. Why can't dancer use the RDM only epee class swords? Because they are RDM only? X's knife drops from a dual jobbed BST&THF mithra and both BST and THF have dagger skills, it wouldn't make sense to suddenly toss in DNC.

    Why they can't use blau? I would consider that an actual mystery.

  2. #342
    Yoshi P
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    Re: Dancer discussion

    Quote Originally Posted by epigram
    I don't really understand the sirocco and X's knife complaint. Job only weapons tend to remain Job only. Why can't dancer use the RDM only epee class swords? Because they are RDM only?
    Actually dnc is now listed on both mensur epee and company fleuret. None of the epees are rdm only thou, except the one from nyzle, for some reason drg can equip the rest.

    Job only argument doesn't make much sense anyway, there were plenty of guns cor was added too that were previously rng only. Dnc is the only other job besides thf to specialize in using daggers, so it's not that crazy to add them onto those weapons... espeicially the ones they can normally equip from that class, like magnet knife or sirroco for dnc.

    Quote Originally Posted by epigram
    X's knife drops from a dual jobbed BST&THF mithra and both BST and THF have dagger skills, it wouldn't make sense to suddenly toss in DNC.
    Shikaree X is bst & nin, not thf. She summons bst pets, dual-wields, and casts ninjitsu. I guess they should take thf off X's knife and put nin on it right?

  3. #343
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    Re: Dancer discussion

    Quote Originally Posted by Damane
    Quote Originally Posted by Turtlesoup
    Dancer gets Shark Bite, and Evisceration also.
    now why does my corsair with a B skill in dagger not get shark bite and dangeing edge
    I have 75COR and really wouldn't complain about this. A) We have Slug shot, B) Our rolls don't cost TP. If dancer wants to use TP on those weaponskills then they should have the choice to. I really can't picture many Dancers using TP on weaponskills in many situations. Also might I add Bariss you're a fucktard.

  4. #344
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    Re: Dancer discussion

    I think that basically SE limits the jobs dagger selection is because SE doesn't want this job to be a DD. Some people seem to think that DNC is a DD for some reason, and its just not.

  5. #345
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    Re: Dancer discussion

    Quote Originally Posted by lost071
    I think that basically SE limits the jobs dagger selection is because SE doesn't want this job to be a DD. Some people seem to think that DNC is a DD for some reason, and its just not.
    If they didn't want DNC to be a DD, they could have withheld all of the decent dagger WS, not limited it's dagger usage. If they want DNC to expend decent amounts of tp to do their job effectively, they could have at least allowed the job to use a Mercurial Kris...

    As far as I can see, DNC will HAVE to "dd" to get tp effectively (I doubt /SAM will be real solution, and reverse flourish can only go so far), and I doubt DNC will ever be using WS's since their job abilities rely on it so... it seems backwards to me that we have access to decent WS's yet can't use a MK...

  6. #346
    Sea Torques
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    Re: Dancer discussion

    Quote Originally Posted by Meiyu
    Quote Originally Posted by lost071
    I think that basically SE limits the jobs dagger selection is because SE doesn't want this job to be a DD. Some people seem to think that DNC is a DD for some reason, and its just not.
    If they didn't want DNC to be a DD, they could have withheld all of the decent dagger WS, not limited it's dagger usage. If they want DNC to expend decent amounts of tp to do their job effectively, they could have at least allowed the job to use a Mercurial Kris...

    As far as I can see, DNC will HAVE to "dd" to get tp effectively (I doubt /SAM will be real solution, and reverse flourish can only go so far), and I doubt DNC will ever be using WS's since their job abilities rely on it so... it seems backwards to me that we have access to decent WS's yet can't use a MK...
    "DD" is damage dealing, getting tp effectively doesn't mean you have to do high damage. Hitting the mob with the most accuracy that won't make 0 damage is enough to get TP. Plus you cannot use WS every 100TP just like other jobs, WS or not is really situation dependant - unless you have 4-5 finishing moves on your stock and Reversing Flourish is ready.

  7. #347
    Relic Shield
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    Re: Dancer discussion

    Quote Originally Posted by eva00r
    Quote Originally Posted by Meiyu
    Quote Originally Posted by lost071
    I think that basically SE limits the jobs dagger selection is because SE doesn't want this job to be a DD. Some people seem to think that DNC is a DD for some reason, and its just not.
    If they didn't want DNC to be a DD, they could have withheld all of the decent dagger WS, not limited it's dagger usage. If they want DNC to expend decent amounts of tp to do their job effectively, they could have at least allowed the job to use a Mercurial Kris...

    As far as I can see, DNC will HAVE to "dd" to get tp effectively (I doubt /SAM will be real solution, and reverse flourish can only go so far), and I doubt DNC will ever be using WS's since their job abilities rely on it so... it seems backwards to me that we have access to decent WS's yet can't use a MK...
    "DD" is damage dealing, getting tp effectively doesn't mean you have to do high damage. Hitting the mob with the most accuracy that won't make 0 damage is enough to get TP. Plus you cannot use WS every 100TP just like other jobs, WS or not is really situation dependant - unless you have 4-5 finishing moves on your stock and Reversing Flourish is ready.
    I think that's why she put quotes around "dd."

    I wonder for some LSs, how often they'd want DNCs to get just enough TP (/SAM, SAM feeding, or sleeping) to sustain Stutter Step and won't let them do anything else.

  8. #348
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    Re: Dancer discussion

    Quote Originally Posted by Meiyu
    Quote Originally Posted by lost071
    I think that basically SE limits the jobs dagger selection is because SE doesn't want this job to be a DD. Some people seem to think that DNC is a DD for some reason, and its just not.
    If they didn't want DNC to be a DD, they could have withheld all of the decent dagger WS, not limited it's dagger usage. If they want DNC to expend decent amounts of tp to do their job effectively, they could have at least allowed the job to use a Mercurial Kris...

    As far as I can see, DNC will HAVE to "dd" to get tp effectively (I doubt /SAM will be real solution, and reverse flourish can only go so far), and I doubt DNC will ever be using WS's since their job abilities rely on it so... it seems backwards to me that we have access to decent WS's yet can't use a MK...
    This is my major issue. Why make a job entirely dependent on TP and only give it's main weapon a B rating? The selection (or better yet, exclusion) of knives/kurris/rapiers is debatable for lots of jobs. At least give DNC multiple Accuracy Bonuses like RNG or a higher rating. Either way, endgame I see a lot hits for 0 damage in my future >.<

  9. #349
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    Re: Dancer discussion

    it's because when they're designing the new jobs, they're trying to balance everything out. like puppetmaster, they wanted a balance between PC and pet...if they had A or B h2h and Asuran Fists, certain people would probably be able to break the job.

    with dancer, they're a frontline healer, so SE wanted to give them the means to efficiently produce their tp to be able to use all their abilities. they're given decent ws (and frontline abilities) to balance that they can't heal as efficiently as a real mage. i doubt that giving dnc a blau and whatnot would break the job, but i understand their caution as to making sure it doesn't go too far out of its boundaries

  10. #350
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    Re: Dancer discussion

    If DNC could use Blau Dolch or Mandau I'd be taking it to 75. Until that happens I'll have it sitting at 37 (once I get it there at least lol)

  11. #351
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    Re: Dancer discussion

    Why not remake a new post with all the information found in these 12 pages.

    All Job Abilities/Traits. their description. Their use. confirmed weapon skills. Confirmed End Game possible Gear setup. What is best to use for Cure's. sooo much info I been reading in the 12 pages that I bet we could start a new thread. and just.... convert all the info into one. and just update the main page with new info.


    P.S. No I'm not making that post. i'm lazy and at work. don't have the time.

  12. #352
    assburgers
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    Re: Dancer discussion

    I'm happy that I'll be able to play with Dancing Edge, and Shark Bite, wear a cute little flamenco outfit (go go taru!) and taru dancing animations are awesome to boot.

    The fact that I'll also finally have a job that can support/cure, without using MP is just pure win.

  13. #353
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    Re: Dancer discussion

    Any word on if Haste is on the Magic or gear cap? Or are they gonna give our DRKs 98.3% haste? :D

  14. #354
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    Re: Dancer discussion

    At least give DNC multiple Accuracy Bonuses like RNG or a higher rating. Either way, endgame I see a lot hits for 0 damage in my future >.<

    Don't the multiple traits usually get found through testing, since they're not posted in the trait list multiple times?

  15. #355
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    Re: Dancer discussion

    So, is it true that the drain effect from Drain Samba does not deduct from mobs HP? I skimmed through the thread and didn't see any 100% yes/no. @@

    Sorry if it was posted, kinda read a line from each post just to see what discussion was swapping to and from.

  16. #356
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    Re: Dancer discussion

    Quote Originally Posted by Leb
    So, is it true that the drain effect from Drain Samba does not deduct from mobs HP? I skimmed through the thread and didn't see any 100% yes/no. @@

    Sorry if it was posted, kinda read a line from each post just to see what discussion was swapping to and from.
    True.

  17. #357
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    Re: Dancer discussion

    even with Dancer having these weapon skills I can't imagine them doing alot of damage, lacking sneak attack, lacking access a large majority of WS gear.

    I don't see Dancer wearing much more then maybe some merman/coral armor/dusk and phal-set

  18. #358
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    Re: Dancer discussion

    Building Flourish increases your next WSes damage by about 200~300 points. (400-600~700 Dancing Edge, from a lv 65 DNC on Alexander)

  19. #359
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    Re: Dancer discussion

    Quote Originally Posted by Yoshimiko
    Building Flourish increases your next WSes damage by about 200~300 points. (400-600~700 Dancing Edge, from a lv 65 DNC on Alexander)
    Would be interesting to see if that works similarly to Sneak Attack.

  20. #360
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    Re: Dancer discussion

    Quote Originally Posted by Xanthe
    Quote Originally Posted by Yoshimiko
    Building Flourish increases your next WSes damage by about 200~300 points. (400-600~700 Dancing Edge, from a lv 65 DNC on Alexander)
    Would be interesting to see if that works similarly to Sneak Attack.
    Or if it even stacks with SA.

    60DNC/30THF Building Flourish -> SATA -> Dancing Edge -> 1000 damage added to tanks hate.

    I dont see a reason atm why it wouldnt stack.

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